• 写了一个抽奖类,感觉还不错,可以适合各种变化


    抽奖类:

    /// <summary>
        /// 抽奖类
        /// </summary>
        public class Lottery<T>
        {
            /// <summary>
            /// 抽奖次数
            /// </summary>
            public int  LotteryNumber { get; set; }
            /// <summary>
            /// 抽中事件
            /// </summary>
            public event EventHandler<LuckyEventArgs<T>> LuckEvent;
            /// <summary>
            /// 抽失败事件
            /// </summary>
            public event EventHandler<LuckyErrorEventArgs> LuckErrorEvent;
            /// <summary>
            /// 外部待要抽奖的清单列表
            /// </summary>
            private List<T> allList = new List<T>();
            /// <summary>
            /// 传进来的副本,内部初始化的时候使用
            /// </summary>
            private List<T> sourceList = new List<T>();
            /// <summary>
            /// 已中奖的清单列表
            /// </summary>
            private List<T> luckyList;
            /// <summary>
            /// 锁
            /// </summary>
            private object m_lock = new object();
            /// <summary>
            /// 构造方法
            /// </summary>
            /// <param name="allList"></param>
            public Lottery(List<T> allList)
            {
                this.init(allList,this.sourceList);
                this.allList = allList;
                this.luckyList = new List<T>();
            }
            /// <summary>
            /// 初始化要抽奖的数组
            /// </summary>
            /// <param name="list"></param>
            /// <param name="targetList"></param>
            private void init(List<T> list,List<T> targetList)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    targetList.Add(list[i]);
                }
            }
            /// <summary>
            /// 获得幸运号
            /// </summary>
            /// <returns></returns>
            public void GetLuckyNumber()
            {
                lock (m_lock)
                {
                    T obj;
                    Random r = new Random();
                    int num = r.Next(allList.Count);
                    if (this.allList.Count > 0)
                    {
                        obj = this.allList[num];
                        LotteryNumber++;
                        if (LuckEvent != null)
                        {
                            this.LuckEvent(null,new LuckyEventArgs<T>(obj,this.LotteryNumber));
                        }
                        //幸运号添加该列表
                        this.luckyList.Add(obj);
                        //待抽奖的列表里移除该幸运号
                        this.allList.Remove(obj);
                       // return obj;
                    }
                    else
                    {
                        if (this.LuckErrorEvent != null)
                        {
                            this.LuckErrorEvent(null, new LuckyErrorEventArgs("没有可以抽奖的资源!"));
                        }
                    }
                }
              
            }
            /// <summary>
            /// 获得幸运列表
            /// </summary>
            /// <returns></returns>
            public List<T> GetLuckyList()
            {
                return this.luckyList;
            }
            /// <summary>
            /// 重新初始化
            /// </summary>
            public void Reset()
            {
                this.allList.Clear();
                this.init(this.sourceList, this.allList);
                this.LotteryNumber = 0;
                this.luckyList.Clear();
            }
        }
        /// <summary>
        /// 抽奖成攻事件信息
        /// </summary>
        /// <typeparam name="T"></typeparam>
        public class LuckyEventArgs<T>:EventArgs
        {
            /// <summary>
            /// 被抽中的实体
            /// </summary>
            public readonly T args;
            /// <summary>
            /// 第几次抽奖
            /// </summary>
            public readonly int lotteryNumber;
            /// <summary>
            /// 抽奖产生的抽中事件
            /// </summary>
            /// <param name="args">抽中的实体信息</param>
            /// <param name="lotteryNumber">抽奖的次数值</param>
            public LuckyEventArgs(T args, int lotteryNumber)
            {
                this.args = args;
                this.lotteryNumber = lotteryNumber;
            }
        }
        /// <summary>
        /// 抽奖失败事件信息
        /// </summary>
        public class LuckyErrorEventArgs : EventArgs
        {
            /// <summary>
            /// 抽奖失败的消息
            /// </summary>
            public readonly string msg;
            /// <summary>
            /// 抽奖产生的抽奖失败事件
            /// </summary>
            /// <param name="args"></param>
            public LuckyErrorEventArgs(string msg)
            {
                this.msg = msg;
            }

        }

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  • 原文地址:https://www.cnblogs.com/upshania/p/1951549.html
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