• 迷宫求解_数据结构c语言版


    #include <iostream>
    #include <string>
    #include <cstdio>
    #include <cstdlib>
    #include <cstring>
    #define OK 1
    #define ERROR 0
    #define TRUE 1
    #define FALSE 0
    #define OVERFLOW -2
    #define STACK_INIT_SIZE 100
    #define STACKINCREMENT 10
    using namespace std;
    int mazeMap[100][100];
    typedef struct
    {
        int x,y;
    }PosType;
    typedef struct
    {
        PosType seat;
        int di;
    }SElemType,MazeType;
    typedef struct{
        MazeType *base;
        MazeType *top;
        int stacksize;
    }MazeStack;
    MazeStack S;
    typedef int Status;
    Status InitStack(MazeStack &S);
    Status StackEmpty(MazeStack &S);
    Status Push(MazeStack &S, MazeType &e);
    Status GetTop(MazeStack s,MazeType &e);
    Status Pop(MazeStack &S, MazeType &e);
    
    Status MazePath(PosType start, PosType end);
    Status Pass(PosType &pos);
    void FootPrint(PosType pos);
    PosType NextPos(PosType curPos, int &i);
    void MakePrint(PosType pos);
    int Long,wide;
    void interface()
    {
        cout<<"**请选择**********"<<endl;
        cout<<"*    1查询       *"<<endl;
        cout<<"*    2退出       *"<<endl;
        cout<<"******************"<<endl;
    }
    int main()
    {
        while(1)
        {
            //system("cls");
            interface();
            int cho;
            cin>>cho;
            if(cho==1)
            {
                memset(mazeMap,0,sizeof(mazeMap));
                cout<<"请输入迷宫大小"<<endl;
                cin>>Long>>wide;
                for(int i = 0;i <= wide;i++)
                {
                    mazeMap[0][i] = 1;
                    mazeMap[Long+1][i] = 1;
                }
                for(int i = 0;i <= Long;i++)
                {
                    mazeMap[i][0] = 1;
                    mazeMap[i][wide+1] = 1;
                }
                int num;
                cout<<"请输入障碍点个数"<<endl;
                cin>>num;
                int x,y;
                cout<<"请输入障碍点坐标"<<endl;
                {
                    for(int i=0;i<num;i++)
                    {
                        cin>>x>>y;
                        mazeMap[x][y]=1;
                    }
                }
                PosType Start, End;
                Start.x = 1;
                Start.y = 1;
                End.x = Long;
                End.y = wide;
                system("cls");
                cout<< "起始点为(1,1)"<<endl;
                cout<< "出口为("<<Long<<","<<wide<<")"<<endl;
                cout<<"迷宫为:"<<endl;
                for(int i=0;i<=Long+1;i++)
                {
                    for(int j=0;j<=wide+1;j++)
                        cout << mazeMap[i][j];
                    cout << endl;
                }
                if(MazePath(Start, End)){
                    cout << "走通迷宫" << endl;
                    int pri[1000][2];
                    int temp=0;
                    while(!StackEmpty(S)){
                        MazeType tem;
                        pri[temp][0]=S.top->seat.x;
                        pri[temp++][1]=S.top->seat.y;
                        Pop(S,tem);
                        }
                        cout<<"(1,1)";
                        for(int i=temp-1;i>0;i--)
                        {
                            cout<<"->("<<pri[i][0]<<","<<pri[i][1]<<")";
                        }
                        cout<<endl;
                    }
                else
                    cout << "走不通迷宫" << endl;
    
            }
            else if(cho==2)
            {
                break;
            }
            else{
                system("cls");
                cout<<"输入错误,请重新输入"<<endl;
            }
        }
        return 0;
    }
    Status InitStack(MazeStack &S)
    {
        S.base = (MazeType *)malloc(STACK_INIT_SIZE*sizeof(MazeType));
        if(!S.base) exit(OVERFLOW);
        S.top = S.base;
        S.stacksize = STACK_INIT_SIZE;
        return OK;
    }
    Status Push(MazeStack &S, MazeType &e)
    {
        if(S.top - S.base >= S.stacksize)
        {
            S.base = (MazeType *)realloc(S.base, (S.stacksize + STACKINCREMENT) * sizeof(MazeType));
            if(S.base) exit (OVERFLOW);
            S.top = S.base + S.stacksize;
            S.stacksize += STACKINCREMENT;
        }
        *S.top++ = e;
        return OK;
    }
    Status Pop(MazeStack &S, SElemType &e)
    {
        if(S.top == S.base) return ERROR;
        e = * -- S.top;
        return OK;
    }
    Status StackEmpty(MazeStack &S)
    {
    	if(S.base == S.top)
    		return OK;
    	return ERROR;
    }
    Status GetTop(MazeStack S,MazeType &e)
    {
        if(S.top == S.base) return ERROR;
        e = *(S.top-1);
        return OK;
    }
    
    Status MazePath(PosType Start, PosType End)
    {
    	PosType curpos;
    	MazeType e;
    	InitStack(S);
    	curpos = Start;
        do
    	{
    		if(Pass(curpos)==1)
    		{
    			FootPrint(curpos);
    			e.seat = curpos;
    			e.di = 1;
    			Push(S, e);
    			if(curpos.x == End.x && curpos.y == End.y)
    			{
    				return TRUE;
    			}
    			curpos = NextPos(curpos, e.di);
    		}
    		else
    		{
    			if(!StackEmpty(S))
    			{
    				Pop(S, e);
    				while(e.di == 4 && !StackEmpty(S))
    				{
    					MakePrint(e.seat);
    					Pop(S, e);
    				}
    				if(e.di < 4)
    				{
    					++e.di;
    					Push(S, e);
    					curpos = NextPos(e.seat, e.di);
    				}
    			}
    		}
    	}while(!StackEmpty(S));
    
    	return FALSE;
    }
    Status Pass(PosType &pos)
    {
    	if(mazeMap[pos.x][pos.y] == 1)
        {
    		return 0;
        }
        else{
            return 1;
        }
    }
    void FootPrint(PosType pos)
    {
    	mazeMap[pos.x][pos.y] = -1;
    }
    PosType NextPos(PosType curPos, int &i)
    {
    	switch(i)
    	{
    	case 1:
    		++curPos.x;
    		if(mazeMap[curPos.x][curPos.y] !=-1)
    			break;
    		--curPos.x;
    	case 2:
    		i = 2;
    		++curPos.y;
    		if(mazeMap[curPos.x][curPos.y] != -1)
    			break;
    		--curPos.y;
    	case 3:
    		i = 3;
    		--curPos.x;
    		if(mazeMap[curPos.x][curPos.y] != -1)
    			break;
    		++curPos.x;
    	case 4:
    		i = 4;
    		--curPos.y;
    		if(mazeMap[curPos.x][curPos.y] == -1)
    		{
    			++curPos.y;
    			mazeMap[curPos.x][curPos.y] =1;
    		}
    		break;
    	}
    
    	return curPos;
    }
    void MakePrint(PosType pos)
    {
    	mazeMap[pos.x][pos.y] = 1;
    }
    

      

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  • 原文地址:https://www.cnblogs.com/vactor/p/4514334.html
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