• C#利用服务器实现客户端之间通信


    这两天在学习C#,C#高级编程真的是厚厚的一本书QAQ。

    昨天看了一下里面的通信部分(其实还没怎么看),看了网上一些人的博客,自己在他们的博客基础上写了一个通信。

    先来讲述下我自己对于整个Socket通信过程的理解,毕竟初学,说错见谅,知道错了会改正~

    首先在服务端新建一个serverSocket,对其进行初始化(一般包含AddressFamily:IP地址类型,SocketType:Socket传输数据方式,ProtoType:传输协议);

    接着我们要设置server端要绑定的IP:port;然后开始监听,并设置最多同时监听多少个Client.

    这时,服务端就在等待状态,直到某一个Client连接到这个ip:port上,这时serverSocket.Accept()工作,获得这个连接。(此时的连接是有地址信息的哦!记得保存)

    获得连接之后,server就可以和这个Client进行通信了,当加入第二个Client(我们称其为ClientB)时,Server接收到ClientB的消息,可以将这个消息转发给前一个Client(我们称其为ClientA),当受到ClientA的消息,也可以转发给ClientB。这样就实现了Clients之间的通信了。(重点在保存连接信息!!

    那么现在贴上代码讲解:

    Server端代码

      1 namespace SocketServer
      2 {
      3     class Program
      4     {
      5         private static byte[] result = new byte[1024];
      6       
      7         static Socket serverSocket;
      8         private static string client;
      9         private static Socket clientSocket;
     10         //我这里存了两个Client,因为自己电脑开了两个Client,不会有多的
     11         //理论上应该开一个Socket[]来保存信息,最好用一个二元组将client的信息和连接绑定起来
     12         //这样就可以实现断开连接后下次登陆还是可以识别是这个Client
     13         private static Socket clientSocketA=null;
     14         private static Socket clientSocketB=null;
     15         
     16         static void Main(string[] args)
     17         {
     18             Program.SetPort(8885);
     19         }
     20         private static void SetPort(int port)
     21         {
     22             IPAddress ip = IPAddress.Parse("127.0.0.1");//set ip
     23             serverSocket = new Socket(AddressFamily.InterNetwork,
     24                 SocketType.Stream, ProtocolType.Tcp);//initialize
     25             serverSocket.Bind(new IPEndPoint(ip, port));//bind
     26             serverSocket.Listen(10);
     27             //进入监听状态
     28             Console.WriteLine("监听{0}成功", serverSocket.LocalEndPoint.ToString());
     29             //开启一个线程来监听客户端连接
     30             Thread myThread = new Thread(ListenClientConnect);
     31             myThread.Start();
     32             Console.ReadLine();
     33 
     34         }
     35         /// <summary>
     36         /// 监听客户端连接
     37         /// </summary>
     38         private static void ListenClientConnect()
     39         {
     40             while (true)
     41             {
     42                 //Client连接上后 得到这个连接
     43                 clientSocket = serverSocket.Accept();
     44 
     45                 //这里我因为只有两个Client,所以就简单写了
     46                 if (clientSocketA == null)
     47                 {
     48                     clientSocketA = clientSocket;
     49                 }
     50                 else if (clientSocketB == null)
     51                 {
     52                     clientSocketB = clientSocket;
     53                 }
     54                 else
     55                 {
     56                     //当其中一个断开了,又重新连接时,需要再次保存连接
     57                     if (clientSocketB.IsBound)
     58                     {
     59                         clientSocketA = clientSocketB;
     60                         clientSocketB = clientSocket;
     61                     }
     62                     else
     63                     {
     64                         clientSocketB = clientSocketA;
     65                         clientSocketA = clientSocket;
     66                     }
     67                     
     68                 }
     69                 clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));
     70                 //开个线程接收Client信息
     71                 Thread receivedThread = new Thread(ReceiveMessage);
     72                 receivedThread.Start(clientSocket);
     73 
     74             }
     75         }
     76      
     77         private static void ReceiveMessage(object clientSocket)
     78         {
     79             Socket myClientSocket = (Socket) clientSocket;
     80             
     81             while (true)
     82             {
     83                 try
     84                 {
     85                     int revceiveNumber = myClientSocket.Receive(result);
     86                     //Console.WriteLine("接受客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString()
     87                     //    , Encoding.ASCII.GetString(result, 0, revceiveNumber));
     88                     Console.WriteLine(Encoding.ASCII.GetString(result, 0, revceiveNumber));
     89                     if (myClientSocket == clientSocketA)
     90                     {
     91                         Console.WriteLine("receive from A");
     92                         if (clientSocketB!=null&&clientSocketB.IsBound)
     93                         {
     94                             Console.WriteLine("a IS BOUND");
     95                             clientSocketB.Send(result, 0, revceiveNumber, SocketFlags.None);
     96                         }
     97                         else
     98                         {
     99                             myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
    100                             Console.WriteLine("对方不在线上,发送失败!");
    101                         }
    102                     }
    103                     else
    104                     {
    105                         Console.WriteLine("receive from B");
    106                         if (clientSocketA != null && clientSocketA.IsBound)
    107                         {
    108                             Console.WriteLine("a IS BOUND");
    109                             clientSocketA.Send(result, 0, revceiveNumber, SocketFlags.None);
    110                         }   
    111                         else
    112                         {
    113                             myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
    114                             Console.WriteLine("对方不在线上,发送失败!");
    115                         }
    116 
    117                     }
    118                     
    119                 }
    120                 catch(Exception ex)
    121                 {
    122                     Console.WriteLine(ex.Message);
    123                     myClientSocket.Shutdown(SocketShutdown.Both);
    124                     myClientSocket.Close();
    125                     break;
    126 
    127                 }
    128             }
    129 
    130         }
    131     }
    132 }

    Client端代码(因为都差不多 就只贴一个了)

     1 namespace SocketClient
     2 {
     3     class Program
     4     {
     5         private static byte[] result = new byte[1024];
     6         private static Socket clientSocket;
     7         private static void ListenServer()
     8         {
     9             while (true)
    10             {
    11                 result = new byte[1024];
    12                 int receiveLength = clientSocket.Receive(result);
    13                 
    14                 Console.WriteLine("{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
    15             }
    16            
    17         }
    18         static void Main(string[] args)
    19         {
    20 
    21             IPAddress ip = IPAddress.Parse("127.0.0.1");
    22             clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    23             try
    24             {
    25                 clientSocket.Connect(ip, 8885);
    26                 Console.WriteLine("连接成功!");
    27 
    28             }
    29             catch (Exception e)
    30             {
    31                 Console.WriteLine("连接失败!");
    32                 return;
    33             }
    34             Thread threadRead = new Thread(ListenServer);
    35             threadRead.Start();
    36            
    37 
    38             while(true)
    39             {
    40                 try
    41                 {
    42                     Thread.Sleep(1000);
    43                     string sendMessage = Console.ReadLine();
    44                     clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));
    45                     
    46                 }
    47                 catch (Exception ex)
    48                 {
    49                     clientSocket.Shutdown(SocketShutdown.Both);
    50                     clientSocket.Close();
    51                     break;
    52                 }
    53 
    54             }
    55             Console.WriteLine("发送完毕 按回车退出");
    56             Console.ReadKey();
    57         }
    58     }
    59 }

    写的时候要特别注意一下Send信息的时候,注意byte[]的传输大小,很容易变成byte[]数组的大小而不是内容的大小。

    这个大家就自己尝试吧

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  • 原文地址:https://www.cnblogs.com/sylvialucy/p/5736862.html
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