• unity官网教程——Roll-a-ball tutorial——2摄像机跟随


    参考网址:https://unity3d.com/cn/learn/tutorials/projects/roll-ball-tutorial/moving-camera?playlist=17141

    https://unity3d.com/cn/learn/tutorials/projects/roll-ball-tutorial/moving-camera?playlist=17141

    实现结果: Camera跟随player小球移动

    代码:

     1 using System.Collections;
     2 using System.Collections.Generic;
     3 using UnityEngine;
     4 
     5 public class CameraController : MonoBehaviour
     6 {
     7     public GameObject mPlayerball = null;
     8     private Vector3 mCameraOffsetVec = Vector3.zero;
     9 
    10     private void Start()
    11     {
    12         if (mPlayerball != null)
    13         {
    14             mCameraOffsetVec = transform.position - mPlayerball.transform.position;
    15         }
    16     }
    17 
    18     private void LateUpdate()
    19     {
    20         if (mPlayerball != null)
    21         {
    22             transform.position = mPlayerball.transform.position + mCameraOffsetVec;
    23         }
    24     }
    25 }

    总结:针对LateUpdate:

    • However, for follow cameras, procedural animation,and gathering last known states it's best to use LateUpdate. LateUpdate runs every frame, just like update.But it is guaranteed to run after all items have been processed in update.

      LateUpdate在所有脚本的Update之后执行。

      针对Update之后进行最后的数据处理。例如:摄像机跟随、代码动画、获取最终状态。

       

    改变自己
  • 相关阅读:
    String常用方法
    测试
    mongo aggregate group, group使用
    jquery ajax封装添加默认错误提示
    js时间格式化
    本地项目导入远程git仓库
    java设计模式:适配器模式
    mysql if示例
    hibernate指定查询字段
    js window resize延时
  • 原文地址:https://www.cnblogs.com/sun-shadow/p/7882033.html
Copyright © 2020-2023  润新知