• dfs


    其实玩游戏也得学程序

    题目地址:http://acm.sdut.edu.cn/sdutoj/problem.php?action=showproblem&problemid=2465

    只是用DFS练练手而已。(敲打)。


    //head file
    
    #include <stdio.h>
    #include <string.h>
    #include <stdlib.h>
    
    //definition
    #define STACK_INIT_SIZE 100
    #define STACKINCREMENT 10
    #define OK 1
    #define ERROR 0
    #define TRUE 1
    #define FALSE 0
    
    typedef struct
    {
        int x;
        int y;
        int blood;    //在此地被打掉的血值
    }PosType;
    
    
    
    //type
    typedef PosType SElemType;
    typedef SElemType ElemType;
    typedef int Status;
    
    //struct
    typedef struct
    {
        ElemType *base;
        ElemType *top;
        int stacksize;
    }SqStack;
    
    
    Status InitStack(SqStack *S);
    Status GetTop(SqStack *S,ElemType *e);
    Status Push(SqStack *S, ElemType e);
    Status Pop(SqStack *S);
    Status EmptyStack(SqStack *S);
    Status StackClear(SqStack *S);
    Status StackCpy(SqStack *des, SqStack *src);
    
    
    char map[150][150];    //地图
    int vis[150][150];
    int min_blood,m_steps;    //最少的失血和最少的步骤数
    PosType start, end;    //开始的坐标和结束的坐标
    SqStack min_s; //用来存放最少失血量的路径
    int m,n; //n为行数,m为列数
    
    void MapTraverse(SqStack *s1, PosType cur, int blood, int steps);    //dfs搜索
    Status PrintStack(SqStack *s);    //输出
    
    int main(){
    //    freopen("d:\\my.txt", "r", stdin);
        int i;
        int blood;
        SqStack s;
        InitStack(&s); InitStack(&min_s);    //栈的初始化
    
        while(scanf("%d %d", &n, &m), n != 0 || m != 0){
            blood = 0; min_blood = 0; m_steps = 0;   // 初始化
            memset(vis, 0, sizeof(n)); memset(map, 0, sizeof(map));
            start.x = 0; start.y = 0; end.x = n-1; end.y = m-1;
            start.x = 0;    //假设一开始没有敌人
            //读入地图
            for(i=0; i<n; i++)
                scanf("%s", map[i]);
            //遍历
            MapTraverse(&s, start, 0, 0);
            if(!PrintStack(&min_s)){
                printf("GAME OVER.\n");
    
            }
            printf("FINISH\n");
            StackClear(&s); StackClear(&min_s);    //清空栈
        }
    
    
      
        return 0;
    }
    
    void MapTraverse(SqStack *s, PosType cur, int blood, int steps){
        cur.blood = 0;    //假设当前没有敌人
        if(cur.x == end.x && cur.y == end.y && map[cur.x][cur.y] != 'X'){ //走到终点
            if(min_blood == 0 || min_blood > blood){
                min_blood = blood;
            //    printf("%d\n", min_blood);
                StackCpy(&min_s, s); m_steps = steps;
            }
            return;
        }
        if(cur.x <= n-1 && cur.x >=0 && cur.y <= m-1 && cur.y >=0) if( !vis[cur.x][cur.y] ){//对遇到的各种情况分析
            
            if(map[cur.x][cur.y] == 'X'){    //遇到墙壁
                return ;
            }
            else if(map[cur.x][cur.y] >= '0' && map[cur.x][cur.y] <= '9'){    //如果遇到的是数字
                blood += map[cur.x][cur.y]-'0';
                cur.blood = map[cur.x][cur.y] - '0';    //保存在此地的失血值
            }
            else if(map[cur.x][cur.y] == '.') ; //如果是.继续
            else if(map[cur.x][cur.y] == 0){ //遇到边界返回
                return;
            }
    
