• 弹球游戏


    1、这里实现一个小球类,考虑了边界碰撞。 

    from tkinter import *
    import random
    import time
    class Ball:
        def _init_(self, canvas, color):
            self.canvas = canvas
            self.id = canvas.create_oval(10,10,25,25,fill=color)
            self.canvas.move(self.id,245,100)
            starts = [-3, -2, -1, 1, 2, 3]
            random.shuffle(starts)
            self.x = starts[0]
            self.y = -3
            self.canvas.height = self.canvas.winfo_height()
            self.canvas.width = self.canvas.winfo_width()
        def draw(self):
            self.canvas.move(self.id, self.x, self.y)
            pos = self.canvas.coords(self.id)
            if pos[1] <= 0:
                self.y = 3
            if pos[3] >= self.canvas.height:
                self.y = -3
            if pos[0] <= 0:
                self.x = 3
            if pos[2] >= self.canvas.
                self.x = -3
    
    tk = Tk()
    tk.title("Game")
    tk.resizable(0,0)
    tk.wm_attributes("-topmost",1)
    canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
    canvas.pack()
    tk.update()
    ball = Ball()
    ball._init_(canvas,'red')
    while 1:
        ball.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.01)
        
    

    2、下面创建一个球拍类,考虑了按键控制左右移动以及边界碰撞。

    class Paddle:
        def _init_(self, canvas, color):
            self.canvas = canvas
            self.id = canvas.create_rectangle(0,0,100,10,fill=color)
            self.canvas.move(self.id,200,300)
            self.x = 0
            self.canvas_width = self.canvas.winfo_width()
            self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
            self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
        def draw(self):
            self.canvas.move(self.id,self.x,0)
            pos = self.canvas.coords(self.id)
            if pos[0] <= 0:
                self.x = 0
            elif pos[2] >= self.canvas_
                self.x = 0
    
        def turn_left(self,evt):
                self.x = -2
        def turn_right(self,evt):
                self.x = 2
    paddle = Paddle()
    paddle._init_(canvas,'red')
    while 1:
        ball.draw()
        paddle.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.01)

    3.完整的小程序

    from tkinter import *
    import random
    import time
    class Ball:
        def _init_(self, canvas, paddle, color):
            self.canvas = canvas
            self.paddle = paddle
            self.id = canvas.create_oval(10,10,25,25,fill=color)
            self.canvas.move(self.id,245,100)
            starts = [-3, -2, -1, 1, 2, 3]
            random.shuffle(starts)
            self.x = starts[0]
            self.y = -3
            self.canvas.height = self.canvas.winfo_height()
            self.canvas.width = self.canvas.winfo_width()
            self.hit_bottom = False
            
        def hit_paddle(self,pos):
            paddle_pos = self.canvas.coords(self.paddle.id)
            if pos[2] >= paddle_pos[0] and pos[3] <= paddle_pos[3]:
                if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                   return True
            return False
        
        def draw(self):
            self.canvas.move(self.id, self.x, self.y)
            pos = self.canvas.coords(self.id)
            if pos[1] <= 0:
                self.y = 3
            if pos[3] >= self.canvas.height:
                self.hit_bottom = True
            if self.hit_paddle(pos) == True:
                self.y = -3
            if pos[0] <= 0:
                self.x = 3
            if pos[2] >= self.canvas.
                self.x = -3
    class Paddle:
        def _init_(self, canvas, color):
            self.canvas = canvas
            self.id = canvas.create_rectangle(0,0,100,10,fill=color)
            self.canvas.move(self.id,200,300)
            self.x = 0
            self.canvas_width = self.canvas.winfo_width()
            self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
            self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
            
        def draw(self):
            self.canvas.move(self.id,self.x,0)
            pos = self.canvas.coords(self.id)
            if pos[0] <= 0:
                self.x = 0
            elif pos[2] >= self.canvas_
                self.x = 0
    
        def turn_left(self,evt):
                self.x = -2
        def turn_right(self,evt):
                self.x = 2
                
    tk = Tk()
    tk.title("Game")
    tk.resizable(0,0)
    tk.wm_attributes("-topmost",1)
    canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
    canvas.pack()
    tk.update()
    
    paddle = Paddle()
    paddle._init_(canvas,'red')
    ball = Ball()
    ball._init_(canvas,paddle,'red')
    while 1:
        if ball.hit_bottom == False:
            ball.draw()
            paddle.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.01)
    
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  • 原文地址:https://www.cnblogs.com/strawqqhat/p/10602521.html
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