• 用Canvas写一个炫酷的时间更新动画玩玩


    貌似正文运行不了JS了...

    打开浏览器Console,复制下面的js运行即可...

     
      1 $('#canvas-container')[0].innerHTML='<canvas id="canvas"></canvas>';
      2 var WINDOW_WIDTH = 913;
      3         var WINDOW_HEIGHT = 400;
      4         var RADIUS = 7; //球半径
      5         var NUMBER_GAP = 10; //数字之间的间隙
      6         var u=0.65; //碰撞能量损耗系数
      7         var context; //Canvas绘制上下文
      8 
      9         var balls = []; //存储彩色的小球
     10         const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"]; //彩色小球的颜色
     11 
     12         var currentNums = []; //屏幕显示的8个字符
     13 
     14         var digit =
     15                 [
     16                     [
     17                         [0,0,1,1,1,0,0],
     18                         [0,1,1,0,1,1,0],
     19                         [1,1,0,0,0,1,1],
     20                         [1,1,0,0,0,1,1],
     21                         [1,1,0,0,0,1,1],
     22                         [1,1,0,0,0,1,1],
     23                         [1,1,0,0,0,1,1],
     24                         [1,1,0,0,0,1,1],
     25                         [0,1,1,0,1,1,0],
     26                         [0,0,1,1,1,0,0]
     27                     ],//0
     28                     [
     29                         [0,0,0,1,1,0,0],
     30                         [0,1,1,1,1,0,0],
     31                         [0,0,0,1,1,0,0],
     32                         [0,0,0,1,1,0,0],
     33                         [0,0,0,1,1,0,0],
     34                         [0,0,0,1,1,0,0],
     35                         [0,0,0,1,1,0,0],
     36                         [0,0,0,1,1,0,0],
     37                         [0,0,0,1,1,0,0],
     38                         [1,1,1,1,1,1,1]
     39                     ],//1
     40                     [
     41                         [0,1,1,1,1,1,0],
     42                         [1,1,0,0,0,1,1],
     43                         [0,0,0,0,0,1,1],
     44                         [0,0,0,0,1,1,0],
     45                         [0,0,0,1,1,0,0],
     46                         [0,0,1,1,0,0,0],
     47                         [0,1,1,0,0,0,0],
     48                         [1,1,0,0,0,0,0],
     49                         [1,1,0,0,0,1,1],
     50                         [1,1,1,1,1,1,1]
     51                     ],//2
     52                     [
     53                         [1,1,1,1,1,1,1],
     54                         [0,0,0,0,0,1,1],
     55                         [0,0,0,0,1,1,0],
     56                         [0,0,0,1,1,0,0],
     57                         [0,0,1,1,1,0,0],
     58                         [0,0,0,0,1,1,0],
     59                         [0,0,0,0,0,1,1],
     60                         [0,0,0,0,0,1,1],
     61                         [1,1,0,0,0,1,1],
     62                         [0,1,1,1,1,1,0]
     63                     ],//3
     64                     [
     65                         [0,0,0,0,1,1,0],
     66                         [0,0,0,1,1,1,0],
     67                         [0,0,1,1,1,1,0],
     68                         [0,1,1,0,1,1,0],
     69                         [1,1,0,0,1,1,0],
     70                         [1,1,1,1,1,1,1],
     71                         [0,0,0,0,1,1,0],
     72                         [0,0,0,0,1,1,0],
     73                         [0,0,0,0,1,1,0],
     74                         [0,0,0,1,1,1,1]
     75                     ],//4
     76                     [
     77                         [1,1,1,1,1,1,1],
     78                         [1,1,0,0,0,0,0],
     79                         [1,1,0,0,0,0,0],
     80                         [1,1,1,1,1,1,0],
     81                         [0,0,0,0,0,1,1],
     82                         [0,0,0,0,0,1,1],
     83                         [0,0,0,0,0,1,1],
     84                         [0,0,0,0,0,1,1],
     85                         [1,1,0,0,0,1,1],
     86                         [0,1,1,1,1,1,0]
     87                     ],//5
     88                     [
     89                         [0,0,0,0,1,1,0],
     90                         [0,0,1,1,0,0,0],
     91                         [0,1,1,0,0,0,0],
     92                         [1,1,0,0,0,0,0],
