转载:https://blog.csdn.net/hellohake/article/details/104881189
说明
1、在HSV颜色空间下进行颜色追踪,RGB颜色空间每个通道分量受亮度影响大,HSV颜色空间受亮度影响较小;
2、EmguCV与OpenCV的HSV取值: H:0-180 ; S: 0-255; V: 0-255(注意取值范围);
3、常用的HSV参考值:
4、使用Inrange()函数在HSV空间中寻找HSV在某一范围内的值,输出掩膜,作为寻找结果。
Code
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Emgu.CV; using Emgu.CV.Util; using Emgu.CV.Structure; using Emgu.CV.CvEnum; using Emgu.Util; using System.Drawing; namespace lesson28_console { class Program { static void Main(string[] args) { ///图片颜色识别 //Mat srcImg = CvInvoke.Imread(@"C:UsershelloDesktopEmguCVDemolesson28lesson28_consoleinDebugopencv-logo-white.png"); //CvInvoke.Imshow("input", srcImg); //Mat hsvImg = new Mat(); //Mat mask = new Mat(); //double h_min = 0, s_min = 43, v_min = 46; //double h_max = 10, s_max = 255, v_max = 255; //ScalarArray hsv_min = new ScalarArray(new MCvScalar(h_min, s_min, v_min)); //ScalarArray hsv_max = new ScalarArray(new MCvScalar(h_max, s_max, v_max)); //CvInvoke.CvtColor(srcImg, hsvImg, ColorConversion.Bgr2Hsv); //CvInvoke.InRange(hsvImg, hsv_min, hsv_max, mask); //输出为符合要求的图像掩膜 //CvInvoke.MedianBlur(mask, mask, 5); //CvInvoke.Imshow("mask", mask); //VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint(); //VectorOfRect hierarchy = new VectorOfRect(); 发现轮廓 //CvInvoke.FindContours(mask, contours,hierarchy, RetrType.External, ChainApproxMethod.ChainApproxNone); //VectorOfVectorOfPoint contours_approx = new VectorOfVectorOfPoint(contours.Size); //Rectangle rect = new Rectangle(); //for (int i =0; i < contours.Size;i++) //{ // CvInvoke.ApproxPolyDP(contours[i], contours_approx[i], 3, true); // CvInvoke.DrawContours(srcImg, contours_approx, i, new MCvScalar(255, 0, 0), 1, LineType.EightConnected, hierarchy, 0); // CvInvoke.Imshow("red", srcImg); // rect = CvInvoke.BoundingRectangle(contours_approx[i]); // CvInvoke.Rectangle(srcImg, rect, new MCvScalar(0, 0, 255), 1); // CvInvoke.PutText(srcImg, "red", new Point(rect.X, rect.Y), FontFace.HersheyComplexSmall, 1.2, new MCvScalar(0, 255, 0)); //} //CvInvoke.WaitKey(0); ///视频绿色物体追踪 //VideoCapture cap = new VideoCapture("1.mp4"); //if(!cap.IsOpened) //打开文件失败 //{ // Console.WriteLine("Open video failed!"); // return; //} //Mat frame = new Mat(); //while(true) //{ // //frame = cap.QueryFrame(); // cap.Read(frame); // if(frame.IsEmpty) // { // Console.WriteLine("frame is empty..."); // break; // } // Mat hsvimg = new Mat(); // Mat mask = new Mat(); // double h_min = 35, s_min = 110, v_min = 106; // double h_max = 77, s_max = 255, v_max = 255; // ScalarArray hsv_min = new ScalarArray(new MCvScalar(h_min, s_min, v_min)); // ScalarArray hsv_max = new ScalarArray(new MCvScalar(h_max, s_max, v_max)); // CvInvoke.CvtColor(frame, hsvimg, ColorConversion.Bgr2Hsv); // CvInvoke.InRange(hsvimg, hsv_min, hsv_max, mask); // CvInvoke.MedianBlur(mask, mask, 5); // CvInvoke.Imshow("mask", mask); // VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint(); // VectorOfRect hierachy = new VectorOfRect(); // CvInvoke.FindContours(mask, contours, hierachy, RetrType.External, ChainApproxMethod.ChainApproxNone); // for(int