• 关于用暴风SDK在unity中加入VR效果和利用暴风手柄进行操作


    首先在暴风魔镜开发平台下载SDK。地址:http://open.mojing.cn/sdk/download?pid=2  下载unity的工具 MojingSDK。,

    然后我用的是unity5.42的版本然后将SDK导入unity中。文件夹中包含

    接口说明文档说的也比较清楚。

    在unity中搭建一个简单的场景需要放入Prefab的MojingMain。并将场景摄像机放入其中并挂上MojingEye脚本 Eye枚举选项为Center

    并且添加prefab Overlay。

    如果要进行手柄UI交互的话需要更改EvenSystem。并添加IntegratIpnutManager。

    然后你就需要制作UI了。Canvas中需要设置为WorldSpace。并添加你的MainCamera摄像机。

    Mydemo脚本中我写的是Button的点击事件

     1 public class MyDemo : MonoBehaviour {
     2     public Text text;
     3     public Text text1;
     4     public bool isok = false;
     5     public bool isok1 = false;
     6     public void MyText()
     7     {
     8         isok = !isok;
     9         if (isok)
    10         {
    11             text.text = "hahah";
    12             
    13         }
    14         else
    15         {
    16             text.text = "xxxx";
    17         }
    18      
    19     }
    20 
    21     public void MyText1()
    22     {
    23         isok1 = !isok1;
    24         if (isok1)
    25         {
    26             text1.text = "11";
    27 
    28         }
    29         else
    30         {
    31             text1.text = "22";
    32         }
    33 
    34     }
    35 }

    GameController脚本中则是它Demo中的手柄上下左右控制的显示事件

      1 public class gameController : MonoBehaviour {
      2 
      3     public GameObject[] Button_Object;
      4     private int buttonCurIndex = -1;
      5     public MyDemo demo;
      6     void Start()
      7     {
      8 
      9     }
     10 
     11     public void HoverNext()
     12     {
     13         buttonCurIndex++;
     14         buttonCurIndex = buttonCurIndex % Button_Object.Length;
     15 
     16         for (int i = 0; i < Button_Object.Length; i++)
     17         {
     18             if (i != buttonCurIndex)
     19             {
     20                 Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
     21                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(150, 40);
     22                 //ExecuteEvents.Execute(Button_Object[i], null, ExecuteEvents.pointerClickHandler);
     23             }
     24             else
     25             {
     26                 Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
     27                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(160, 50);
     28             }
     29 
     30         }
     31     }
     32 
     33     public void HoverPrev()
     34     {
     35         buttonCurIndex--;
     36         if (buttonCurIndex < 0)
     37             buttonCurIndex = Button_Object.Length - 1;
     38 
     39         for (int i = 0; i < Button_Object.Length; i++)
     40         {
     41             if (i != buttonCurIndex)
     42             {
     43                 Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
     44                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(150, 40);
     45                 //ExecuteEvents.Execute(Button_Object[i], null, ExecuteEvents.pointerClickHandler);
     46             }
     47             else
     48             {
     49                 Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
     50                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(160, 50);
     51             }
     52 
     53         }
     54     }
     55 
     56     public void HoverRight()
     57     {
     58         if (buttonCurIndex < Button_Object.Length / 2)
     59         {
     60             buttonCurIndex = buttonCurIndex + Button_Object.Length / 2;
     61         }
     62 
     63         for (int i = 0; i < Button_Object.Length; i++)
     64         {
     65             if (i != buttonCurIndex)
     66             {
     67                 Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
     68                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(150, 40);
     69             }
     70             else
     71             {
     72                 Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
     73                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(160, 50);
     74             }
     75 
     76         }
     77     }
     78 
     79     public void HoverLeft()
     80     {
     81         if (buttonCurIndex >= Button_Object.Length / 2)
     82         {
     83             buttonCurIndex = buttonCurIndex - Button_Object.Length / 2;
     84         }
     85 
     86         for (int i = 0; i < Button_Object.Length; i++)
     87         {
     88             if (i != buttonCurIndex)
     89             {
     90                 Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
     91                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(150, 40);
     92             }
     93             else
     94             {
     95                 Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
     96                 Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(160, 50);
     97             }
     98 
     99         }
    100     }
    101 
    102     public void PressCurrent()
    103     {
    104         switch (buttonCurIndex)
    105         {
    106             case 0:
    107                 demo.MyText();
    108                 break;
    109         
    110         }
    111         switch (buttonCurIndex)
    112         {
    113             case 1:
    114                 demo.MyText1();
    115                 break;
    116 
    117         }
    118     }
    119 
    120 }

