• C#UDP(接收和发送源码)源码完整


    C#UDP(接收和发送源码)源码完整

    最近做了一个UDP的服务接收和发送的东西。希望能对初学的朋友一点帮助。

    源码如下:

    一。逻辑--UdpServer.cs

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Diagnostics;
    using System.Windows.Forms;
    using System.Collections.Generic;
    using System.Xml.Linq;
    using PitchServer.po;


    namespace PitchServer.vo
    {
        class UdpServer
        {
            #region 构造方法
            public UdpServer():this(50000,1024){}
            public UdpServer(ushort port):this(port,1024)
            {
                _Port = port;
            }
            public UdpServer(ushort port,uint bufferSize)
            {
                _Port = port;
                _bufferSize = bufferSize;
            }
            #endregion

            #region 属性
            ushort _Port = 50000;
            public ushort Port
            {
                get { return _Port; }
            }
            uint _bufferSize = 1024;
            public uint BufferSize
            {
                get{return _bufferSize;}   
            }
            bool m_IsRunning;
            public bool IsRunning
            {
                get{return m_IsRunning;}
            }
            public static Socket m_UdpServer
            {
                get;
                set;
            }
            string Ip_Address = "";
            #endregion
            Thread m_DataReceiveProcThread;
            public static List<Client> IpAddress = new List<Client>();

            #region 事件定义
            public delegate void OnReceivedDataHandler(object sender,DataReceivedEventArgs e);
            public event OnReceivedDataHandler OnRecivedData;
           
            public delegate void OnStateChangedHandler(object sender,ServerStateChangeEventArgs e);
            public event OnStateChangedHandler OnStateChanged;

            #endregion
            void DataReceiveProc()
            {
                while(m_IsRunning)
                {
                    try
                    {
                        byte[] data = new byte[BufferSize];      
                        m_UdpServer.Receive(data);

                        IPEndPoint ep = new IPEndPoint(IPAddress.Any, (int)Port);
                       EndPoint senderRemote = (EndPoint)ep;

                       m_UdpServer.ReceiveFrom(data, ref senderRemote);

                       

                       ep = (IPEndPoint)senderRemote;
                       Ip_Address=ep.Address.ToString();
                       
                        bool isexit = false;
                        for (int i = 0; i < IpAddress.Count; i++)
                        {
                            if (Ip_Address == IpAddress[i].IPaddress)
                            {
                                isexit = true;
                            }
                        }
                        if (!isexit)
                        {
                            Client cl = new Client();
                            cl.IPaddress = Ip_Address;
                            cl.Port = ep.Port.ToString();
                            IpAddress.Add(cl);
                        }


                       
                        if(OnRecivedData != null)
                            OnRecivedData(this, new DataReceivedEventArgs(data, Ip_Address));     
                        System.Threading.Thread.Sleep(100);
                    }
                    catch(Exception ex)
                    {
                        m_IsRunning = false;
                        if(OnStateChanged != null)
                            OnStateChanged(this,new ServerStateChangeEventArgs(false));  
                        throw ex;                    
                    }
                }
            }
            public void Stop()
            {
                if(m_IsRunning)
                {
                    try
                    {     
                        m_IsRunning = false;
                        if(OnStateChanged != null)
                            OnStateChanged(this,new ServerStateChangeEventArgs(m_IsRunning));   
                        m_UdpServer.Shutdown(SocketShutdown.Both);
                        m_UdpServer.Close();       
                        m_DataReceiveProcThread.Abort();
                    }
                    catch(Exception ex)
                    {
                        Trace.WriteLine(ex.Message);
                    }
                }
            }
            public void Start()
            {
                if(!m_IsRunning)
                {
                    try
                    {
                        m_UdpServer = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);               
                        IPEndPoint ipep=new IPEndPoint(IPAddress.Any,(int)Port);
                        m_UdpServer.Bind(ipep);  
                      // m_IsRunning = ThreadPool.QueueUserWorkItem(new WaitCallback(DataReceiveProc));
                        m_DataReceiveProcThread = new Thread(new ThreadStart(DataReceiveProc));
                        m_DataReceiveProcThread.Start();
                        m_IsRunning = true;
                        if(OnStateChanged != null)
                            OnStateChanged(this,new ServerStateChangeEventArgs(m_IsRunning));
                    }
                    catch(Exception ex)
                    {
                        throw ex;
                    }
                }
            }
            ~UdpServer()
            {
                Stop();
            }
        }
    }
    二。前台调用:

    开启服务:

                  UdpServer server = new UdpServer(ushort.Parse(textBox1.Text), 1024);//第一个参数为服务器IP,第二个为规定传输的大小
                server.OnRecivedData += new UdpServer.OnReceivedDataHandler(recive);

                server.Start();

    接收数据的机制:

    当客户端发送数据的时候会触发由UdpServer类里的m_DataReceiveProcThread线程接收并触发OnReceivedDataHandler事件,在前台要写这个事件的实现,如下:

    private void recive(object sender, EventArgs e)
            {
                DataReceivedEventArgs DS = (DataReceivedEventArgs)e;
                 string reciveDate = System.Text.Encoding.UTF8.GetString(DS.Data)//byte[]转换为 string
            }

    对指定客户端发送数据:

                       IPEndPoint ip = new IPEndPoint(IPAddress.Parse(cl.IPaddress), Convert.ToInt32(cl.Port));//cl.IPaddress为客户端IPcl.Port为客户端的端口

                       UdpServer.m_UdpServer.Connect(ip);//调用UdpServer的静态SOCKET对象m_UdpServer来连接客户端
                        UdpServer.m_UdpServer.Send(System.Text.Encoding.UTF8.GetBytes(message));//把要发送的字符串转换为BYTE[]然后发送出去,字符编码要看客户端的解释定义了。
                   

     

     
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  • 原文地址:https://www.cnblogs.com/wangbin/p/3371272.html
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