i = 0; i< contours.Size; i++) // { // Rectangle rect = CvInvoke.BoundingRectangle(contours[i]); // if (rect.Width < 10 || rect.Height < 10) //对于太小的外接矩形,删除掉 // continue; // CvInvoke.Rectangle(frame, rect, new MCvScalar(255, 0, 0), 1); // CvInvoke.PutText(frame, "green", new Point(rect.X, rect.Y - 5), FontFace.HersheyComplexSmall, 1.2, new MCvScalar(0, 255, 0)); // } // CvInvoke.Imshow("hsv_track", frame); // if(CvInvoke.WaitKey(30) == 27) // { // break; // } //} ///蓝色物体追踪 //VideoCapture cap = new VideoCapture("1.mp4"); //if (!cap.IsOpened) //打开文件失败 //{ // Console.WriteLine("Open video failed!"); // return; //} //Mat frame = new Mat(); //while (true) //{ // //frame = cap.QueryFrame(); //实验读取到最后一帧有异常 // cap.Read(frame); // if (frame.IsEmpty) // { // Console.WriteLine("frame is empty..."); // break; // } // Mat hsvimg = new Mat(); // Mat mask = new Mat(); // double h_min = 81, s_min = 77, v_min = 93; // double h_max = 125, s_max = 255, v_max = 255; // ScalarArray hsv_min = new ScalarArray(new MCvScalar(h_min, s_min, v_min)); // ScalarArray hsv_max = new ScalarArray(new MCvScalar(h_max, s_max, v_max)); // //!!!因为图像某一部分存在干扰,所以设置感兴趣区域,只追踪在规定范围内的颜色物体 // Mat frameROI = new Mat(frame, new Rectangle(0, 0, 350, 353)); //将干扰区域切除 // CvInvoke.CvtColor(frameROI, hsvimg, ColorConversion.Bgr2Hsv); // CvInvoke.InRange(hsvimg, hsv_min, hsv_max, mask); // CvInvoke.MedianBlur(mask, mask, 5); // CvInvoke.Imshow("mask", mask); // VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint(); // VectorOfRect hierachy = new VectorOfRect(); // CvInvoke.FindContours(mask, contours, hierachy, RetrType.External, ChainApproxMethod.ChainApproxNone); // for (int i = 0; i < contours.Size; i++) // { // Rectangle rect = CvInvoke.BoundingRectangle(contours[i]); // if (rect.Width < 10 || rect.Height < 10) //对于太小的外接矩形,删除掉 // continue; // CvInvoke.Rectangle(frame, rect, new MCvScalar(255, 0, 0), 1); // CvInvoke.PutText(frame, "blue", new Point(rect.X, rect.Y - 5), FontFace.HersheyComplexSmall, 1.2, new MCvScalar(0, 255, 0)); // } // CvInvoke.Imshow("hsv_track", frame); // if (CvInvoke.WaitKey(30) == 27) // { // break; // } //} ///红色绿色同时追踪 //VideoCapture cap = new VideoCapture("1.mp4"); //if (!cap.IsOpened) //打开文件失败 //{ // Console.WriteLine("Open video failed!"); // return; //} //Mat frame = new Mat(); //while (true) //{ // //frame = cap.QueryFrame(); //实验读取到最后一帧有异常 // cap.Read(frame); // if (frame.IsEmpty) // { // Console.WriteLine("frame is empty..."); // break; // } // Mat hsvimg = new Mat(); // Mat mask_red = new Mat(); // Mat mask_green = new Mat(); // double h_min_red = 0, s_min_red = 127, v_min_red = 128; // double h_max_red = 10, s_max_red = 255, v_max_red = 255; // double h_min_green = 35, s_min_green = 110, v_min_green = 106; // double h_max_green = 77, s_max_green = 255, v_max_green = 255; // ScalarArray hsv_min_red = new ScalarArray(new MCvScalar(h_min_red, s_min_red, v_min_red)); // ScalarArray hsv_max_red = new ScalarArray(new MCvScalar(h_max_red, s_max_red, v_max_red)); // ScalarArray hsv_min_green = new ScalarArray(new