function YZMGame33:initAnimate(path,row, col, width, height, delay)
local perWidth = width/col;
local perHeight = height/row;
local animation = cc.Animation:create();
for i=1,row do
for j=1,col do
local spFrame = cc.SpriteFrame:create(path,cc.rect((j-1)*perWidth,(i-1)*perHeight,perWidth,perHeight));
animation:addSpriteFrame(spFrame);
end
end
animation:setDelayPerUnit(delay or 0.2);
animation:setLoops(-1);
local animate = cc.Animate:create(animation);
return animate;
end
function YZMGame33:initMenu()
local menu = cc.Menu:create()
menu:setPosition(cc.p(0, self.bg_bottom:getPositionY()-80))
self:addChild(menu);
self.btn_start = self:initButton("yzm/yzm_button_bt_start.png",179,210);
self.btn_start:addTo(menu);
self.btn_start:setPosition(cc.p(1030, 48));
self.btn_stop = self:initButton("yzm/yzm_button_bt_stop.png",179,210);
self.btn_stop:setPosition(cc.p(1030, 48));
self.btn_stop:setVisible(false);
self.btn_stop:addTo(menu);
self.btn_auto = self:initButton("yzm/yzm_button_bt_auto.png",131,192);
self.btn_auto:setPosition(cc.p(875,48));
self.btn_auto:addTo(menu);
end
function YZMGame33:initButton(path, width, height)
local stateNum = 3;
local menuItemImage = cc.MenuItemImage:create();
for i=1,stateNum do
local btn_state = cc.SpriteFrame:create(path, cc.rect(0,(i-1)*height/3,width,height/3));
if i == 1 then
menuItemImage:setNormalSpriteFrame(btn_state);
elseif i == 2 then
menuItemImage:setSelectedSpriteFrame(btn_state);
else
menuItemImage:setDisabledSpriteFrame(btn_state);
end
end
return menuItemImage;
end