在ios4之后,引入了代码块的特性,在gcd中会经常的用到,所以决定好好的看看代码块文档,把这块总结一下。从头开始讲解代码块。
1.声明和使用代码块
一般用^操作符声明一个块变量,并作为块的开始符。而块的本身用{}包括起来,就像下面那样。
int multiplier = 7; |
int (^myBlock)(int) = ^(int num) { |
return num * multiplier; |
}; |
int(^myblocks)(int)=(^int num){return num * multiplier};
其实意思就是前半句声明了一个名字为myBlock的代码块,有一个int类型的参数,并返回一个int类型的值;后面的半句就是一个块的定义,然后赋值给myBlock。
如果我们像上面那样,声明一个块像一个变量一样,我们就可以像使用函数一样使用它,如下:
int multiplier = 7; |
int (^myBlock)(int) = ^(int num) { |
return num * multiplier; |
}; |
printf("%d", myBlock(3)); |
// prints "21" |
2.直接使用block
在大多数情况下,我们不需要去声明一个块变量,我们直接写一个简单的代码块作为参数传递就行。下面的代码函数qsort_b的第三个参数就是一个代码块。
char *myCharacters[3] = { "TomJohn", "George", "Charles Condomine" }; |
qsort_b(myCharacters, 3, sizeof(char *), ^(const void *l, const void *r) { |
char *left = *(char **)l; |
char *right = *(char **)r; |
return strncmp(left, right, 1); |
}); |
// myCharacters is now { "Charles Condomine", "George", "TomJohn" } |
一些cocoa frameworks的方法采用一个block作为一个参数,典型的是对一个集合对象进行操作,或者是在一个操作完成之后使用回调。下面的例子是NSArray类的方法sortedArrayUsingComparator:怎样使用一个block。此方法使用一个block作为一个参数。
NSArray *stringsArray = [NSArray arrayWithObjects: |
@"string 1", |
@"String 21", |
@"string 12", |
@"String 11", |
@"String 02", nil]; |
static NSStringCompareOptions comparisonOptions = NSCaseInsensitiveSearch | NSNumericSearch | |
NSWidthInsensitiveSearch | NSForcedOrderingSearch; |
NSLocale *currentLocale = [NSLocale currentLocale]; |
NSComparator finderSortBlock = ^(id string1, id string2) { |
NSRange string1Range = NSMakeRange(0, [string1 length]); |
return [string1 compare:string2 options:comparisonOptions range:string1Range locale:currentLocale]; |
}; |
NSArray *finderSortArray = [stringsArray sortedArrayUsingComparator:finderSortBlock]; |
NSLog(@"finderSortArray: %@", finderSortArray); |
block的一个强大的功能是可以修改同一作用雨的变量,我们只需要在变量的前面加上一个_block标识符。下面的例子和上面的相同,只是添加功能用于记录相同元素的个数。
NSArray *stringsArray = [NSArray arrayWithObjects: |
@"string 1", |
@"String 21", // <- |
@"string 12", |
@"String 11", |
@"Strîng 21", // <- |
@"Striñg 21", // <- |
@"String 02", nil]; |
NSLocale *currentLocale = [NSLocale currentLocale]; |
__block NSUInteger orderedSameCount = 0; |
NSArray *diacriticInsensitiveSortArray = [stringsArray sortedArrayUsingComparator:^(id string1, id string2) { |
NSRange string1Range = NSMakeRange(0, [string1 length]); |
NSComparisonResult comparisonResult = [string1 compare:string2 options:NSDiacriticInsensitiveSearch range:string1Range locale:currentLocale]; |
if (comparisonResult == NSOrderedSame) { |
orderedSameCount++; |
} |
return comparisonResult; |
}]; |
NSLog(@"diacriticInsensitiveSortArray: %@", diacriticInsensitiveSortArray); |
NSLog(@"orderedSameCount: %d", orderedSameCount); |
3.block变量的声明
block的声明和函数指针差不多,只是把*改为了^
void (^blockReturningVoidWithVoidArgument)(void); |
int (^blockReturningIntWithIntAndCharArguments)(int, char); |
void (^arrayOfTenBlocksReturningVoidWithIntArgument[10])(int); |
也可以使用typedef去声明block,方便以后使用,如下:
typedef float (^MyBlockType)(float, float); |
MyBlockType myFirstBlock = // ... ; |
MyBlockType mySecondBlock = // ... ; |
4.变量的作用域对于其在块中的影响:
_block int x = 123; // x lives in block storage |
void (^printXAndY)(int) = ^(int y) { |
x = x + y; |
printf("%d %d ", x, y); |
}; |
printXAndY(456); // prints: 579 456 |
// x is now 579 |
extern NSInteger CounterGlobal; |
static NSInteger CounterStatic; |
{ |
NSInteger localCounter = 42; |
__block char localCharacter; |
void (^aBlock)(void) = ^(void) { |
++CounterGlobal; |
++CounterStatic; |
CounterGlobal = localCounter; // localCounter fixed at block creation |
localCharacter = 'a'; // sets localCharacter in enclosing scope |
}; |
++localCounter; // unseen by the block |
localCharacter = 'b'; |
aBlock(); // execute the block |
// localCharacter now 'a' |
} |
5.使用blocks
(1)调用一个声明好的block
int (^oneFrom)(int) = ^(int anInt) { |
return anInt - 1; |
}; |
printf("1 from 10 is %d", oneFrom(10)); |
// Prints "1 from 10 is 9" |
float (^distanceTraveled) (float, float, float) = |
^(float startingSpeed, float acceleration, float time) { |
float distance = (startingSpeed * time) + (0.5 * acceleration * time * time); |
return distance; |
}; |
float howFar = distanceTraveled(0.0, 9.8, 1.0); |
// howFar = 4.9 |