I set up a minimal application to open a blank window with GLFW3: #include <iostream> #include <GL/glew.h> #include <GLFW/glfw3.h>
void glfwErrorCallback(int error, const char *description) { std::cerr << "GLFW error " << error << ": " << description << std::endl; }
int main(int argc, char **argv) { GLFWwindow* window; glfwSetErrorCallback(glfwErrorCallback);
if(!glfwInit()) { std::cerr << "Failed to initialize GLFW... "; return -1; }
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(1024, 768, "GLFW window", NULL, NULL); if(!window) { std::cerr << "Failed to open GLFW window... "; glfwTerminate(); return -1; }
glewExperimental = GL_TRUE; if (glewInit()) { std::cerr << "Failed to initialize GLEW... "; glfwTerminate(); return -1; }
glfwMakeContextCurrent(window);
while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS && !glfwWindowShouldClose(window)) { glfwSwapBuffers(window); glfwPollEvents(); }
glfwTerminate(); return 0; } It results in the following error: GLFW error 65540: Context profiles only exist for OpenGL version 3.2 and above The application is run on Linux with Bumblebee's optirun. The code works when using freeglut instead of GLFW. What is wrong with the code that results in the error? |
[解决方法]
This is pretty simple:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Major = 4
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Major was 4, now it is 3.
// Minor = ??? [Something < 2]
You need to use glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3); instead for the second hint.
答案来源于: http://stackoverflow.com/questions/21395249/creating-opengl-4-3-window-fails-with-glfw3
我的机器是OpenGL4.2, 运行sb7code, 用这个方法也解决了。