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A game on an undirected graph is played by two players, Mouse and Cat, who alternate turns.
The graph is given as follows: graph[a]
is a list of all nodes b
such that ab
is an edge of the graph.
Mouse starts at node 1 and goes first, Cat starts at node 2 and goes second, and there is a Hole at node 0.
During each player's turn, they must travel along one edge of the graph that meets where they are. For example, if the Mouse is at node 1
, it must travel to any node in graph[1]
.
Additionally, it is not allowed for the Cat to travel to the Hole (node 0.)
Then, the game can end in 3 ways:
- If ever the Cat occupies the same node as the Mouse, the Cat wins.
- If ever the Mouse reaches the Hole, the Mouse wins.
- If ever a position is repeated (ie. the players are in the same position as a previous turn, and it is the same player's turn to move), the game is a draw.
Given a graph
, and assuming both players play optimally, return 1
if the game is won by Mouse, 2
if the game is won by Cat, and 0
if the game is a draw.
Example 1:
Input: [[2,5],[3],[0,4,5],[1,4,5],[2,3],[0,2,3]]
Output: 0
Explanation:
4---3---1
| |
2---5
/
0
Note:
3 <= graph.length <= 50
- It is guaranteed that
graph[1]
is non-empty. - It is guaranteed that
graph[2]
contains a non-zero element.
一个无向图上的游戏由两个玩家组成,鼠标和猫,他们交替轮流。
该图如下给出:graph[a]
是所有节点的列表,b
例如ab
图的边缘。
鼠标从节点1开始并先行,Cat从节点2开始然后变为第二个,并且节点0处有一个孔。
在每个玩家的回合中,他们必须沿着图表的一个边缘行进,以满足它们的位置。例如,如果鼠标位于节点1
,则它必须前往任何节点graph[1]
。
此外,Cat不允许移动到孔(节点0)。
然后,游戏可以以3种方式结束:
- 如果Cat占用与鼠标相同的节点,则Cat获胜。
- 如果鼠标到达了洞,鼠标就会获胜。
- 如果一个位置被重复(即,玩家处于与前一回合相同的位置,并且轮到同一个玩家),则该游戏是平局。
给定a graph
,并假设两个玩家都玩得最佳,1
如果游戏是由鼠标赢得,2
如果游戏是由Cat赢得,并且0
游戏是平局,则返回。
例1:
输入:[[2,5],[3],[0,4,5],[1,4,5],[2,3],[0,2,3]]
输出:0
说明:
4- --3 --- 1
| |
2 --- 5
/
0
注意:
3 <= graph.length <= 50
- 保证
graph[1]
非空。 - 保证
graph[2]
包含非零元素。
140ms
1 class Solution { 2 func catMouseGame(_ graph: [[Int]]) -> Int { 3 var n:Int = graph.count 4 var win:[[Int]] = [[Int]](repeating: [Int](repeating: 0, count: n*n), count: 2) 5 //mc 6 for i in 0..<n 7 { 8 win[0][i] = 1 9 win[1][i] = 1 10 } 11 for i in 0..<n 12 { 13 win[0][i*n+i] = 2 14 win[1][i*n+i] = 2 15 } 16 17 while(true) 18 { 19 var anew:Bool = false 20 for m in 0..<n 21 { 22 inner: 23 for c in 1..<n 24 { 25 if win[0][m*n+c] == 0 26 { 27 var und:Bool = false 28 for e in graph[m] 29 { 30 if win[1][e*n+c] == 1 31 { 32 win[0][m*n+c] = 1 33 anew = true 34 continue inner 35 } 36 if win[1][e*n+c] == 0 37 { 38 und = true 39 } 40 } 41 if !und 42 { 43 win[0][m*n+c] = 2 44 anew = true 45 } 46 } 47 } 48 } 49 for c in 1..<n 50 { 51 inner: 52 for m in 0..<n 53 { 54 if win[1][m*n+c] == 0 55 { 56 var und:Bool = false 57 for e in graph[c] 58 { 59 if e == 0 {continue} 60 if win[0][m*n+e] == 2 61 { 62 win[1][m*n+c] = 2 63 anew = true 64 continue inner 65 } 66 if win[0][m*n+e] == 0 67 { 68 und = true 69 } 70 } 71 if !und 72 { 73 win[1][m*n+c] = 1 74 anew = true 75 } 76 } 77 } 78 } 79 if !anew {break} 80 } 81 return win[0][1*n+2] 82 } 83 }