• win32-Transparent的使用


    这个api的功能主要是实现“透明”

    原理: Transparent将hdc中bmp的特定颜色“透明化”

    #include <Windows.h>
    #pragma comment(lib,"Msimg32.lib")
    
    using namespace std;
    
    HBITMAP hBitmap;
    HBITMAP hBitmap3;
    
    void LoadMyImage(void) {
    
        hBitmap = (HBITMAP)LoadImage(NULL, L"C:\Users\xx\Desktop\PGUfb.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
        if (hBitmap == NULL) {
            MessageBox(NULL, L"Error while loading image", L"Error", MB_OK | MB_ICONERROR);
        }
    }
    
    void LoadMyImage3(void) {
    
        hBitmap3 = (HBITMAP)LoadImage(NULL, L"C:\Users\xx\Desktop\QZLMJ.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
        if (hBitmap3 == NULL) {
            MessageBox(NULL, L"Error while loading image", L"Error", MB_OK | MB_ICONERROR);
        }
    }
    
    LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        HDC memdc;
        HDC dcSkin;
        HBITMAP hOldMemBmp;
        HBITMAP hOldSkinBmp;
        switch (message)
        {   
        case WM_CREATE:
        {
            LoadMyImage();
            LoadMyImage3();
        }
        case WM_PAINT:
        {
            PAINTSTRUCT ps;
            HDC hdc = BeginPaint(hwnd, &ps);
            // TODO: Add any drawing code that uses hdc here...
            memdc = CreateCompatibleDC(hdc);
            dcSkin = CreateCompatibleDC(hdc);
            hOldMemBmp = (HBITMAP)SelectObject(memdc, hBitmap);
            hOldSkinBmp = (HBITMAP)SelectObject(dcSkin, hBitmap3);
            TransparentBlt(memdc, 200, 100, 38,38, dcSkin, 0, 0, 38, 38, RGB(255, 255, 255));
            BitBlt(hdc, 0, 0, 988, 562, memdc, 0, 0, SRCCOPY);    
            DeleteObject(hOldSkinBmp);
            DeleteObject(hOldMemBmp);
            DeleteDC(memdc);
            DeleteDC(dcSkin);
            EndPaint(hwnd, &ps);
        }
        break;
        case WM_DESTROY:
            DeleteObject(hBitmap);
            DeleteObject(hBitmap3);
            PostQuitMessage(0);
            break;
        default:
            return DefWindowProc(hwnd, message, wParam, lParam);
        }
        return 0;
    };
    
    HINSTANCE hinst;
    
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevinstance, PSTR szCmdLine, int iCmdShow) {
        HWND hwnd;
    
        hinst = GetModuleHandle(NULL);
        // create a window class:
        WNDCLASS wc = {};
        wc.lpfnWndProc = WndProc;
        wc.hInstance = hinst;
        wc.lpszClassName = L"win32";
    
        // register class with operating system:
        RegisterClass(&wc);
    
        // create and show window:
        hwnd = CreateWindow(L"win32", L"My program", WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL, 0, 0, 1000, 800, NULL, NULL, hinst, NULL);
    
        if (hwnd == NULL) {
            return 0;
        }
    
        ShowWindow(hwnd, SW_SHOW);
    
    
        MSG msg = {};
    
        while (GetMessage(&msg, NULL, 0, 0)) {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/strive-sun/p/13175520.html
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