使用的是Litjson
void Start() { //使用litJson创建json格式的参数数据 JsonData data = new JsonData(); data["与后端协商好的参数名"] = "你要写入的参数"; byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson()); //使用原生UnityWebRequest(推荐) StartCoroutine(UnityWebRequestPost("你的url", postBytes)); //使用UniRx ObservableWWW.Post("你的url", postBytes, new Dictionary<string, string>() { { "Content-Type", "application/json" } }) .Subscribe(result => Debug.Log(result)); } IEnumerator UnityWebRequestPost(string url, byte[] postBytes) { UnityWebRequest request = new UnityWebRequest(url, "POST"); request.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes); request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); yield return request.SendWebRequest(); Debug.Log("Status Code: " + request.responseCode); if (request.isNetworkError || request.isHttpError) { Debug.LogError(request.error); } else { Debug.Log(request.downloadHandler.text); } }