这个东西整整折磨了我一个通宵。原谅我先这样放上来。明天整理整理
1 using UnityEngine; 2 using System.Collections; 3 using UnityEngine.UI; 4 5 public class test_temp2 : MonoBehaviour { 6 public GameObject 要出现的世界点; 7 public Camera 摄像机; 8 private RectTransform 要修改的屏幕点; 9 public GameObject 预制件; 10 private GameObject 脚跟死皮; 11 //预制件的名字是 canvas/jiafen 12 13 14 public void 大狗逼熬夜一晚上才整明白的傻逼方法() 15 { 16 17 //你妈的无论是GetComponent还是GetComponentInChildren()都只能获得canvas预制件的父组件,尼玛有什么用啊 害我一晚上没睡 18 脚跟死皮 = Instantiate(预制件); 19 脚跟死皮.GetComponent<RectTransform>().FindChild("jiafen").GetComponent<RectTransform>().anchoredPosition= 20 RectTransformUtility.WorldToScreenPoint(摄像机, 要出现的世界点.transform.position); 21 //temp.GetComponentInChildren<RectTransform>().anchoredPosition= RectTransformUtility.WorldToScreenPoint(摄像机, 要出现的世界点.transform.position); 22 //temp.GetComponentInChildren<Text>().text = temp.GetComponentInChildren<RectTransform>().FindChild("jiafen").GetComponent<RectTransform>().anchoredPosition.ToString(); 23 //temp.GetComponentInChildren<RectTransform>().anchoredPosition = new Vector2(320.6f, 70.1f); 24 //temp.GetComponentInChildren<RectTransform>().anchoredPosition; 25 //要修改的屏幕点 = temp.GetComponentInChildren<RectTransform>();//获得要修改坐标的物体 26 //要修改的屏幕点.anchoredPosition= RectTransformUtility.WorldToScreenPoint(摄像机, 要出现的世界点.transform.position); 27 //temp.GetComponentInChildren<Text>().text= "asdlkfjalsdkf"; 28 Destroy(脚跟死皮.gameObject, 1f); 29 //草泥马终于整明白了。原来temp.GetComponentInChildren<RectTransform>()获得的还是父物体 30 31 } 32 }