该控件继承 Control 基类开发的。
数字时间的格式有 时、时分、时分秒、时分秒毫秒 4种。各个部分可以设置成独立的颜色。
事件由数字符号组成,以下是数字原理,数字可分为7笔,如下
1 private void draw_vertical_11(Graphics g, Pen pen, RectangleF bounds_rect) 2 { 3 float x1 = bounds_rect.X + this.cap_c; 4 float y1 = bounds_rect.Y + this.LineWidth + 1; 5 float x2 = bounds_rect.X + this.cap_c; 6 float y2 = bounds_rect.Y + this.line_h + 1; 7 g.DrawLine(pen, x1, y1, x2, y2); 8 } 9 private void draw_vertical_21(Graphics g, Pen pen, RectangleF bounds_rect) 10 { 11 float x1 = bounds_rect.X + this.cap_c; 12 float y1 = bounds_rect.Y + this.LineWidth + this.line_h + 3; 13 float x2 = bounds_rect.X + this.cap_c; 14 float y2 = bounds_rect.Y + this.line_h + this.line_h + 3; 15 g.DrawLine(pen, x1, y1, x2, y2); 16 } 17 18 private void draw_horizontal_1(Graphics g, Pen pen, RectangleF bounds_rect) 19 { 20 float x1 = 1 + bounds_rect.X + this.LineWidth; 21 float y1 = bounds_rect.Y + this.cap_c; 22 float x2 = 1 + bounds_rect.X + this.line_w; 23 float y2 = bounds_rect.Y + this.cap_c; 24 g.DrawLine(pen, x1, y1, x2, y2); 25 } 26 private void draw_horizontal_2(Graphics g, Pen pen, RectangleF bounds_rect) 27 { 28 float x1 = 1 + bounds_rect.X + this.LineWidth; 29 float y1 = 2 + bounds_rect.Y + this.cap_c + this.line_h; 30 float x2 = 1 + bounds_rect.X + this.line_w; 31 float y2 = 2 + bounds_rect.Y + this.cap_c + this.line_h; 32 g.DrawLine(pen, x1, y1, x2, y2); 33 } 34 private void draw_horizontal_3(Graphics g, Pen pen, RectangleF bounds_rect) 35 { 36 float x1 = 1 + bounds_rect.X + this.LineWidth; 37 float y1 = 4 + bounds_rect.Y + this.cap_c + this.line_h + this.line_h; 38 float x2 = 1 + bounds_rect.X + this.line_w; 39 float y2 = 4 + bounds_rect.Y + this.cap_c + this.line_h + this.line_h; 40 g.DrawLine(pen, x1, y1, x2, y2); 41 } 42 43 private void draw_vertical_12(Graphics g, Pen pen, RectangleF bounds_rect) 44 { 45 float x1 = bounds_rect.X + this.cap_c + 2 + this.line_w; 46 float y1 = bounds_rect.Y + this.LineWidth + 1; 47 float x2 = bounds_rect.X + this.cap_c + 2 + this.line_w; 48 float y2 = bounds_rect.Y + this.line_h + 1; 49 g.DrawLine(pen, x1, y1, x2, y2); 50 } 51 private void draw_vertical_22(Graphics g, Pen pen, RectangleF bounds_rect) 52 { 53 float x1 = bounds_rect.X + this.cap_c + 2 + this.line_w; 54 float y1 = bounds_rect.Y + this.LineWidth + this.line_h + +3; 55 float x2 = bounds_rect.X + this.cap_c + 2 + this.line_w; 56 float y2 = bounds_rect.Y + this.line_h + this.line_h + 3; 57 g.DrawLine(pen, x1, y1, x2, y2); 58 }
1 private void draw_0(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 2 { 3 this.draw_vertical_11(g, highlight_pen, bounds_rect); 4 this.draw_vertical_21(g, highlight_pen, bounds_rect); 5 6 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 7 if (this.ShadowShow) 8 this.draw_horizontal_2(g, shadow_pen, bounds_rect); 9 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 10 11 this.draw_vertical_12(g, highlight_pen, bounds_rect); 12 this.draw_vertical_22(g, highlight_pen, bounds_rect); 13 } 14 private void draw_1(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 15 { 16 if (this.ShadowShow) 17 this.draw_vertical_11(g, shadow_pen, bounds_rect); 18 if (this.ShadowShow) 19 this.draw_vertical_21(g, shadow_pen, bounds_rect); 20 21 if (this.ShadowShow) 22 this.draw_horizontal_1(g, shadow_pen, bounds_rect); 23 if (this.ShadowShow) 24 this.draw_horizontal_2(g, shadow_pen, bounds_rect); 25 if (this.ShadowShow) 26 this.draw_horizontal_3(g, shadow_pen, bounds_rect); 27 28 this.draw_vertical_12(g, highlight_pen, bounds_rect); 29 this.draw_vertical_22(g, highlight_pen, bounds_rect); 30 } 31 private void draw_2(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 32 { 33 if (this.ShadowShow) 34 this.draw_vertical_11(g, shadow_pen, bounds_rect); 35 this.draw_vertical_21(g, highlight_pen, bounds_rect); 36 37 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 38 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 39 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 40 41 this.draw_vertical_12(g, highlight_pen, bounds_rect); 42 if (this.ShadowShow) 43 this.draw_vertical_22(g, shadow_pen, bounds_rect); 44 } 45 private void draw_3(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 46 { 47 if (this.ShadowShow) 48 this.draw_vertical_11(g, shadow_pen, bounds_rect); 