<%@ page language="java" contentType="text/html; charset=utf-8" pageEncoding="utf-8"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Insert title here</title> </head> <body> <div id="box" style=" 252px; font: 25px/25px 宋体; background: #000; color: #9f9; border: #999 20px ridge; text-shadow: 2px 3px 1px #0f0;"></div> <script> var map = eval("[" + Array(23).join("0x801,") + "0xfff]"); var tatris = [ [ 0x6600 ], [ 0x2222, 0xf00 ], [ 0xc600, 0x2640 ], [ 0x6c00, 0x4620 ], [ 0x4460, 0x2e0, 0x6220, 0x740 ], [ 0x2260, 0xe20, 0x6440, 0x4700 ], [ 0x2620, 0x720, 0x2320, 0x2700 ] ]; var keycom = { "38" : "rotate(1)", "40" : "down()", "37" : "move(2,1)", "39" : "move(0.5,-1)" }; var dia, pos, bak, run; function start() { dia = tatris[~~(Math.random() * 7)]; bak = pos = { fk : [], y : 0, x : 4, s : ~~(Math.random() * 4) }; rotate(0); } function over() { document.onkeydown = null; clearInterval(run); alert("GAME OVER"); } function update(t) { bak = { fk : pos.fk.slice(0), y : pos.y, x : pos.x, s : pos.s }; if (t) return; for (var i = 0, a2 = ""; i < 22; i++) a2 += map[i].toString(2).slice(1, -1) + "<br/>"; for (var i = 0, n; i < 4; i++) if (/([^0]+)/.test(bak.fk[i].toString(2) .replace(/1/g, "u25a1"))) a2 = a2.substr(0, n = (bak.y + i + 1) * 15 - RegExp.$_.length - 4) + RegExp.$1 + a2.slice(n + RegExp.$1.length); document.getElementById("box").innerHTML = a2.replace(/1/g, "u25a0").replace(/0/g, "u3000"); } function is() { for (var i = 0; i < 4; i++) if ((pos.fk[i] & map[pos.y + i]) != 0) return pos = bak; } function rotate(r) { var f = dia[pos.s = (pos.s + r) % dia.length]; for (var i = 0; i < 4; i++) pos.fk[i] = (f >> (12 - i * 4) & 15) << pos.x; update(is()); } function down() { ++pos.y; if (is()) { for (var i = 0; i < 4 && pos.y + i < 22; i++) if ((map[pos.y + i] |= pos.fk[i]) == 0xfff) map.splice(pos.y + i, 1), map.unshift(0x801); if (map[1] != 0x801) return over(); start(); } update(); } function move(t, k) { pos.x += k; for (var i = 0; i < 4; i++) pos.fk[i] *= t; update(is()); } document.onkeydown = function(e) { eval(keycom[(e ? e : event).keyCode]); }; start(); run = setInterval("down()", 400); </script> </body> </html>