            Push(s, cur);  //将当前路径入栈
            /*
            if(cur.x == end.x && cur.y == end.y){ //走到终点
                if(min_blood == 0 || min_blood > blood){
                    min_blood = blood;
                    //    printf("%d\n", min_blood);
                    StackCpy(&min_s, s); m_steps = steps;
                }
                return;
            }*/
            //每走一步steps+1, 失血+1
            //继续向上下左右遍历
            vis[cur.x][cur.y] = TRUE;
           
        /*    cur.x--; MapTraverse(s, cur, blood+1, steps+1);    //上
            cur.x++; cur.y++; MapTraverse(s, cur, blood+1, steps+1);    //右
            cur.y--; cur.x++; MapTraverse(s, cur, blood+1, steps+1);    //下    
            cur.x--; cur.y--; MapTraverse(s, cur, blood+1, steps+1);    //左
            cur.y++;*/
            cur.x++; MapTraverse(s, cur, blood+1, steps+1);    //
            cur.x -= 2; MapTraverse(s, cur, blood+1, steps+1);    //
            cur.x++; cur.y++; MapTraverse(s, cur, blood+1, steps+1);    //
            cur.y -= 2; MapTraverse(s, cur, blood+1, steps+1);    //
            cur.y++;
            
            vis[cur.x][cur.y] = FALSE;
            Pop(s);
        }
    }
    
    
    Status PrintStack(SqStack *s){
        if(s->base == s->top)
            return FALSE;
        ElemType *p = s->base+1, *pre = s->base;
        int i=1,j;
           //  pre = s->base;  //pre 用来保存上一个位置
        while(p != s->top){
            printf("%ds:(%d,%d)->(%d,%d)\n", i++, pre->x, pre->y, p->x, p->y);
            if(p->blood != 0) {
                
                for(j=0; j<p->blood; j++){
                    printf("%ds:FIGHT AT (%d,%d)\n", i++, p->x, p->y);            
                }
            }
            p++; pre++;    //指向下一个结点
        }
        //因为终点时没有入栈,所以在这里要加一句输出    
        printf("%ds:(%d,%d)->(%d,%d)\n", i++, pre->x, pre->y, n-1, m-1);
        if (map[n-1][m-1] != '.'){    //判断终点是否有敌人
        //    printf("%c\n", map[n-1][m-1]);
            for(j=0; j<map[n-1][m-1]-'0'; j++){
                printf("%ds:FIGHT AT (%d,%d)\n", i++, n-1, m-1);            
            }
        }
            
        return TRUE;
    }
    
    
    
    
    
    
    
    Status InitStack(SqStack * S)
    {
        S->base = (ElemType *)malloc(STACK_INIT_SIZE * sizeof(ElemType));
        if( !S->base ) return ERROR;
        S->stacksize = STACK_INIT_SIZE;
        S->top = S->base;
        return OK;
    }
    
    Status StackClear(SqStack *S){
        S->top = S->base;
        return OK;
    }
    
    Status GetTop(SqStack * S, ElemType *e)
    {
        if( S->top == S->base )    return ERROR;
        *e = *(S->top-1);
        return OK;
    }
    
    Status Push(SqStack *S, ElemType e)
    {
        if( S->top - S->base >= S->stacksize )            
        {
            S->base = (ElemType *)realloc(S->base,(S->stacksize + STACKINCREMENT)*sizeof(ElemType));
            if( !S->base ) return ERROR;
            S->top = S->base + S->stacksize;
            S->stacksize += STACKINCREMENT;
        }
        *S->top++ = e;
        return OK;
    }
    
    Status Pop(SqStack *S)
    {
        if( S->base == S->top )
            return ERROR;
        S->top--;
        return OK;
    }
    
    Status EmptyStack(SqStack *S)
    {
        if( S->base == S->top )
            return OK;
        else
            return ERROR;
    }
    
    Status StackCpy(SqStack *des, SqStack *src){
        StackClear(des);
        ElemType *p;
        p = src->base;
        while(p != src->top){
            Push(des, *p++);
        }
        return OK;
    }
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  • 原文地址:https://www.cnblogs.com/tanhehe/p/2883516.html
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