49 if (this.ShadowShow) 50 this.draw_vertical_21(g, shadow_pen, bounds_rect); 51 52 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 53 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 54 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 55 56 this.draw_vertical_12(g, highlight_pen, bounds_rect); 57 this.draw_vertical_22(g, highlight_pen, bounds_rect); 58 } 59 private void draw_4(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 60 { 61 this.draw_vertical_11(g, highlight_pen, bounds_rect); 62 if (this.ShadowShow) 63 this.draw_vertical_21(g, shadow_pen, bounds_rect); 64 65 if (this.ShadowShow) 66 this.draw_horizontal_1(g, shadow_pen, bounds_rect); 67 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 68 if (this.ShadowShow) 69 this.draw_horizontal_3(g, shadow_pen, bounds_rect); 70 71 this.draw_vertical_12(g, highlight_pen, bounds_rect); 72 this.draw_vertical_22(g, highlight_pen, bounds_rect); 73 } 74 private void draw_5(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 75 { 76 this.draw_vertical_11(g, highlight_pen, bounds_rect); 77 if (this.ShadowShow) 78 this.draw_vertical_21(g, shadow_pen, bounds_rect); 79 80 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 81 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 82 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 83 84 if (this.ShadowShow) 85 this.draw_vertical_12(g, shadow_pen, bounds_rect); 86 this.draw_vertical_22(g, highlight_pen, bounds_rect); 87 } 88 private void draw_6(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 89 { 90 this.draw_vertical_11(g, highlight_pen, bounds_rect); 91 this.draw_vertical_21(g, highlight_pen, bounds_rect); 92 93 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 94 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 95 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 96 97 if (this.ShadowShow) 98 this.draw_vertical_12(g, shadow_pen, bounds_rect); 99 this.draw_vertical_22(g, highlight_pen, bounds_rect); 100 } 101 private void draw_7(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 102 { 103 if (this.ShadowShow) 104 this.draw_vertical_11(g, shadow_pen, bounds_rect); 105 if (this.ShadowShow) 106 this.draw_vertical_21(g, shadow_pen, bounds_rect); 107 108 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 109 if (this.ShadowShow) 110 this.draw_horizontal_2(g, shadow_pen, bounds_rect); 111 if (this.ShadowShow) 112 this.draw_horizontal_3(g, shadow_pen, bounds_rect); 113 114 this.draw_vertical_12(g, highlight_pen, bounds_rect); 115 this.draw_vertical_22(g, highlight_pen, bounds_rect); 116 } 117 private void draw_8(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 118 { 119 this.draw_vertical_11(g, highlight_pen, bounds_rect); 120 this.draw_vertical_21(g, highlight_pen, bounds_rect); 121 122 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 123 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 124 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 125 126 this.draw_vertical_12(g, highlight_pen, bounds_rect); 127 this.draw_vertical_22(g, highlight_pen, bounds_rect); 128 } 129 private void draw_9(Graphics g, Pen highlight_pen, RectangleF bounds_rect, Pen shadow_pen) 130 { 131 this.draw_vertical_11(g, highlight_pen, bounds_rect); 132 if (this.ShadowShow) 133 this.draw_vertical_21(g, shadow_pen, bounds_rect); 134 135 this.draw_horizontal_1(g, highlight_pen, bounds_rect); 136 this.draw_horizontal_2(g, highlight_pen, bounds_rect); 137 this.draw_horizontal_3(g, highlight_pen, bounds_rect); 138 139 this.draw_vertical_12(g, highlight_pen, bounds_rect); 140 this.draw_vertical_22(g, highlight_pen, bounds_rect); 141 } 142 private void draw_split(Graphics g, SolidBrush highlight_sb, RectangleF bounds_rect) 143 { 144 RectangleF top_rect = new RectangleF(bounds_rect.X + (bounds_rect.Width - this.LineWidth) / 2, bounds_rect.Y + (bounds_rect.Height / 2 - this.LineWidth) / 2, this.LineWidth, this.LineWidth); 145 RectangleF bottom_rect = new RectangleF(bounds_rect.X + (bounds_rect.Width - this.LineWidth) / 2, bounds_rect.Y + bounds_rect.Height / 2 + (bounds_rect.Height / 2 - this.LineWidth) / 2, this.LineWidth, this.LineWidth); 146 g.FillEllipse(highlight_sb, top_rect); 147 g.FillEllipse(highlight_sb, bottom_rect); 148 }
新增类如下
新增属性如下