• 灵魂残片相关的添加


    首先需要上一篇的牌库修复后才能识别牌库中的衍生卡——灵魂残片,本文才会起作用。

    Playfield.cs 的添加

    添加灵魂残片字段,并在两处构造器中对应添加。

    //HREngine.Bots.Playfield
    /// <summary>
    /// 灵魂残片的数量
    /// </summary>
    public int AnzSoulFragments = 0;
    
    //HREngine.Bots.Playfield.Playfield()
    AnzSoulFragments = prozis.turnDeck.ContainsKey(CardDB.cardIDEnum.SCH_307t) ? prozis.turnDeck[CardDB.cardIDEnum.SCH_307t] : 0;
    
    //HREngine.Bots.Playfield.Playfield(Playfield p)
    this.AnzSoulFragments = p.AnzSoulFragments;
    

    SIM 的添加

    灵魂残片

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_307t : SimTemplate //* 灵魂残片 Soul Fragment
    	{
            //<b>Casts When Drawn</b>Restore #2 Health to your hero.
            //<b>抽到时施放</b>为你的英雄恢复#2点生命值。
            public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
            {
                int heal = (ownplay) ? p.getSpellHeal(2) : p.getEnemySpellHeal(2);
                Minion m = ownplay ? p.ownHero : p.enemyHero;
                p.minionGetDamageOrHeal(m, -heal);
            }
        }
    }
    
    

    注:这个 sim 写的是灵魂残片从手牌中打出的一种特殊情况,而不是触发的抽到时释放的效果。

    洗入灵魂残片

    精魂狱卒

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_700 : SimTemplate //* 精魂狱卒 Spirit Jailer
    	{
            //<b>Battlecry:</b> Shuffle 2 Soul Fragments into your deck.
            //<b>战吼:</b>将两张灵魂残片洗入你的牌库。
            public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
            {
                if (own.own)
                {
                    p.AnzSoulFragments += 2;
                    p.ownDeckSize += 2;
                }
                else
                {
                    p.enemyDeckSize += 2;
                }
            }
        }
    }
    
    

    灵魂剥离

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_701 : SimTemplate //* 灵魂剥离 Soul Shear
    	{
            //[x]Deal $3 damage to aminion. Shuffle 2 SoulFragments into your deck.
            //对一个随从造成$3点伤害。将两张灵魂残片洗入你的牌库。
            public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
            {
                if (target != null)
                    if (ownplay)
                    {
                        int dmg = p.getSpellDamageDamage(3);
                        p.minionGetDamageOrHeal(target, dmg);
                        p.AnzSoulFragments += 2;
                        p.ownDeckSize += 2;
                    }
                    else
                    {
                        int dmg = p.getEnemySpellDamageDamage(3);
                        p.minionGetDamageOrHeal(target, dmg);
                        p.enemyDeckSize += 2;
                    }
            }
        }
    }
    
    

    注:记得添加 PlayRequirement

    校园精魂

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_307 : SimTemplate //* 校园精魂 School Spirits
    	{
            //[x]Deal $2 damage to allminions. Shuffle 2 SoulFragments into your deck.
            //对所有随从造成$2点伤害。将两张灵魂残片洗入你的牌库。
            public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
            {
                if (ownplay)
                {
                    int dmg = p.getSpellDamageDamage(2);
                    p.allMinionsGetDamage(dmg);
                    p.AnzSoulFragments += 2;
                    p.ownDeckSize += 2;
                }
                else
                {
                    int dmg = p.getEnemySpellDamageDamage(2);
                    p.allMinionsGetDamage(dmg);
                    p.enemyDeckSize += 2;
                }
            }
        }
    }
    
    

    切髓之刃

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_252 : SimTemplate //* 切髓之刃 Marrowslicer
    	{
            //<b>Battlecry:</b> Shuffle 2 Soul Fragments into your deck.
            //<b>战吼:</b>将两张灵魂残片洗入你的牌库。
            public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
            {
                if (ownplay)
                {
                    p.AnzSoulFragments += 2;
                    p.ownDeckSize += 2;
                }
                else
                {
                    p.enemyDeckSize += 2;
                }
            }
        }
    }
    
    

