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    #ifndef __SINGLE_LIST_H__
    #define __SINGLE_LIST_H__
    
    #include <assert.h>
    #include <crtdbg.h>
    
    #ifdef _DEBUG
    #define DEBUG_NEW new (_NORMAL_BLOCK, THIS_FILE, __LINE__)
    #endif
    
    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif
    
    #ifdef _DEBUG
    #ifndef ASSERT
    #define ASSERT  assert
    #endif
    #else   // not _DEBUG
    #ifndef ASSERT
    #define ASSERT
    #endif
    #endif  // _DEBUG
    
    template<typename T>
    class CNode
    {
    public:
        T data;
        CNode<T> *next;
        CNode() : data(T()), next(NULL) {}
        CNode(const T &initdata) : data(initdata), next(NULL) {}
        CNode(const T &initdata, CNode<T> *p) : data(initdata), next(p) {}
    };
    
    template<typename T>
    class CSList
    {
    protected:
        int m_nCount;
        CNode<T> *m_pNodeHead;
    
    public:
        CSList();
        CSList(const T &initdata);
        ~CSList();
    
    public:
        int     IsEmpty() const;
        int     GetCount() const;
        int     InsertBefore(const int pos, const T data);
        int     InsertAfter(const int pos, const T data);
        int     AddHead(const T data);
        int     AddTail(const T data);
        void    RemoveAt(const int pos);
        void    RemoveHead();
        void    RemoveTail();
        void    RemoveAll();
        T&      GetTail();
        T       GetTail() const;
        T&      GetHead();
        T       GetHead() const;
        T&      GetAt(const int pos);
        T       GetAt(const int pos) const;
        void    SetAt(const int pos, T data);
        int     Find(const T data) const;
    };
    
    template<typename T>
    inline CSList<T>::CSList() : m_nCount(0), m_pNodeHead(NULL)
    {
    }
    
    template<typename T>
    inline CSList<T>::CSList(const T &initdata) : m_nCount(0), m_pNodeHead(NULL)
    {
        AddHead(initdata);
    }
    
    template<typename T>
    inline CSList<T>::~CSList()
    {
        RemoveAll();
    }
    
    template<typename T>
    inline int CSList<T>::IsEmpty() const
    {
        return 0 == m_nCount;
    }
    
    template<typename T>
    inline int CSList<T>::AddHead(const T data)
    {
        CNode<T> *pNewNode;
    
        pNewNode = new CNode<T>;
        if (NULL == pNewNode)
            return 0;
    
        pNewNode->data = data;
        pNewNode->next = m_pNodeHead;
    
        m_pNodeHead = pNewNode;
        ++m_nCount;
    
        return 1;
    }
    
    template<typename T>
    inline int CSList<T>::AddTail(const T data)
    {
        return InsertAfter(GetCount(), data);
    }
    
    // if success, return the position of the new node.
    // if fail, return 0.
    template<typename T>
    inline int CSList<T>::InsertBefore(const int pos, const T data)
    {
        int i;
        int nRetPos;
        CNode<T> *pTmpNode1;
        CNode<T> *pTmpNode2;
        CNode<T> *pNewNode;
    
        pNewNode = new CNode<T>;
        if (NULL == pNewNode)
        {
            nRetPos = 0;
            goto Exit0;
        }
    
        pNewNode->data = data;
    
        // if the list is empty, replace the head node with the new node.
        if (NULL == m_pNodeHead)
        {
            pNewNode->next = NULL;
            m_pNodeHead = pNewNode;
            nRetPos = 1;
            goto Exit1;
        }
    
        // is pos range valid?
        ASSERT(1 <= pos && pos <= m_nCount);
    
        // insert before head node?
        if (1 == pos)
        {
            pNewNode->next = m_pNodeHead;
            m_pNodeHead = pNewNode;
            nRetPos = 1;
            goto Exit1;
        }
    
        // if the list is not empty and is not inserted before head node,
        // seek to the pos of the list and insert the new node before it.
        pTmpNode1 = m_pNodeHead;
        for (i = 1; i < pos; ++i)
        {
            pTmpNode2 = pTmpNode1;
            pTmpNode1 = pTmpNode1->next;
        }
        pNewNode->next = pTmpNode1;
        pTmpNode2->next = pNewNode;
    
        nRetPos = pos;
    
    Exit1:
        ++m_nCount;
    Exit0:
        return nRetPos;
    }
    
    // if success, return the position of the new node.
    // if fail, return 0.
    template<typename T>
    inline int CSList<T>::InsertAfter(const int pos, const T data)
    {
        int i;
        int nRetPos;
        CNode<T> *pTmpNode;
        CNode<T> *pNewNode;
    
        pNewNode = new CNode<T>;
        if (NULL == pNewNode)
        {
            nRetPos = 0;
            goto Exit0;
        }
    
        pNewNode->data = data;
    
        // if the list is empty, replace the head node with the new node.
        if (NULL == m_pNodeHead)
        {
            pNewNode->next = NULL;
            m_pNodeHead = pNewNode;
            nRetPos = 1;
            goto Exit1;
        }
    
        // is pos range valid?
        ASSERT(1 <= pos && pos <= m_nCount);
    
        // if the list is not empty,
        // seek to the pos of the list and insert the new node after it.
        pTmpNode = m_pNodeHead;
        for (i = 1; i < pos; ++i)
        {
            pTmpNode = pTmpNode->next;
        }
        pNewNode->next = pTmpNode->next;
        pTmpNode->next = pNewNode;
    
        nRetPos = pos + 1;
    