MCvScalar(h_min_green, s_min_green, v_min_green)); // ScalarArray hsv_max_green = new ScalarArray(new MCvScalar(h_max_green, s_max_green, v_max_green)); // CvInvoke.CvtColor(frame, hsvimg, ColorConversion.Bgr2Hsv); // CvInvoke.InRange(hsvimg, hsv_min_red, hsv_max_red, mask_red); // CvInvoke.InRange(hsvimg, hsv_min_green, hsv_max_green, mask_green); // CvInvoke.MedianBlur(mask_red, mask_red, 5); // CvInvoke.MedianBlur(mask_green, mask_green, 5); // Mat mask = new Mat(); // CvInvoke.Add(mask_red, mask_green, mask); //掩膜相加 // CvInvoke.Imshow("mask", mask); //显示合在一起的掩膜 // VectorOfVectorOfPoint contours_red = new VectorOfVectorOfPoint(); // VectorOfRect hierachy_red = new VectorOfRect(); // CvInvoke.FindContours(mask_red, contours_red, hierachy_red, RetrType.External, ChainApproxMethod.ChainApproxNone); // for (int i = 0; i < contours_red.Size; i++) // { // Rectangle rect = CvInvoke.BoundingRectangle(contours_red[i]); // if (rect.Width < 10 || rect.Height < 10) //对于太小的外接矩形,删除掉 // continue; // CvInvoke.Rectangle(frame, rect, new MCvScalar(255, 0, 0), 1); // CvInvoke.PutText(frame, "red", new Point(rect.X, rect.Y - 5), FontFace.HersheyComplexSmall, 1.2, new MCvScalar(0, 255, 0)); // } // VectorOfVectorOfPoint contours_green = new VectorOfVectorOfPoint(); // VectorOfRect hierachy_green = new VectorOfRect(); // CvInvoke.FindContours(mask_green, contours_green, hierachy_green, RetrType.External, ChainApproxMethod.ChainApproxNone); // for (int i = 0; i < contours_green.Size; i++) // { // Rectangle rect = CvInvoke.BoundingRectangle(contours_green[i]); // if (rect.Width < 10 || rect.Height < 10) //对于太小的外接矩形,删除掉 // continue; // CvInvoke.Rectangle(frame, rect, new MCvScalar(255, 0, 0), 1); // CvInvoke.PutText(frame, "green", new Point(rect.X, rect.Y - 5), FontFace.HersheyComplexSmall, 1.2, new MCvScalar(0, 255, 0)); // } // CvInvoke.Imshow("hsv_track", frame); // if (CvInvoke.WaitKey(30) == 27) // { // break; // } //} ///手掌肤色提取 Mat src = CvInvoke.Imread("2.bmp"); double h_min = 0, s_min = 70, v_min = 70; //手的HSV颜色分布 double h_max = 15, s_max = 255, v_max = 255; ScalarArray hsv_min = new ScalarArray(new MCvScalar(h_min, s_min, v_min)); ScalarArray hsv_max = new ScalarArray(new MCvScalar(h_max, s_max, v_max)); Mat hsvimg = new Mat(); Mat mask = new Mat(); CvInvoke.CvtColor(src, hsvimg, ColorConversion.Bgr2Hsv); CvInvoke.InRange(hsvimg, hsv_min, hsv_max, mask); CvInvoke.MedianBlur(mask, mask, 5); VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint(); VectorOfRect hierarchy = new VectorOfRect(); //发现轮廓 CvInvoke.FindContours(mask, contours, hierarchy, RetrType.External, ChainApproxMethod.ChainApproxNone); for(int i = 0; i< contours.Size;i++) { Rectangle rect = CvInvoke.BoundingRectangle(contours[i]); if (rect.Width < 10 || rect.Height < 10) continue; CvInvoke.Rectangle(src, rect, new MCvScalar(255, 0, 0)); CvInvoke.PutText(src, "hand", new Point(rect.X, rect.Y - 5), FontFace.HersheyComplexSmall, 1.2, new MCvScalar(0, 0, 255)); } CvInvoke.Imshow("hsv_track", src); CvInvoke.WaitKey(0); } } }
效果
1、寻找图像红色部分:
掩膜:
2、寻找红色部分:
3、寻找视频中的绿色部分:
4、寻找视频中红色与绿色物体:
5、根据手的HSV特征寻找手: