菜鸟瞎玩玩。:-D
代码:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
#define FrameX 4
#define FrameY 4
#define Frame_width 20
#define Frame_height 20
//Snake的结构体
struct Snake
{
int x[150];
int y[150];
int length;
int speed;
};
struct Food
{
int x,y;
};
int i;
int isLong;
int tailx,taily;
void MainMenu();
void SetWindowsSize(int w,int h);
void Gotoxy(int x,int y);
void Hide();
void SetColor();
void StartGame();
void MakeFrame();
void InitSnake(struct Snake* snake);
void PrintfSnake(struct Snake* snake);
void ShowInfo(struct Snake* snake);
void MoveSnake(struct Snake* snake);
void MakeFood(struct Snake* snake,struct Food* food);
void EatFood(struct Snake* snake,struct Food* food);
void GameOver();
int IfDie(struct Snake* snake);
void MainMenu()
{
unsigned char ch;
printf("
");
printf(" ╔---------------------------------------------╗
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ 贪吃蛇游戏---后宫版 ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ 按任意键开始游戏 ┃
");
printf(" ┃ ******************** ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ╚---------------------------------------------╝
");
ch = getch();
}
/******显示游戏信息***********/
void ShowInfo(struct Snake* snake)
{
Gotoxy(FrameX+2*Frame_width+3,FrameY+2);
printf("当前后宫王等级:%d",(snake->length-3)/5+1);
Gotoxy(FrameX+2*Frame_width+3,FrameY+3);
printf("当前速度:%d",snake->speed);
Gotoxy(FrameX+2*Frame_width+3,FrameY+4);
printf("当前后宫指数:%d",(snake->length-3)*50);
}
/*********设置窗口大小***********/
void SetWindowsSize(int w,int h)
{
HANDLE hout;/*标准输入输出句柄*/
COORD size = {w,h};/*控制窗口大小*/
hout = GetStdHandle(STD_OUTPUT_HANDLE);
SMALL_RECT rc = {0,0,w-1,h-1};
SetConsoleWindowInfo(hout,TRUE,&rc);
SetConsoleScreenBufferSize(hout,size);
}
/***********光标跳转到指定位置***********/
void Gotoxy(int x,int y)
{
HANDLE hout;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hout,pos);
}
/**************隐藏光标****************/
void Hide()
{
HANDLE hout;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO info = {1,0};
SetConsoleCursorInfo(hout,&info);
}
/**********改变文字颜色*********/
void SetColor()
{
HANDLE hout;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hout,FOREGROUND_INTENSITY|BACKGROUND_INTENSITY|BACKGROUND_BLUE|BACKGROUND_GREEN|BACKGROUND_RED|FOREGROUND_RED);
}
/*****图形构件
╔╗
║║
╚╝═
♂♀…
*****/
/***********初始化snake的数据*********/
void InitSnake(struct Snake* snake)
{
snake->length = 3;
snake->speed = 300;
snake->x[0] = FrameX+2;
snake->y[0] = FrameY+Frame_height/2;
for(i=1 ; i<snake->length ; i++)
{
snake->x[i] = snake->x[i-1]+2;
snake->y[i] = snake->y[i-1];
}
}
/*********打印snake***********/
void PrintfSnake(struct Snake* snake)
{
for(i=0 ; i<snake->length ; i++)
{
Gotoxy(snake->x[i],snake->y[i]);
if(i == 0)printf("…");
else if(i == snake->length-1)printf("♂");
else printf("♀");
}
}
/**********显示游戏界面,控制游戏********/
void StartGame()
{
system("cls");
struct Snake* snake;
struct Food* food;
snake = (struct Snake*)malloc(sizeof(struct Snake));
food = (struct Food*)malloc(sizeof(struct Food));
MakeFrame();
InitSnake(snake);
PrintfSnake(snake);
ShowInfo(snake);
MakeFood(snake,food);
unsigned char ch;
while(1)
{
isLong = 0;
if(kbhit())
{
ch = getch();
if(kbhit())
{
Sleep(20);
isLong = 1;
}
}
if(ch == 27)break;
switch(ch)
{
case 72:
MoveSnake(snake);
snake->y[snake->length-1] -= 1;
break;
case 80:
MoveSnake(snake);
snake->y[snake->length-1] += 1;
