• akka-typed(0)


       akka 2.6.x正式发布以来已经有好一段时间了。核心变化是typed-actor的正式启用,当然persistence,cluster等模块也有较大变化。一开始从名称估摸就是把传统any类型的消息改成强类型消息,所以想拖一段时间看看到底能对我们现有基于akka-classic的应用软件有什么深层次的影响。不过最近考虑的一些系统架构逼的我不得不立即开始akka-typed的调研,也就是说akka-classic已经无法或者很困难去实现新的系统架构,且听我道来:最近在考虑一个微服务中台。作为后台数据服务调用的唯一入口,平台应该是个分布式软件,那么采用akka-cluster目前是唯一的选择,毕竟前期搞过很多基于akka-cluster的应用软件。但是,akka-cluster-sharding只能支持一种entity actor。毕竟,由于akka-classic的消息是没有类型的,只能在收到消息后再通过类型模式匹配的方式确定应该运行的代码。所以,这个actor必须包括所有的业务逻辑处理运算。也就是说对于一个大型应用来说这就是一块巨型代码。还有,如果涉及到维护actor状态的话,比如persistenceActor,或者综合类型业务运算,那么又需要多少种类的数据结构,又怎样去维护、管理这些结构呢?对我来说这基本上是mission-impossible。实际上logom应该正符合这个中台的要求:cluster-sharding, CQRS... 抱着一种好奇的心态了解了一下lagom源码,忽然恍然大悟:这个东西是基于akka-typed的!想想看也是:如果我们可以把actor和消息类型绑在一起,那么我们就可以通过消息类型对应到某种actor。也就是说基于akka-typed,我们可以把综合性的业务划分成多个actor模块,然后我们可以指定那种actor做那些事情。当然,经过了功能细分,actor的设计也简单了许多。现在这个新的中台可以实现前台应用直接调用对应的actor处理业务了。不用多想了,这注定就是akka应用的将来,还等什么呢?

    先从一个最简单的hello程序开始吧:基本上是两个actor相互交换消息。先用第一个来示范标准的actor构建过程:

      object HelloActor {
        sealed trait Request
        case class Greeting(fromWhom: String, replyTo: ActorRef[Greeter.Greeted]) extends Request
    
        def apply(): Behavior[Greeting] = {
          Behaviors.receive { (ctx, greeter) =>
            ctx.log.info("receive greeting from {}", greeter.fromWhom)
            greeter.replyTo ! Greeter.Greeted(s"hello ${greeter.fromWhom}!")
            Behaviors.same
          }
        }
      }

    akka-typed的actor构建是通过定义它的Behavior行为实现的。特别的是类型参数Behavior[Greeting],代表这个actor只处理Greeting类型的消息,因而是个typed-actor。akka-typed已经不支持sender()了,在消息里自带,如Greeting.replyTo。Behavior定义是通过工厂模式Behaviors实现的,看看Behaviors的定义:

    /**
     * Factories for [[akka.actor.typed.Behavior]].
     */
    object Behaviors {
      def setup[T](factory: ActorContext[T] => Behavior[T]): Behavior[T] 
    
      def withStash[T](capacity: Int)(factory: StashBuffer[T] => Behavior[T]): Behavior[T] 
    
      def same[T]: Behavior[T] 
    
      def unhandled[T]: Behavior[T] 
    
      def stopped[T]: Behavior[T] 
    
      def stopped[T](postStop: () => Unit): Behavior[T]
    
      def empty[T]: Behavior[T]
    
      def ignore[T]: Behavior[T] 
    
      def receive[T](onMessage: (ActorContext[T], T) => Behavior[T]): Receive[T]
    
      def receiveMessage[T](onMessage: T => Behavior[T]): Receive[T]
    
      def receivePartial[T](onMessage: PartialFunction[(ActorContext[T], T), Behavior[T]]): Receive[T] 
     
      def receiveMessagePartial[T](onMessage: PartialFunction[T, Behavior[T]]): Receive[T] 
    
      def receiveSignal[T](handler: PartialFunction[(ActorContext[T], Signal), Behavior[T]]): Behavior[T] 
    
      def supervise[T](wrapped: Behavior[T]): Supervise[T] 
    
      def withTimers[T](factory: TimerScheduler[T] => Behavior[T]): Behavior[T] 
     
     ...
    
