using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Diagnostics;
//线程优先级
namespace Recipe6
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(Thread.CurrentThread.Priority);
Console.WriteLine("Running on all cores available");
RunThreads();
Thread.Sleep(2);
Console.WriteLine("Running on a single core");
Process.GetCurrentProcess().ProcessorAffinity = new IntPtr(1);//让操作系统将所有的线程运行在单个CPU核心上
RunThreads();
Console.ReadKey();
}
static void RunThreads()
{
var sample = new ThreadSample();
var threadOne = new Thread(sample.CountNumbers);
threadOne.Name = "ThreadOne";
var threadTwo = new Thread(sample.CountNumbers);
threadTwo.Name = "ThreadTwo";
threadOne.Priority = ThreadPriority.Highest;
threadTwo.Priority = ThreadPriority.Lowest;
threadOne.Start();
threadTwo.Start();
Thread.Sleep(2);
sample.Stop();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace Recipe6
{
public class ThreadSample
{
private bool _isStopped = false;
public void Stop()
{
_isStopped = true;
}
public void CountNumbers()
{
long counter = 0;
while (!_isStopped)
{
counter++;
}
Console.WriteLine("CurrentThread.Name: {0} CurrentThread.Priority:{1} counter:{2} ", Thread.CurrentThread.Name, Thread.CurrentThread.Priority, counter);
}
}
}