     93                         [1,1,0,1,1,1,0],
     94                         [1,1,0,0,0,1,1],
     95                         [1,1,0,0,0,1,1],
     96                         [1,1,0,0,0,1,1],
     97                         [1,1,0,0,0,1,1],
     98                         [0,1,1,1,1,1,0]
     99                     ],//6
    100                     [
    101                         [1,1,1,1,1,1,1],
    102                         [1,1,0,0,0,1,1],
    103                         [0,0,0,0,1,1,0],
    104                         [0,0,0,0,1,1,0],
    105                         [0,0,0,1,1,0,0],
    106                         [0,0,0,1,1,0,0],
    107                         [0,0,1,1,0,0,0],
    108                         [0,0,1,1,0,0,0],
    109                         [0,0,1,1,0,0,0],
    110                         [0,0,1,1,0,0,0]
    111                     ],//7
    112                     [
    113                         [0,1,1,1,1,1,0],
    114                         [1,1,0,0,0,1,1],
    115                         [1,1,0,0,0,1,1],
    116                         [1,1,0,0,0,1,1],
    117                         [0,1,1,1,1,1,0],
    118                         [1,1,0,0,0,1,1],
    119                         [1,1,0,0,0,1,1],
    120                         [1,1,0,0,0,1,1],
    121                         [1,1,0,0,0,1,1],
    122                         [0,1,1,1,1,1,0]
    123                     ],//8
    124                     [
    125                         [0,1,1,1,1,1,0],
    126                         [1,1,0,0,0,1,1],
    127                         [1,1,0,0,0,1,1],
    128                         [1,1,0,0,0,1,1],
    129                         [0,1,1,1,0,1,1],
    130                         [0,0,0,0,0,1,1],
    131                         [0,0,0,0,0,1,1],
    132                         [0,0,0,0,1,1,0],
    133                         [0,0,0,1,1,0,0],
    134                         [0,1,1,0,0,0,0]
    135                     ],//9
    136                     [
    137                         [0,0,0,0],
    138                         [0,0,0,0],
    139                         [0,1,1,0],
    140                         [0,1,1,0],
    141                         [0,0,0,0],
    142                         [0,0,0,0],
    143                         [0,1,1,0],
    144                         [0,1,1,0],
    145                         [0,0,0,0],
    146                         [0,0,0,0]
    147                     ]//:
    148                 ];
    149 
    150         function drawDatetime(cxt){
    151             var nums = [];
    152 
    153             context.fillStyle="#005eac"
    154             var date = new Date();
    155             var offsetX = 70, offsetY = 30;
    156             var hours = date.getHours();
    157             var num1 = Math.floor(hours/10);
    158             var num2 = hours%10;
    159             nums.push({num: num1});
    160             nums.push({num: num2});
    161             nums.push({num: 10}); //冒号
    162             var minutes = date.getMinutes();
    163             var num1 = Math.floor(minutes/10);
    164             var num2 = minutes%10;
    165             nums.push({num: num1});
    166             nums.push({num: num2});
    167             nums.push({num: 10}); //冒号
    168             var seconds = date.getSeconds();
    169             var num1 = Math.floor(seconds/10);
    170             var num2 = seconds%10;
    171             nums.push({num: num1});
    172             nums.push({num: num2});
    173 
    174             for(var x = 0;x<nums.length;x++){
    175                 nums[x].offsetX = offsetX;
    176                 offsetX = drawSingleNumber(offsetX,offsetY, nums[x].num,cxt);
    177                 //两个数字连一块,应该间隔一些距离
    178                 if(x<nums.length-1){
    179                     if((nums[x].num!=10) &&(nums[x+1].num!=10)){
    180                         offsetX+=NUMBER_GAP;
    181                     }
    182                 }
    183             }
    184 
    185             //说明这是初始化
    186             if(currentNums.length ==0){
    187                 currentNums = nums;
    188             }else{
    189                 //进行比较
