#include <iostream.h>
#include <windows.h>
#include "resource.h"
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
void sound()
{
PlaySound(MAKEINTRESOURCE(IDR_WAVE1),GetModuleHandle(NULL),SND_ASYNC);
// PlaySound(TEXT("Windows XP 启动.WAV"),ai,SND_FILENAME|SND_ASYNC);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE1),ai,SND_RESOURCE|SND_ASYNC);
}
void main()
{
sound();
}
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Script2.rc
//
#define IDR_WAVE1 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif