• 算法导论第22章22.2广度优先搜索


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    /*
     * IA_22.2BreadthFirstSearch.h
     *
     *  Created on: Feb 13, 2015
     *      Author: sunyj
     */
    
    #ifndef IA_22_2BREADTHFIRSTSEARCH_H_
    #define IA_22_2BREADTHFIRSTSEARCH_H_
    
    #include <vector>
    #include <map>
    
    #include "IA_10.1queue.h"
    #include "IA_10.2LinkedLists.h"
    #include <cstdint>
    
    using std::map;
    using std::vector;
    using std::pair;
    using std::cout;
    using std::endl;
    
    enum Color { white, grey, black };
    
    class NodeData {
    public:
    
        // use INT64_MAX must include <cstdint> and using compiler g++ 4.7.0
        // and then g++ -std=c++11, be carefull not c++0x in the centos 64bit operating system
        NodeData() : color(white), par(nullptr), depth(INT64_MAX) { }
        NodeData(Color const c) : color(c), par(nullptr), depth(INT64_MAX) { }
        NodeData(const NodeData& nd)
        {
            color = nd.color;
            par   = nd.par;
            depth = nd.depth;
        }
    private:
    public:
        Color    color;
        void*    par;
        int64_t  depth;
    };
    
    // BFS(G, s)
    // for each vertex u belongs to G.V - {s}
    //     u.color = white
    //     u.d = INT64_MAX
    //     u.par = NIL
    // s.color = grey
    // s.d     = 0
    // s.par   = NIL
    // Q = empty
    // ENQUEUE(Q, s)
    // while(Q != empty)
    //     u = DEQUEUE(Q);
    //     for each v belongs to G.Adj[u]
    //         if v.color == white
    //             v.color = grey
    //             v.d = u.d + 1
    //             v.par = u
    //             ENQUEUE(Q, v)
    //     u.color = black
    
    // PRINT-PATH(G, s, v)
    // if v == s
    //     print s
    // elseif v.par == NIL
    //     print "no path from" s "to" v "exists"
    // else PRINT-PATH(G, s, v.par)
    //     print v
    template <class Type, class T> class Graph {
    public:
    	typedef Node<Type, T>* PVertex;
    	bool PrintPath(PVertex s, PVertex v)
    	{
    		if (s == v)
    		{
    			cout << s->key << " ";
    			return true;
    		}
    		else if (nullptr == v->data.par)
    		{
    			cout << "no path from s to v exists" << endl;
    			return false;
    		}
    		else
    		{
    			if (PrintPath(s, static_cast<PVertex>(v->data.par)))
    			{
    				cout << v->key << " ";
    				return true;
    			}
    			else
    			{
    				return false;
    			}
    		}
    	}
        // Type: int, charactor
        // T: the data that the Node carry
        void DFS(PVertex s)
        {
            s->data.color = grey;
            s->data.depth = 0;
    
