生成水印的过程。其实分为三个环节:第一,载入原始图片;第二,载入水印图片;第三,保存新的图片。
- * /**
- * * create the bitmap from a byte array
- * *
- * * @param src the bitmap object you want proecss
- * * @param watermark the water mark above the src
- * * @return return a bitmap object ,if paramter's length is 0,return null
- * */
- * private Bitmap createBitmap( Bitmap src, Bitmap watermark )
- * {
- * String tag = "createBitmap";
- * Log.d( tag, "create a new bitmap" );
- * if( src == null )
- * {
- * return null;
- * }
- *
- * int w = src.getWidth();
- * int h = src.getHeight();
- * int ww = watermark.getWidth();
- * int wh = watermark.getHeight();
- * //create the new blank bitmap
- * Bitmap newb = Bitmap.createBitmap( w, h, Config.ARGB_8888 );//创建一个新的和SRC长度宽度一样的位图
- * Canvas cv = new Canvas( newb );
- * //draw src into
- * cv.drawBitmap( src, 0, 0, null );//在 0,0坐标开始画入src
- * //draw watermark into
- * cv.drawBitmap( watermark, w - ww + 5, h - wh + 5, null );//在src的右下角画入水印
- * //save all clip
- * cv.save( Canvas.ALL_SAVE_FLAG );//保存
- * //store
- * cv.restore();//存储
- * return newb;
- * }