起点,终点要闭合:
CGPathAddQuadCurveToPoint(path, NULL, viewSize.width * 0.5, viewSize.height, viewSize.width, viewSize.height * 0.9); 这个方法画弧线
/** 根据几何知识规则 生成不规则图形 */ -(void)makeContents3{ //生成path CGMutablePathRef path =CGPathCreateMutable(); CGSize viewSize = self.bounds.size; CGPathMoveToPoint(path, NULL, 0, viewSize.height * 0.9);//左边直线下点 CGPathAddQuadCurveToPoint(path, NULL, viewSize.width * 0.5, viewSize.height, viewSize.width, viewSize.height * 0.9); CGPathAddLineToPoint(path, NULL, viewSize.width, 0); CGPathAddLineToPoint(path, NULL, 0, 0); CGPathAddLineToPoint(path, NULL, 0, viewSize.height * 0.9); // 形成闭环 CAShapeLayer *maskLayer= [CAShapeLayer layer]; // maskLayer.path=[UIBezierPath bezierPathWithRoundedRect:self.indicateView.bounds cornerRadius:30].CGPath; maskLayer.path=path; maskLayer.fillColor=[UIColor blackColor].CGColor;//填充色 maskLayer.strokeColor=[UIColor redColor].CGColor; maskLayer.frame=self.bounds; maskLayer.contentsCenter=CGRectMake(0.5, 0.5, 0.1, 0.1); //按比例放大 不变形 maskLayer.contentsScale=[UIScreen mainScreen].scale; // CALayer * contentLayer=[CALayer layer]; contentLayer.mask=maskLayer; contentLayer.frame=self.bounds; self.layer.mask = maskLayer; }