    Exit1:
        ++m_nCount;
    Exit0:
        return nRetPos;
    }
    
    template<typename T>
    inline int CSList<T>::GetCount() const
    {
        return m_nCount;
    }
    
    template<typename T>
    inline void CSList<T>::RemoveAt(const int pos)
    {
        ASSERT(1 <= pos && pos <= m_nCount);
    
        int i;
        CNode<T> *pTmpNode1;
        CNode<T> *pTmpNode2;
    
        pTmpNode1 = m_pNodeHead;
    
        // head node?
        if (1 == pos)
        {
            m_pNodeHead = m_pNodeHead->next;
            goto Exit1;
        }
    
        for (i = 1; i < pos; ++i)
        {
            // we will get the previous node of the target node after
            // the for loop finished, and it would be stored into pTmpNode2
            pTmpNode2 = pTmpNode1;
            pTmpNode1 = pTmpNode1->next;
        }
        pTmpNode2->next = pTmpNode1->next;
    
    Exit1:
        delete pTmpNode1;
        --m_nCount;
    }
    
    template<typename T>
    inline void CSList<T>::RemoveHead()
    {
        ASSERT(0 != m_nCount);
        RemoveAt(1);
    }
    
    template<typename T>
    inline void CSList<T>::RemoveTail()
    {
        ASSERT(0 != m_nCount);
        RemoveAt(m_nCount);
    }
    
    template<typename T>
    inline void CSList<T>::RemoveAll()
    {
        int i;
        int nCount;
        CNode<T> *pTmpNode;
    
        nCount = m_nCount;
        for (i = 0; i < nCount; ++i)
        {
            pTmpNode = m_pNodeHead->next;
            delete m_pNodeHead;
            m_pNodeHead = pTmpNode;
        }
    
        m_nCount = 0;
    }
    
    template<typename T>
    inline T& CSList<T>::GetTail()
    {
        ASSERT(0 != m_nCount);
    
        int i;
        int nCount;
        CNode<T> *pTmpNode = m_pNodeHead;
    
        nCount = m_nCount;
        for (i = 1; i < nCount; ++i)
        {
            pTmpNode = pTmpNode->next;
        }
    
        return pTmpNode->data;
    }
    
    template<typename T>
    inline T CSList<T>::GetTail() const
    {
        ASSERT(0 != m_nCount);
    
        int i;
        int nCount;
        CNode<T> *pTmpNode = m_pNodeHead;
    
        nCount = m_nCount;
        for (i = 1; i < nCount; ++i)
        {
            pTmpNode = pTmpNode->next;
        }
    
        return pTmpNode->data;
    }
    
    template<typename T>
    inline T& CSList<T>::GetHead()
    {
        ASSERT(0 != m_nCount);
        return m_pNodeHead->data;
    }
    
    template<typename T>
    inline T CSList<T>::GetHead() const
    {
        ASSERT(0 != m_nCount);
        return m_pNodeHead->data;
    }
    
    template<typename T>
    inline T& CSList<T>::GetAt(const int pos)
    {
        ASSERT(1 <= pos && pos <= m_nCount);
    
        int i;
        CNode<T> *pTmpNode = m_pNodeHead;
    
        for (i = 1; i < pos; ++i)
        {
            pTmpNode = pTmpNode->next;
        }
    
        return pTmpNode->data;
    }
    
    template<typename T>
    inline T CSList<T>::GetAt(const int pos) const
    {
        ASSERT(1 <= pos && pos <= m_nCount);
    
        int i;
        CNode<T> *pTmpNode = m_pNodeHead;
    
        for (i = 1; i < pos; ++i)
        {
            pTmpNode = pTmpNode->next;
        }
    
        return pTmpNode->data;
    }
    
    template<typename T>
    inline void CSList<T>::SetAt(const int pos, T data)
    {
        ASSERT(1 <= pos && pos <= m_nCount);
    
        int i;
        CNode<T> *pTmpNode = m_pNodeHead;
    
        for (i = 1; i < pos; ++i)
        {
            pTmpNode = pTmpNode->next;
        }
        pTmpNode->data = data;
    }
    
    template<typename T>
    inline int CSList<T>::Find(const T data) const
    {
        int i;
        int nCount;
        CNode<T> *pTmpNode = m_pNodeHead;
    
        nCount = m_nCount;
        for (i = 0; i < nCount; ++i)
        {
            if (data == pTmpNode->data)
                return i + 1;
            pTmpNode = pTmpNode->next;
        }
    
        return 0;
    }
    
    #endif 



    测试程序

    #include <iostream>
    #include "slist.h"
    using namespace std;
    
    int main()
    {
        int i;
        int nCount;
        CSList<int> slist;
    
    #ifdef _DEBUG
        _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
    #endif
    
        slist.InsertAfter(slist.InsertAfter(slist.AddHead(1), 2), 3);
        slist.InsertAfter(slist.InsertAfter(slist.GetCount(), 4), 5);
        slist.InsertAfter(slist.GetCount(), 6);
        slist.AddTail(10);
        slist.InsertAfter(slist.InsertBefore(slist.GetCount(), 7), 8);
        slist.SetAt(slist.GetCount(), 9);
        slist.RemoveHead();
        slist.RemoveTail();
    
        // print out elements
        nCount = slist.GetCount();
        for (i = 0; i < nCount; ++i)
            cout << slist.GetAt(i + 1) << endl;
    }


    版权声明:

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  • 原文地址:https://www.cnblogs.com/walccott/p/4957130.html
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