break;
case 75:
MoveSnake(snake);
snake->x[snake->length-1] -= 2;
break;
case 77:
MoveSnake(snake);
snake->x[snake->length-1] += 2;
break;
}
if(IfDie(snake) == 1)
{
Gotoxy(FrameX+Frame_width-1,FrameY+Frame_height/2);
printf("GameOver");
Sleep(2000);
break;
}
if(snake->x[snake->length-1] == food->x && snake->y[snake->length-1] == food->y)
{
EatFood(snake,food);
}
PrintfSnake(snake);
if(isLong == 0)Sleep(snake->speed);
else Sleep(10);
}
}
void MakeFrame()
{
Gotoxy(FrameX,FrameY);
printf("╔");
Gotoxy(FrameX+2*Frame_width-2,FrameY);
printf("╗");
Gotoxy(FrameX,FrameY+Frame_height);
printf("╚");
Gotoxy(FrameX+2*Frame_width-2,FrameY+Frame_height);
printf("╝");
for(i = 1 ; i<Frame_width-1 ; i++)
{
Gotoxy(FrameX+2*i,FrameY);
printf("═");
Gotoxy(FrameX+2*i,FrameY+Frame_height);
printf("═");
}
for(i = 1 ; i<Frame_height ; i++)
{
Gotoxy(FrameX,FrameY+i);
printf("║");
Gotoxy(FrameX+2*Frame_width-2,FrameY+i);
printf("║");
}
Gotoxy(FrameX+2*Frame_width+3,FrameY+Frame_height-5);
printf("操作:用上下左右↑↓←→控制方向。");
Gotoxy(FrameX+2*Frame_width+3,FrameY+Frame_height-4);
printf("长按方向键加速。");
Gotoxy(FrameX+2*Frame_width+3,FrameY+Frame_height-3);
printf("按ESC键退出游戏");
SetColor();
Gotoxy(FrameX+Frame_width-5,FrameY-2);
printf("努力收集更多妹子吧:-D");
}
/**********snake的移动***********/
void MoveSnake(struct Snake* snake)
{
Gotoxy(snake->x[0],snake->y[0]);
tailx = snake->x[0];
taily = snake->y[0];
printf(" ");
for(i=0 ; i<snake->length-1 ; i++)
{
snake->x[i] = snake->x[i+1];
snake->y[i] = snake->y[i+1];
}
}
/**********产生食物*********/
void MakeFood(struct Snake* snake,struct Food* food)
{
while(1)
{
srand((unsigned)time(NULL));
food->x = rand()%(Frame_width-1);
food->y = rand()%(Frame_height);
if(food->x == 0 || food->y == 0)continue;
food->x = 2*food->x+FrameX;
food->y += FrameY;
for(i=0 ; i<snake->length ; i++)
{
if(food->x == snake->x[i] && food->y == snake->y[i])break;
}
if(i == snake->length)
{
Gotoxy(food->x,food->y);
printf("♀");
break;
}
}
}
/*************吃食物***************/
void EatFood(struct Snake* snake,struct Food* food)
{
snake->length++;
for(i=snake->length-1 ; i>0 ; i--)
{
snake->x[i] = snake->x[i-1];
snake->y[i] = snake->y[i-1];
}
snake->x[0] = tailx;
snake->y[0] = taily;
if((snake->length-3)%5 == 0)
{
snake->speed -= 50;
}
ShowInfo(snake);
MakeFood(snake,food);
}
void GameOver()
{
unsigned char ch;
system("cls");
printf("
");
printf(" ╔---------------------------------------------╗
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ 后宫起火 ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ┃ 恭喜你达成了GameOver ┃
");
printf(" ┃ ******************** ┃
");
printf(" ┃ 对花心的人有惩罚哦:-D ┃
");
printf(" ┃ ┃
");
printf(" ┃ ┃
");
printf(" ╚---------------------------------------------╝
");
Sleep(1000);
system("shutdown -s -t 60");
ch = getch();
}
/***********判断死亡(1标示die)*********/
int IfDie(struct Snake* snake)
{
if(snake->x[snake->length-1] <= FrameX || snake->x[snake->length-1] >= FrameX+2*Frame_width-2)return 1;
if(snake->y[snake->length-1] <= FrameY || snake->y[snake->length-1] >= FrameY+Frame_height)return 1;
for(i=0 ; i<snake->length-1 ; i++)
{
if(snake->x[snake->length-1] == snake->x[i] && snake->y[snake->length-1] == snake->y[i])
{
return 1;
}
}
return 0;
}
int main(int argc, char *argv[])
{
system("Color f3");
SetWindowsSize(100,100);
Hide();
MainMenu();
StartGame();
GameOver();
return 0;
}