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Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
Hint:
Could you trade extra space such that move() operation can be done in O(1)?
You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
设计一个井字游戏,在N x N网格上的两个玩家之间进行。
您可以假定以下规则:
移动被保证是有效的,并且被放置在一个空块上。
一旦达到获胜条件,就不允许再移动。
在横排、竖排或斜排中成功放置N个标记的玩家获胜。
例子:
假设n=3,假设玩家1是“x”,玩家2是“o”。
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
跟进:
每个move()操作可以做得比O(n2) 更好吗?
提示:
您是否可以交换额外的空间,以便在O(1)中执行move()操作?
您需要两个数组:int rows[n]、int cols[n],加上两个变量:对角线、反斜线。
Solution:
1 class TicTacToe { 2 var diag:Int = 0 3 var rev_diag:Int = 0 4 var N:Int = 0 5 var rows:[Int] = [Int]() 6 var cols:[Int] = [Int]() 7 8 init(_ n:Int) 9 { 10 self.rows = [Int](repeating:0,count:n) 11 self.cols = [Int](repeating:0,count:n) 12 self.N = n 13 } 14 15 func move(_ row:Int,_ col:Int,_ player:Int) -> Int 16 { 17 var add:Int = player == 1 ? 1 : -1 18 rows[row] += add 19 cols[col] += add 20 diag += (row == col ? add : 0) 21 rev_diag += (row == N - col - 1 ? add : 0) 22 if abs(rows[row]) == N || abs(cols[col]) == N || abs(diag) == N || abs(rev_diag) == N 23 { 24 return player 25 } 26 return 0 27 } 28 }
点击:Playground测试
1 var toe:TicTacToe = TicTacToe(3) 2 3 //toe.move(0, 0, 1); -> Returns 0 (no one wins) 4 print(toe.move(0, 0, 1)) 5 //Print 0 6 7 //toe.move(0, 2, 2); -> Returns 0 (no one wins) 8 print(toe.move(0, 2, 2)) 9 //Print 0 10 11 //toe.move(2, 2, 1); -> Returns 0 (no one wins) 12 print(toe.move(2, 2, 1)) 13 //Print 0 14 15 //toe.move(1, 1, 2); -> Returns 0 (no one wins) 16 print(toe.move(1, 1, 2)) 17 //Print 0 18 19 //toe.move(2, 0, 1); -> Returns 0 (no one wins) 20 print(toe.move(2, 0, 1)) 21 //Print 0 22 23 //toe.move(1, 0, 2); -> Returns 0 (no one wins) 24 print(toe.move(1, 0, 2)) 25 //Print 0 26 27 //toe.move(2, 1, 1); -> Returns 1 (player 1 wins) 28 print(toe.move(2, 1, 1)) 29 //Print 1