    190                 for(var index = 0;index<currentNums.length;index++){
    191                     if(currentNums[index].num!=nums[index].num){
    192                         //不一样时,添加彩色小球
    193                         addBalls(nums[index]);
    194                         currentNums[index].num=nums[index].num;
    195                     }
    196                 }
    197             }
    198             renderBalls(cxt);
    199             updateBalls();
    200 
    201             return date;
    202         }
    203 
    204         function addBalls (item) {
    205             var num = item.num;
    206             var numMatrix = digit[num];
    207             for(var y = 0;y<numMatrix.length;y++){
    208                 for(var x = 0;x<numMatrix[y].length;x++){
    209                     if(numMatrix[y][x]==1){
    210                         var ball={
    211                             offsetX:item.offsetX+RADIUS+RADIUS*2*x,
    212                             offsetY:30+RADIUS+RADIUS*2*y,
    213                             color:colors[Math.floor(Math.random()*colors.length)],
    214                             g:1.5+Math.random(),
    215                             vx:Math.pow(-1, Math.ceil(Math.random()*10))*4+Math.random(),
    216                             vy:-5
    217                         }
    218                         balls.push(ball);
    219                     }
    220                 }
    221             }
    222         }
    223 
    224         function renderBalls(cxt){
    225             for(var index = 0;index<balls.length;index++){
    226                 cxt.beginPath();
    227                 cxt.fillStyle=balls[index].color;
    228                 cxt.arc(balls[index].offsetX, balls[index].offsetY, RADIUS, 0, 2*Math.PI);
    229                 cxt.fill();
    230             }
    231         }
    232 
    233         function updateBalls () {
    234             var i =0;
    235             for(var index = 0;index<balls.length;index++){
    236                 var ball = balls[index];
    237                 ball.offsetX += ball.vx;
    238                 ball.offsetY += ball.vy;
    239                 ball.vy+=ball.g;
    240                 if(ball.offsetY > (WINDOW_HEIGHT-RADIUS)){
    241                     ball.offsetY= WINDOW_HEIGHT-RADIUS;
    242                     ball.vy=-ball.vy*u;
    243                 }
    244                 if(ball.offsetX>RADIUS&&ball.offsetX<(WINDOW_WIDTH-RADIUS)){
    245                     balls[i]=balls[index];
    246                     i++;
    247                 }
    248             }
    249             //去除出边界的球
    250             for(;i<balls.length;i++){
    251                 balls.pop();
    252             }
    253         }
    254 
    255         function drawSingleNumber(offsetX, offsetY, num, cxt){
    256             var numMatrix = digit[num];
    257             for(var y = 0;y<numMatrix.length;y++){
    258                 for(var x = 0;x<numMatrix[y].length;x++){
    259                     if(numMatrix[y][x]==1){
    260                         cxt.beginPath();
    261                         cxt.arc(offsetX+RADIUS+RADIUS*2*x,offsetY+RADIUS+RADIUS*2*y,RADIUS,0,2*Math.PI);
    262                         cxt.fill();
    263                     }
    264                 }
    265             }
    266             cxt.beginPath();
    267             offsetX += numMatrix[0].length*RADIUS*2;
    268             return offsetX;
    269         }
    270 
    271         var canvas = document.getElementById("canvas");
    272         canvas.width=WINDOW_WIDTH;
    273         canvas.height=WINDOW_HEIGHT;
    274         context = canvas.getContext("2d");
    275 
    276         //记录当前绘制的时刻
    277         var currentDate = new Date();
    278 
    279         setInterval(function(){
    280             //清空整个Canvas,重新绘制内容
    281             context.clearRect(0, 0, context.canvas.width, context.canvas.height);
    282             drawDatetime(context);
    283         }, 50)
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  • 原文地址:https://www.cnblogs.com/technology/p/3886148.html
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