    }

    上面的构建函数除返回Behavior[T]外还有Receive[T]和Supervise[T],这两个类型是什么?它们还是Behavior[T]:

      trait Receive[T] extends Behavior[T] {
        def receiveSignal(onSignal: PartialFunction[(ActorContext[T], Signal), Behavior[T]]): Behavior[T]
      }
    
    
      def supervise[T](wrapped: Behavior[T]): Supervise[T] =
        new Supervise[T](wrapped)
    
      private final val ThrowableClassTag = ClassTag(classOf[Throwable])
      final class Supervise[T] private[akka] (val wrapped: Behavior[T]) extends AnyVal {
    
        /** Specify the [[SupervisorStrategy]] to be invoked when the wrapped behavior throws. */
        def onFailure[Thr <: Throwable: ClassTag](strategy: SupervisorStrategy): Behavior[T] = {
          val tag = classTag[Thr]
          val effectiveTag = if (tag == ClassTag.Nothing) ThrowableClassTag else tag
          Supervisor(Behavior.validateAsInitial(wrapped), strategy)(effectiveTag)
        }
      }

    注意,Supervise.onFailure返回了Behavior[T]。

    helloActor的Behavior是通过Behaviors.receive构建的。还可以用setup,receiveMessage来构建。注意:构建函数的入参数也是Behavior[T],所以这些构造器可以一层层嵌套着使用。setup,receive为函数内层提供了ActorContext, withTimers提供TimerScheduler[T]。那么我可以把HelloActor的功能再完善点,加个监管策略SupervisorStrategy:

      object HelloActor {
        sealed trait Request
        case class Greeting(fromWhom: String, replyTo: ActorRef[Greeter.Greeted]) extends Request
    
        def apply(): Behavior[Greeting] = {
          Behaviors.supervise(
            Behaviors.receive[Greeting] { (ctx, greeter) =>
              ctx.log.info("receive greeting from {}", greeter.fromWhom)
              greeter.replyTo ! Greeter.Greeted(s"hello ${greeter.fromWhom}!")
              Behaviors.same
            }
          ).onFailure(SupervisorStrategy.restartWithBackoff(10.seconds, 1.minute, 0.20))
        }
      }

    在akka-typed里,actor监管已经从父辈转到自身。再就是增加了BackOff-SupervisorStrategy,不需要独立的BackOffSupervisor actor了。

    再看看另一个Greeter:

     object Greeter {
    
        sealed trait Response
        case class Greeted(hello: String) extends Response
        
        def apply(): Behavior[Greeted] = {
          Behaviors.setup ( ctx =>
            Behaviors.receiveMessage { message =>
              ctx.log.info(message.hello)
              Behaviors.same
            }
          )
        }
      }

    这个跟HelloActor没什么不同,不过用了setup,receiveMessage套装。值得注意的是Greeter负责处理Greeted消息,这是一个不带sender ActorRef的类型,意味着处理这类消息后不需要答复消息发送者。

