//动画数组 public object[] anim; //限制一秒多少帧 public float fps = 30; //帧序列 private int nowFram; //记录当前时间 private float switchTime; public string path = "Texture/33"; public bool isLoop = false; public Image image; public Texture2D texture; void Awake() { anim = Resources.LoadAll(path); } void Update() { if (anim == null) { anim = Resources.LoadAll(path); } DrawAnimation(anim); } void DrawAnimation(object[] tx) { switchTime += Time.deltaTime; if (switchTime >= 1.0 / fps) { nowFram++; switchTime = 0; if (nowFram >= tx.Length) { if (isLoop) nowFram = 0; else return; } } if (nowFram < tx.Length) { texture = (Texture2D)tx[nowFram]; Sprite sp = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); image.sprite = sp; } }
如果在运行时,出现报错,说是类型无法转换的错误的话。可能是你把图片类型转换成sprite了。我们在unity中在把塔转换成texture格式在运行就不会报错了。