• three.js 将图片马赛克化


    这篇郭先生来说说BufferGeometry,类型化数组和粒子系统的使用,并且让图片有马赛克效果(同理可以让不清晰的图片清晰化),如图所示。在线案例点击博客原文

    1. 解析图片

    解析图片和上一篇一样

    initCanvas() {
        canvas = document.createElement('canvas');
        content = canvas.getContext('2d');
        canvas.width = 1600;
        canvas.height = 1200;
        img = new Image();
        img.crossOrigin = '*';
        img.src = "/static/images/base/girl.jpg";
        img.onload = () => {
            content.drawImage(img, 0, 0, canvas.width, canvas.height);
            imgDate = content.getImageData(0, 0, canvas.width, canvas.height);
            this.createPotCloud();   //创建点云
        };
    }

    2. 操作像素点

    createPotCloud() {
        if (points) {
            scene.remove(points)
        }
        let cw = Math.floor(canvas.width / size);
        let ch = Math.floor(canvas.height / size);
        particles = cw * ch;
        geometry = new THREE.BufferGeometry();
        positions = new Float32Array(Math.floor(particles * 3));
        positions_af = new Float32Array(Math.floor(particles * 3));
        var colors = new Float32Array(Math.floor(particles * 3));
        for (var i = 0; i < positions.length; i += 1) {
    
            positions[3 * i] = - canvas.width / 2 + (i % cw) * size;
            positions[3 * i + 1] = canvas.height / 2 + Math.floor((-1 - i) / cw) * size;
            positions[3 * i + 2] = 0;
    
            let selectPos = size * (i % cw) + Math.floor(i / cw) * cw * size * size;
            colors[3 * i] = imgDate.data[4 * selectPos] / 255.0;
            colors[3 * i + 1] = imgDate.data[4 * selectPos + 1] / 255.0;
            colors[3 * i + 2] = imgDate.data[4 * selectPos + 2] / 255.0;
        }
        geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
        geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3))
        geometry.dynamic = true;
        geometry.attributes.position.needsUpdate = true;
        var material = new THREE.PointsMaterial({ size: size, vertexColors: THREE.VertexColors })
        points = new THREE.Points(geometry, material);
        points.name = 'points';
        scene.add(points);
        loaded = true;
    },

    可以不用纠结代码,核心思想其实我们只需要每隔一定的颜色点取出一个颜色点,然后将这个颜色赋予到geometry的color属性上,就可以了,也可以每隔两行、两列取一个点,但是图片上面的点是一维的,所以需要一些数学方法,

    如图所示,原理很简单哦。将不清晰的图片清晰化,就是需要插入更多的像素点,插入的像素点,需要根据已存在的像素点的颜色进行插值,比如原图的像素点1为0xffffff,像素点2的颜色为0xdddddd,则插在两个像素点之间像素点的颜色为0xeeeeee,以此类推。

    转载请注明地址:郭先生的博客

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  • 原文地址:https://www.cnblogs.com/vadim-web/p/13339793.html
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