    而最后Lkll脚本中则是它手柄时间的接口,在接口绑定你的点击时间就可以了

    public class lkll : MonoBehaviour
    {
    
        public gameController menu_controller;
       // public GlassesList glass_controller;
    
        void Update()
        {
            if (CrossPlatformInputManager.GetButtonLongPressed("OK") || CrossPlatformInputManager.GetButtonLongPressed("A"))
            {
                Debug.Log("OK-----Long GetButtonDown");
            }
    
            if (CrossPlatformInputManager.GetButtonDown("OK"))
            {
                Debug.Log("OK-----GetButtonDown");
            }
            if (CrossPlatformInputManager.GetButton("OK"))
            {
                Debug.Log("OK-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("OK") || CrossPlatformInputManager.GetButtonUp("A"))
            {
              
            
                   menu_controller.PressCurrent();
                
            }
    
            if (CrossPlatformInputManager.GetButtonDown("C"))
            {
                Debug.Log("C-----GetButtonDown");
            }
            if (CrossPlatformInputManager.GetButton("C"))
            {
                Debug.Log("C-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("C") || CrossPlatformInputManager.GetButtonUp("B"))
            {
    #if !UNITY_EDITOR && UNITY_ANDROID
                Application.Quit();
    #endif
            }
    
            if (CrossPlatformInputManager.GetButtonDown("MENU"))
            {
                Debug.Log("MENU-----GetButtonDown");
            }
            if (CrossPlatformInputManager.GetButton("MENU"))
            {
                Debug.Log("MENU-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("MENU") || CrossPlatformInputManager.GetButtonUp("X"))
            {
                Debug.Log("MENU-----GetButtonUp");
                MojingSDK.Unity_ResetSensorOrientation();
            }
    
            if (CrossPlatformInputManager.GetButton("UP"))
            {
                Debug.Log("UP-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("UP"))
            {
                
                  
                        menu_controller.HoverPrev();
                
            }
    
            if (CrossPlatformInputManager.GetButton("DOWN"))
            {
                Debug.Log("DOWN-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("DOWN"))
            {
                Debug.Log("DOWN-----GetButtonUp");
               
                    
                        menu_controller.HoverNext();
               
            }
    
            if (CrossPlatformInputManager.GetButton("LEFT"))
            {
                Debug.Log("LEFT-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("LEFT"))
            {
               
                        menu_controller.HoverLeft();
                
            }
    
            if (CrossPlatformInputManager.GetButton("RIGHT"))
            {
                Debug.Log("RIGHT-----GetButton");
            }
            else if (CrossPlatformInputManager.GetButtonUp("RIGHT"))
            {
             
                        menu_controller.HoverRight();
                
            }
    
            if (CrossPlatformInputManager.GetButton("CENTER"))
            {
            }
            else if (CrossPlatformInputManager.GetButtonUp("CENTER"))
            {
            }
        }
    }
    View Code

     然后打包apk包并倒入到安卓手机中,在运行Demo之前需要先打开手机蓝牙并与暴风蓝牙手柄对接,对接完成后运行Demo就可以进行操控了。

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  • 原文地址:https://www.cnblogs.com/unitySPK/p/6971259.html
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