public class GoodResourceCitizen : IDisposable { private bool _IsDisposed = false; ~GoodResourceCitizen() { Dispose(false); } public void Dispose() { Dispose(true); // Tell the garbage collector not to call the finalizer // since all the cleanup will already be done. GC.SuppressFinalize(true); } protected virtual void Dispose(bool IsDisposing) { if (_IsDisposed) return; if (IsDisposing) { // Free any managed resources in this section } // Free any unmanaged resources in this section _IsDisposed = true; } }
public class Person:IDisposable { public int Age { get; set; } public override string ToString() { return base.ToString(); } public Person ShallowClone() { return base.MemberwiseClone() as Person; } public Person DeepClone() { var p = new Person(); p.Age = this.Age; p.Address = new Address() { Detail = this.Address.Detail }; return p; } /// <summary> /// 析构函数 /// 自动调用基类的Finalize()释放非托管资源 /// </summary> ~Person() { //会自动调用base.Finalize();用来释放非托管资源 Dispose(false); } public Address Address { get; set; } public void Dispose() { Dispose(true); //在上面的Dispose(true)已经释放了非托管资源,所以GC就不能在调用Finalize()方法了,所以需要废除当前对象的Finalize() GC.SuppressFinalize(this); } /// <summary> /// /// </summary> /// <param name="disposing">是否Dispose方法调用自己</param> protected virtual void Dispose(bool disposing) { if (disposing) { //release managed resources } //release unmanaged resources } } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { public class Human:IDisposable { ~Human() { Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (disposing) { //release managed resources } //release unmanaged resources } } public class Animal { ~Animal() { Dispose(false); } public void IDisposable.Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (disposing) { //release managed resources } //release unmanaged resources } public void Close() { Dispose(false); } } public class demo { public void haha() { var human = new Human(); human.Dispose(); var animal = new Animal(); animal.Close(); (animal as IDisposable).Dispose(); } } }
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