    然后还需要一个actor来构建上面两个actor实例,启动对话:

     object GreetStarter {
        sealed trait Command
        case class SayHiTo(whom: String) extends Command
        case class RepeatedGreeting(whom: String, interval: FiniteDuration) extends Command
    
        def apply(): Behavior[Command] = {
          Behaviors.setup[Command] { ctx =>
            val helloActor = ctx.spawn(HelloActor(), "hello-actor")
            val greeter = ctx.spawn(Greeter(), "greeter")
            Behaviors.withTimers { timer =>
              new GreetStarter(
                helloActor,greeter,ctx,timer)
                .repeatGreeting(1,3)
            }
          }
        }
      }
      class GreetStarter private (
         helloActor: ActorRef[HelloActor.Greeting],
         greeter: ActorRef[Greeter.Greeted],
         ctx: ActorContext[GreetStarter.Command],
         timer: TimerScheduler[GreetStarter.Command]){
        import GreetStarter._
    
        private def repeatGreeting(count: Int, max: Int): Behavior[Command] =
           Behaviors.receiveMessage { msg =>
             msg match {
               case RepeatedGreeting(whom, interval) =>
                 ctx.log.info2("start greeting to {} with interval {}", whom, interval)
                 timer.startSingleTimer(SayHiTo(whom), interval)
                 Behaviors.same
               case SayHiTo(whom) =>
                 ctx.log.info2("{}th time greeting to {}",count,whom)
                 if (max == count)
                   Behaviors.stopped
                 else {
                   helloActor ! HelloActor.Greeting(whom, greeter)
                   repeatGreeting(count + 1, max)
                 }
             }
           }
      }

    上面这个例子有点复杂,逻辑也有些问题,主要是为了示范一种函数式actor构建模式及actor状态转换虚构出来的。akka-typed已经不再支持become方法了。

    最后,需要一个相当于main这么一个顶层的程序:

      def main(args: Array[String]) {
        val man: ActorSystem[GreetStarter.Command] = ActorSystem(GreetStarter(), "greetDemo")
        man ! GreetStarter.RepeatedGreeting("Tiger",5.seconds)
        man ! GreetStarter.RepeatedGreeting("Peter",5.seconds)
        man ! GreetStarter.RepeatedGreeting("Susanna",5.seconds)
      }

    akka-classic的顶级actor,即: /users是由系统默认创建的。akka-typed需要用户提供这个顶层actor。这个是在ActorSystem的第一个参数指定的。我们再看看akka-typed的ActorSystem的构建函数:

    object ActorSystem {
    
      /**
       * Scala API: Create an ActorSystem
       */
      def apply[T](guardianBehavior: Behavior[T], name: String): ActorSystem[T] =
        createInternal(name, guardianBehavior, Props.empty, ActorSystemSetup.create(BootstrapSetup()))
    
      /**
       * Scala API: Create an ActorSystem
       */
      def apply[T](guardianBehavior: Behavior[T], name: String, config: Config): ActorSystem[T] =
        createInternal(name, guardianBehavior, Props.empty, ActorSystemSetup.create(BootstrapSetup(config)))
    
      /**
       * Scala API: Create an ActorSystem
       */
      def apply[T](guardianBehavior: Behavior[T], name: String, config: Config, guardianProps: Props): ActorSystem[T] =
        createInternal(name, guardianBehavior, guardianProps, ActorSystemSetup.create(BootstrapSetup(config)))
    ...
    }

    其中一个apply与akka-classic的ActorSystem构建方式很相似:

      def main(args: Array[String]) {
        val config = ConfigFactory.load("application.conf")
        val man: ActorSystem[GreetStarter.Command] = ActorSystem(GreetStarter(), "greetDemo",config)
        man ! GreetStarter.RepeatedGreeting("Tiger",5.seconds)
        man ! GreetStarter.RepeatedGreeting("Peter",5.seconds)
        man ! GreetStarter.RepeatedGreeting("Susanna",5.seconds)
      }