            QueueDFS.enqueue(s);
            while (!QueueDFS.empty())
            {
                PVertex u;
                QueueDFS.dequeue(u);
                typename map<Type, LinkedList<Type, PVertex>* >::iterator iter = MapAdj.find(u->key);
                if (MapAdj.end() != iter) //
                {
                    Node<Type, PVertex >* pNil = iter->second->GetNil();
                    Node<Type, PVertex >* x = pNil->next;
                    while (pNil != x)
                    {
                        // cout << x->key << " ";
                        if (white == (*x->data).data.color)
                        {
                        	(*x->data).data.color = grey;
                        	(*x->data).data.depth += u->data.depth + 1;
                        	(*x->data).data.par   = u;
                        	QueueDFS.enqueue(x->data);
                        	cout << "node " << (*x->data).key << " is grey now" << endl;
                        }
                        x = x->next;
                    }
                    u->data.color = black;
                    cout << "node " << u->key << " is black now" << endl;
                }
            }
            return ;
        }
        Graph(int const n) : MaxCount(n), QueueDFS(MaxCount)  { }// assume the graphic has less than 100 vertex
        void InsertVertex(Node<Type, T>* v)
        {
            MapVertex.insert(pair<Type, PVertex >(v->key, v));
            LinkedList<Type, PVertex>* pLinkedList = new LinkedList<Type, PVertex>;
            MapAdj.insert(pair<Type, LinkedList<Type, PVertex>* >(v->key, pLinkedList));
        }
        void InsertEdge(PVertex v1, PVertex v2)
        {
            typename map<Type, PVertex >::const_iterator VIter = MapVertex.find(v1->key);
            if (MapVertex.end() == VIter)
            {
                cout << "v1 is not a vertex of graphic" << endl;
                return ;
            }
            VIter = MapVertex.find(v2->key);
            if (MapVertex.end() == VIter)
            {
                cout << "v2 is not a vertex of graphic" << endl;
                return ;
            }
            typename map<Type, LinkedList<Type, PVertex>* >::iterator iter = MapAdj.find(v1->key);
            if (MapAdj.end() != iter) // should be found, otherwise program logic is wrong
            {
                if (nullptr == iter->second->search(v2->key))
                {
                    // Node<Type, T> is a Type, and the type is for Vertex of Graph
                    // Type is a Type, and the type is for the key of the Node(Vertex), key is the attr and diff one
                    // node(Vertex) to another.
                    // T is a Type, and the type is for other information of the Node(Vertex), something like color, etc.
                    Node<Type, PVertex >* pNode = new Node<Type, PVertex >;
                    pNode->data = v2;
                    pNode->key  = v2->key;
                    iter->second->insert(pNode);
                }
                else
                {
                    cout << "edge has already exist" << endl;
                }
            }
        }
        void PrintAdj(Node<Type, T>* p)
        {
            typename map<Type, LinkedList<Type, PVertex>* >::iterator iter = MapAdj.find(p->key);
            if (MapAdj.end() != iter)
            {
                Node<Type, PVertex >* pNil = iter->second->GetNil();
                Node<Type, PVertex >* x = pNil->next;
                while (pNil != x)
                {
                    cout << x->key << " ";
                    // cout << (*x->data).key << " " ;
                    x = x->next;
                }
                cout << endl;
            }
        }
    private:
        map<Type, PVertex >      MapVertex;    // vertex
        map<Type, LinkedList<Type, PVertex >* > MapAdj;       // adjacency list
        int const MaxCount;
        queue<PVertex > QueueDFS;
    };
    
    
    #endif /* IA_22_2BREADTHFIRSTSEARCH_H_ */
    
    /*
     * IA_22.2BreadthFirstSearch.cpp
     *
     *  Created on: Feb 13, 2015
     *      Author: sunyj
     */
    #include "IA_22.2BreadthFirstSearch.h"
    
    int main()
    {
        Graph<char, NodeData> g(1000); // 1000 vertex at most
    
    
        Node<char, NodeData> r('r');
        Node<char, NodeData> s('s');
        Node<char, NodeData> t('t');
        Node<char, NodeData> u('u');
        Node<char, NodeData> v('v');
        Node<char, NodeData> w('w');
        Node<char, NodeData> x('x');
        Node<char, NodeData> y('y');
    
        g.InsertVertex(&r);
        g.InsertVertex(&s);
        g.InsertVertex(&t);
        g.InsertVertex(&u);
        g.InsertVertex(&v);
        g.InsertVertex(&w);
        g.InsertVertex(&x);
        g.InsertVertex(&y);
    
        g.InsertEdge(&r, &s);
        g.InsertEdge(&r, &v);
        g.InsertEdge(&s, &r);
        g.InsertEdge(&s, &w);
    
        g.InsertEdge(&w, &x);
        g.InsertEdge(&w, &t);
    
        g.InsertEdge(&t, &x);
        g.InsertEdge(&t, &u);
        g.InsertEdge(&x, &y);
        g.InsertEdge(&x, &u);
        g.InsertEdge(&u, &y);
    
    
        g.InsertEdge(&v, &r);
        g.InsertEdge(&w, &s);
        g.InsertEdge(&t, &w);
        g.InsertEdge(&x, &w);
        g.InsertEdge(&x, &t);
        g.InsertEdge(&u, &t);
        g.InsertEdge(&y, &x);
        g.InsertEdge(&u, &x);
        g.InsertEdge(&y, &u);
    
        g.PrintAdj(&r);
        g.PrintAdj(&s);
        g.PrintAdj(&t);
        g.PrintAdj(&u);
        g.PrintAdj(&v);
        g.PrintAdj(&w);
        g.PrintAdj(&x);
        g.PrintAdj(&y);
    
        g.DFS(&s);
        g.PrintPath(&r, &v);
        cout << endl;
        g.PrintPath(&s, &v);
        cout << endl;
        g.PrintPath(&s, &t);
        cout << endl;
        g.PrintPath(&s, &x);
        cout << endl;
        g.PrintPath(&s, &y);
        cout << endl;
        g.PrintPath(&r, &x);
        cout << endl;
        return 0;
    }
    

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  • 原文地址:https://www.cnblogs.com/sunyongjie1984/p/4301947.html
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