• 如何使用LoadBitmap加载一张BMP图片(win)


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    效果:                                                           

                       

                          

    main.cpp源码:

    #include <windows.h>
    #include <windowsx.h>
    #include "resource.h"
    
    
    // Our DDB handle is a global variable.
    HBITMAP hbm;
    
    
    BOOL gdi01_OnCreate(   HWND hwnd,   LPCREATESTRUCT lpcs)
    {
      // The bitmap should be stored as a resource in the exe file.
      // We pass the hInstance of the application, and the ID of the
      // bitmap to the LoadBitmap API function and it returns us an
      // HBITMAP to a DDB created from the resource data.
      HINSTANCE hInstance = GetWindowInstance(hwnd);
      //hbm = LoadBitmapW(hInstance,MAKEINTRESOURCE(IDB_BITMAP1));//C:\Users\Administrator.33XBYKMCA2C5EX4DesktopSpecPic
      hbm = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_BITMAP1));
      return TRUE;
    }
    
    void gdi01_OnDestroy(  HWND hwnd)
    {
      // It is good practice to destroy all GDI objects when one is
      // finished with them. Usually the sooner the better. Bitmaps
      // can easilly expand to several megabytes of memory: A DDB is
      // stored in the format of the device it is compatible with:
      // On a 32 bit display a 256 color bitmap would be stored with
      // four bytes per pixel.
      DeleteObject(hbm);
      
      PostQuitMessage(0);
    }
    
    void gdi01_OnPaint(  HWND hwnd)
    {
      // Calling BeginPaint clears the update region that was set by calls
      // to InvalidateRect(). Once the update region is cleared no more
      // WM_PAINT messages will be sent to the window until InvalidateRect
      // is called again.
      PAINTSTRUCT ps;
      HDC hdc = BeginPaint(hwnd,&ps);
      
      // To paint with a DDB it first needs to be associated
      // with a memory device context. We make a DC that
      // is compatible with the screen by passing NULL to
      // CreateCompatibleDC.
      // Then we need to associate our saved bitmap with the
      // device context.
      
      HDC hdcMem = CreateCompatibleDC(NULL);
      HBITMAP hbmT = SelectBitmap(hdcMem,hbm);
      
      // Now, the BitBlt function is used to transfer the contents of the 
      // drawing surface from one DC to another. Before we can paint the
      // bitmap however we need to know how big it is. We call the GDI
      // function GetObject to get the relevent details.
      BITMAP bm;
      GetObject(hbm,sizeof(bm),&bm);
      
      BitBlt(hdc,0,0,bm.bmWidth,bm.bmHeight,hdcMem,0,0,SRCCOPY);
      
      // Now, clean up. A memory DC always has a drawing
      // surface in it. It is created with a 1X1 monochrome
      // bitmap that we saved earlier, and need to put back
      // before we destroy it.
      SelectBitmap(hdcMem,hbmT);
      DeleteDC(hdcMem);
      
      // EndPaint balances off the BeginPaint call.
      EndPaint(hwnd,&ps);
    }  
    
    
    LRESULT CALLBACK gdi01_WindowProc(  HWND hwnd,  UINT uMsg,  WPARAM wParam,  LPARAM lParam)
    {
      switch(uMsg)
      {
      HANDLE_MSG(hwnd,WM_CREATE,gdi01_OnCreate);
      HANDLE_MSG(hwnd,WM_DESTROY,gdi01_OnDestroy);
      HANDLE_MSG(hwnd,WM_PAINT,gdi01_OnPaint);
      }
      
      return DefWindowProc(hwnd,uMsg,wParam,lParam);
    }  
    
    
    void gdi01_RegisterClass(  HINSTANCE hInstance)
    {
      WNDCLASS wc =
      {
        0,
        gdi01_WindowProc,
        0,0,
        hInstance,
        LoadIcon(NULL,IDI_APPLICATION),
        LoadCursor(NULL,IDC_ARROW),
        (HBRUSH)(COLOR_WINDOW+1),
        NULL,
       L"GDI01"
      };
      RegisterClass(&wc);
    }
    
    
    int WINAPI WinMain(  HINSTANCE hInstance,  HINSTANCE hInstPrev,  LPSTR lpszCmdLine,  int nCmdShow)
    {
      gdi01_RegisterClass(hInstance);
      
      HWND hwnd = CreateWindowEx(
        0L,
        L"GDI01",L"Show Bitmap",
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT,0,CW_USEDEFAULT,0,
        HWND_DESKTOP,NULL,hInstance,NULL);
        
      ShowWindow(hwnd,nCmdShow);
      UpdateWindow(hwnd);
      
      MSG msg;
      while(GetMessage(&msg,0,0,0))
      {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
      }
      return msg.wParam;
    }
    
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  • 原文地址:https://www.cnblogs.com/tupx/p/3284546.html
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