TCP/IP(Transmission Control Protocol/Internet Protocol)即传输控制协议/网间协议,是一个工业标准的协议集,它是为广域网(WANs)设计的。UDP(User Data Protocol,用户数据报协议)是与TCP相对应的协议。它是属于TCP/IP协议族中的一种。
Socket是应用层与TCP/IP协议族通信的中间软件抽象层,它是一组接口。在设计模式中,Socket其实就是一个门面模式,它把复杂的TCP/IP协议族隐藏在Socket接口后面,对用户来说,一组简单的接口就是全部,让Socket去组织数据,以符合指定的协议。
与Socket相关的网络编程服务器端实现
#include <iostream> #include <Windows.h> using namespace std; #define PORT 4000 #define IP_ADDRESS "127.0.0.1" DWORD WINAPI ClientThread(LPVOID lpParameter) { SOCKET CientSocket = (SOCKET)lpParameter; int Ret = 0; char RecvBuffer[MAX_PATH]; while ( true ) { memset(RecvBuffer, 0x00, sizeof(RecvBuffer)); Ret = recv(CientSocket, RecvBuffer, MAX_PATH, 0); if ( Ret == 0 || Ret == SOCKET_ERROR ) { cout<<"客户端退出!"<<endl; break; } cout<<"接收到客户信息为:"<<RecvBuffer<<endl; } return 0; } int main(int argc, char* argv[]) { WSADATA Ws; SOCKET ServerSocket, CientSocket; struct sockaddr_in LocalAddr, ClientAddr; int Ret = 0; int AddrLen = 0; HANDLE hThread = NULL; //Init Windows Socket if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl; return -1; } //Create Socket ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ServerSocket == INVALID_SOCKET ) { cout<<"Create Socket Failed::"<<GetLastError()<<endl; return -1; } LocalAddr.sin_family = AF_INET; LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); LocalAddr.sin_port = htons(PORT); memset(LocalAddr.sin_zero, 0x00, 8); //Bind Socket Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr)); if ( Ret != 0 ) { cout<<"Bind Socket Failed::"<<GetLastError()<<endl; return -1; } Ret = listen(ServerSocket, 10); if ( Ret != 0 ) { cout<<"listen Socket Failed::"<<GetLastError()<<endl; return -1; } cout<<"服务端已经启动"<<endl; while ( true ) { AddrLen = sizeof(ClientAddr); CientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen); if ( CientSocket == INVALID_SOCKET ) { cout<<"Accept Failed::"<<GetLastError()<<endl; break; } cout<<"客户端连接::"<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<endl; hThread = CreateThread(NULL, 0, ClientThread, (LPVOID)CientSocket, 0, NULL); if ( hThread == NULL ) { cout<<"Create Thread Failed!"<<endl; break; } CloseHandle(hThread); } closesocket(ServerSocket); closesocket(CientSocket); WSACleanup(); return 0; }
客户端实现:
//Client.cpp #include <iostream> #include <Windows.h> using namespace std; #define PORT 4000 #define IP_ADDRESS "127.0.0.1" int main(int argc, char* argv[]) { WSADATA Ws; SOCKET CientSocket; struct sockaddr_in ServerAddr; int Ret = 0; int AddrLen = 0; HANDLE hThread = NULL; char SendBuffer[MAX_PATH]; //Init Windows Socket if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl; return -1; } //Create Socket CientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if ( CientSocket == INVALID_SOCKET ) { cout<<"Create Socket Failed::"<<GetLastError()<<endl; return -1; } ServerAddr.sin_family = AF_INET; ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); ServerAddr.sin_port = htons(PORT); memset(ServerAddr.sin_zero, 0x00, 8); Ret = connect(CientSocket,(struct sockaddr*)&ServerAddr, sizeof(ServerAddr)); if ( Ret == SOCKET_ERROR ) { cout<<"Connect Error::"<<GetLastError()<<endl; return -1; } else { cout<<"连接成功!"<<endl; } while ( true ) { cin.getline(SendBuffer, sizeof(SendBuffer)); Ret = send(CientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if ( Ret == SOCKET_ERROR ) { cout<<"Send Info Error::"<<GetLastError()<<endl; break; } } closesocket(CientSocket); WSACleanup(); return 0; }