    摧毁灵魂碎片

    影光学者

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_517 : SimTemplate //* 影光学者 Shadowlight Scholar
    	{
            //<b>Battlecry:</b> Destroy a Soul Fragment in your deck to deal 3 damage.
            //<b>战吼:</b>摧毁一张你牌库中的灵魂残片,造成3点伤害。
            public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
            {
                if (own.own)
                {
                    if (p.AnzSoulFragments > 0 && target != null)
                    {
                        p.AnzSoulFragments--;
                        p.ownDeckSize--;
                        p.minionGetDamageOrHeal(target, 3);
                    }
                }
                else
                {
                    if(target != null)
                    {
                        p.enemyDeckSize--;
                        p.minionGetDamageOrHeal(target, 3);
                    }
                }
            }
        }
    }
    
    

    残片震爆秘术师

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_355 : SimTemplate //* 残片震爆秘术师 Shardshatter Mystic
    	{
            //<b>Battlecry:</b> Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.
            //<b>战吼:</b>摧毁一张你牌库中的灵魂残片,对所有其他随从造成3点伤害。
            public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
            {
                if (own.own)
                {
                    if (p.AnzSoulFragments > 0)
                    {
                        p.AnzSoulFragments--;
                        p.ownDeckSize--;
                        p.allMinionsGetDamage(3, own.entitiyID);
                    }
                }
                else
                {
                    p.enemyDeckSize--;
                    p.allMinionsGetDamage(3, own.entitiyID);
                }
            }
        }
    }
    
    

    铸魂宝石匠

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_704 : SimTemplate //* 铸魂宝石匠 Soulshard Lapidary
    	{
            //[x]<b>Battlecry:</b> Destroy a SoulFragment in your deck togive your hero +5 Attackthis turn.
            //<b>战吼:</b>摧毁一张你牌库中的灵魂残片,在本回合中使你的英雄获得+5攻击力。
            public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
            {
                if (own.own)
                {
                    if (p.AnzSoulFragments > 0)
                    {
                        p.AnzSoulFragments--;
                        p.ownDeckSize--;
                        p.minionGetTempBuff(p.ownHero, 5, 0);
                    }
                }
                else
                {
                    p.enemyDeckSize--;
                    p.minionGetTempBuff(p.enemyHero, 5, 0);
                }
            }
        }
    }
    
    

    虚空吸食者

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
        class Sim_SCH_343 : SimTemplate //* 虚空吸食者 Void Drinker
        {
            //[x]<b>Taunt</b>. <b>Battlecry:</b> Destroya Soul Fragment in yourdeck to gain +3/+3.
            //<b>嘲讽,战吼:</b>摧毁一张你牌库中的灵魂残片,获得+3/+3。
            public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
            {
                if (own.own)
                {
                    if (p.AnzSoulFragments > 0)
                    {
                        p.AnzSoulFragments--;
                        p.ownDeckSize--;
                        p.minionGetBuffed(own, 3, 3);
                    }
                }
                else
                {
                    p.enemyDeckSize--;
                    p.minionGetBuffed(own, 3, 3);
                }
            }
        }
    }
    
    

    读取灵魂残片

    灵魂学家玛丽希亚

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace HREngine.Bots
    {
    	class Sim_SCH_703 : SimTemplate //* 灵魂学家玛丽希亚 Soulciologist Malicia
    	{
            //<b>Battlecry:</b> For each Soul Fragment in your deck, summon a 3/3 Soul with <b>Rush</b>.@ <i>(@)</i>
            //<b>战吼:</b>你的牌库中每有一张灵魂残片,召唤一个3/3并具有<b>突袭</b>的灵魂。@<i>(@)</i>
            public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
            {
                CardDB.Card kid = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.SCH_703t);
                if (own.own)
                {
                    for (int i = 0; i < p.AnzSoulFragments; i++)
                    {
                        int pos = (i % 2 == 0) ? own.zonepos : own.zonepos - 1;
                        if (p.ownMinions.Count < 7)
                            p.callKid(kid, pos, true);
                        else return;
                    }
                }
            }
        }
    }
    
    
  • 相关阅读:
    react-native 安卓支持 gif动态图
    react-navigation,StackNavigator,TabNavigator 导航使用
    poj3694 网络(板子题)
    POJ1275 Cashier Employment 差分约束(优化 二分)
    Codeforces Round #667 (Div. 3)
    POJ1201 Intervals 差分约束(贪心也可)
    YY的GCD
    Codeforces Round #666 (Div. 2) A~E
    Rendezvous
    创世纪
  • 原文地址:https://www.cnblogs.com/varc/p/14299267.html
Copyright © 2020-2023  润新知