    下面是本次讨论的完整源代码:

    build.sbt

    name := "learn-akka-typed"
    
    version := "0.1"
    
    scalaVersion := "2.13.2"
    
    lazy val akkaVersion = "2.6.5"
    
    libraryDependencies ++= Seq(
      "com.typesafe.akka" %% "akka-actor-typed"            % akkaVersion,
      "ch.qos.logback"     % "logback-classic"             % "1.2.3"
    )
    
    fork in Test := true

    Lesson01.scala

    import akka.actor.typed._
    import scaladsl._
    import scala.concurrent.duration._
    import com.typesafe.config._
    object Lesson01 {
    
      object HelloActor {
        sealed trait Request
        case class Greeting(fromWhom: String, replyTo: ActorRef[Greeter.Greeted]) extends Request
    
        def apply(): Behavior[Greeting] = {
          Behaviors.supervise(
            Behaviors.receive[Greeting] { (ctx, greeter) =>
              ctx.log.info("receive greeting from {}", greeter.fromWhom)
              greeter.replyTo ! Greeter.Greeted(s"hello ${greeter.fromWhom}!")
              Behaviors.same
            }
          ).onFailure(SupervisorStrategy.restartWithBackoff(10.seconds, 1.minute, 0.20))
        }
      }
    
      object Greeter {
    
        sealed trait Response
        case class Greeted(hello: String) extends Response
    
        def apply(): Behavior[Greeted] = {
          Behaviors.setup ( ctx =>
            Behaviors.receiveMessage { message =>
              ctx.log.info(message.hello)
              Behaviors.same
            }
          )
        }
      }
    
      object GreetStarter {
        sealed trait Command
        case class SayHiTo(whom: String) extends Command
        case class RepeatedGreeting(whom: String, interval: FiniteDuration) extends Command
    
        def apply(): Behavior[Command] = {
          Behaviors.setup[Command] { ctx =>
            val helloActor = ctx.spawn(HelloActor(), "hello-actor")
            val greeter = ctx.spawn(Greeter(), "greeter")
            Behaviors.withTimers { timer =>
              new GreetStarter(
                helloActor,greeter,ctx,timer)
                .repeatGreeting(1,3)
            }
          }
        }
      }
      class GreetStarter private (
         helloActor: ActorRef[HelloActor.Greeting],
         greeter: ActorRef[Greeter.Greeted],
         ctx: ActorContext[GreetStarter.Command],
         timer: TimerScheduler[GreetStarter.Command]){
        import GreetStarter._
    
        private def repeatGreeting(count: Int, max: Int): Behavior[Command] =
           Behaviors.receiveMessage { msg =>
             msg match {
               case RepeatedGreeting(whom, interval) =>
                 ctx.log.info2("start greeting to {} with interval {}", whom, interval)
                 timer.startSingleTimer(SayHiTo(whom), interval)
                 Behaviors.same
               case SayHiTo(whom) =>
                 ctx.log.info2("{}th time greeting to {}",count,whom)
                 if (max == count)
                   Behaviors.stopped
                 else {
                   helloActor ! HelloActor.Greeting(whom, greeter)
                   repeatGreeting(count + 1, max)
                 }
             }
           }
      }
    
    
      def main(args: Array[String]) {
        val config = ConfigFactory.load("application.conf")
        val man: ActorSystem[GreetStarter.Command] = ActorSystem(GreetStarter(), "greetDemo",config)
        man ! GreetStarter.RepeatedGreeting("Tiger",5.seconds)
        man ! GreetStarter.RepeatedGreeting("Peter",5.seconds)
        man ! GreetStarter.RepeatedGreeting("Susanna",5.seconds)
      }
    }
  • 相关阅读:
    SpringMvc 框架
    面试:你最大的长处和弱点分别是什么?这些长处和弱点对你在企业的业绩会有什么样的影响?
    线程、并发、并行、进程是什么,以及如何开启新的线程?
    面向对象三大特性
    一台客户端有三百个客户与三百个客户端有三百个客户对服务器施压,有什么区别?
    JavaScript 引擎
    Spring Data JPA简介 Spring Data JPA特点
    博主博客
    微信相关
    关于正则表达式
  • 原文地址:https://www.cnblogs.com/tiger-xc/p/12968756.html
Copyright © 2020-2023  润新知