问题回答链接:https://github.com/playgameservices/play-games-plugin-for-unity/issues/715
public static bool IsPlayServicesAvailable() { const string GoogleApiAvailability_Classname = "com.google.android.gms.common.GoogleApiAvailability"; AndroidJavaClass clazz = new AndroidJavaClass(GoogleApiAvailability_Classname); AndroidJavaObject obj = clazz.CallStatic<AndroidJavaObject>("getInstance"); var androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); var activity = androidJC.GetStatic<AndroidJavaObject>("currentActivity"); int value = obj.Call<int>("isGooglePlayServicesAvailable", activity); // 0 == success // 1 == service_missing // 2 == update service required // 3 == service disabled // 18 == service updating // 9 == service invalid Debug.Log("GALogController Log IsPlayServicesAvailable value:" + value); return value == 0; }