1 /* 2 实现同接口下不同类的对象的转移 3 定义类的接口 4 定义多个继承该接口的类 5 定义管理类,把接口当作类型, 6 传入该接口下各种类的对象,进行操作 7 */ 8 #include<iostream> 9 #include<map> 10 #include<cstdlib> 11 using namespace std; 12 template<typename keyType,typename valueType> 13 struct Node{ 14 keyType key; 15 valueType value; 16 Node *next; 17 }; 18 template<typename keyType,typename valueType> 19 class List 20 { 21 public: 22 List() 23 { 24 tail=accom=mallocmemory();//initialize head node 25 } 26 void Add(keyType key,valueType value){ 27 Node<keyType,valueType> *nd=mallocmemory(); 28 nd->key=key; 29 nd->value=value; 30 tail->next=nd; 31 tail=tail->next; 32 } 33 valueType Get(keyType key,bool del=false) 34 { 35 Node<keyType,valueType> *record,*temp=accom->next; 36 valueType t; 37 while(temp!=NULL&&temp->key!=key) 38 { 39 temp=temp->next; 40 } 41 t=temp->value; 42 if(del) 43 { 44 record=accom; 45 while(record->next!=temp) 46 record=record->next; 47 record=temp->next; 48 free(temp); 49 } 50 return t; 51 } 52 bool Exist(keyType key) 53 { 54 Node<keyType,valueType> *temp=accom->next; 55 while(temp!=NULL&&temp->key!=key) 56 { 57 temp=temp->next; 58 } 59 if(temp==NULL) 60 return false; 61 return true; 62 } 63 valueType RemoveById(keyType id) 64 { 65 return Get(id,true); 66 } 67 private: 68 Node<keyType ,valueType> *mallocmemory(){ 69 Node<keyType,valueType> *nd=(Node<keyType,valueType>*)malloc(sizeof(Node<keyType,valueType>)); 70 nd->next=NULL; 71 return nd; 72 } 73 Node<keyType,valueType> *accom,*tail; 74 }; 75 class IPerson{ 76 public: 77 virtual void SetName(string name)=0; 78 virtual void SetAge(int age)=0; 79 virtual void ShowInfo()=0; 80 }; 81 class Student:public IPerson 82 { 83 public: 84 void SetName(string name) 85 { 86 Name=name; 87 } 88 void SetAge(int age) 89 { 90 Age=age; 91 } 92 void ShowInfo() 93 { 94 cout<<"学生信息:"<<endl; 95 cout<<" Name: "<<Name<<endl; 96 cout<<" Age : "<<Age<<endl; 97 } 98 private: 99 string Name; 100 int Age; 101 }; 102 class Parent:public IPerson 103 { 104 public: 105 void SetName(string name) 106 { 107 Name=name; 108 } 109 void SetAge(int age) 110 { 111 Age=age; 112 } 113 void ShowInfo() 114 { 115 cout<<"家长信息:"<<endl; 116 cout<<" Name: "<<Name<<endl; 117 cout<<" Age : "<<Age<<endl; 118 } 119 private: 120 string Name; 121 int Age; 122 }; 123 class Teacher:public IPerson 124 { 125 public: 126 void SetName(string name) 127 { 128 Name=name; 129 } 130 void SetAge(int age) 131 { 132 Age=age; 133 } 134 void ShowInfo() 135 { 136 cout<<"老师信息:"<<endl; 137 cout<<" Name: "<<Name<<endl; 138 cout<<" Age : "<<Age<<endl; 139 } 140 private: 141 string Name; 142 int Age; 143 }; 144 class Manager{ 145 public: 146 Manager() 147 { 148 curPer=NULL; 149 } 150 void SetName(string name) 151 { 152 curPer->SetName(name); 153 } 154 void SetAge(int age) 155 { 156 if(curPer==NULL)cout<<"农夫"<<endl; 157 else 158 curPer->SetAge(age); 159 } 160 void ShowInfo() 161 { 162 curPer->ShowInfo(); 163 } 164 void AddPeople(int id,IPerson *person) 165 { 166 per.Add(id,person); 167 } 168 void ChangeState(int id) 169 { 170 if(per.Exist(id)) 171 curPer=per.Get(id); 172 else 173 cout<<"没有找到这个栈"<<endl; 174 } 175 private: 176 List<int,IPerson*> per; 177 IPerson *curPer; 178 }; 179 int main() 180 { 181 Parent one; 182 Student stu; 183 Teacher tea; 184 Manager manage; 185 manage.AddPeople(1,&one); 186 manage.AddPeople(2,&stu); 187 manage.AddPeople(3,&tea); 188 189 manage.ChangeState(1); 190 manage.SetAge(19); 191 manage.SetName("jiazhang"); 192 193 manage.ChangeState(2); 194 manage.SetAge(22); 195 manage.SetName("xuesheng"); 196 197 manage.ChangeState(3); 198 manage.SetAge(21); 199 manage.SetName("laoshi"); 200 for(int i=3;i>0;i--) { 201 manage.ChangeState(i); 202 manage.ShowInfo();} 203 204 return 0; 205 }