• 关于三分的暴力技巧(暴力好)


    关于三分的暴力技巧

    以下为暴力专场(前方高能

    现在以hdu4454为例

    1.这道题的一个总结点是暴力对于精度不超过1e-2的东西,我们可以直接暴力求解

    2.几何:对于一个圆(整个几何)都需要掌握三角函数的运用,这里有一篇非常不错的文章可以学习

    3.圆到矩形的最短距离

    关于圆到矩形的最短距离,主要是关于是到

    矩形上垂直一点到圆最小(这时x和y都被“包围”);

    矩形的四个顶点

    具体看代码实现

    现在附上超级牛逼的暴力代码(感谢qt神犇

    #include<cmath>
    #include<cstdio>
    #include<algorithm>
    #include<cstring>
    #include<string>
    #include<cstdlib>
    using namespace std;
    inline int read()
    {
    	int x=0,f=1;char ch=getchar();
    	while(!isdigit(ch))
    	{
    		if(ch=='-') f=-1;
    		ch=getchar();
    	}
    	while(isdigit(ch))
    	{
    		x=(x<<3)+(x<<1)+ch-'0';
    		ch=getchar();
    	}  
    	return x*f;
    }
    inline void out()
    {
    	fclose(stdin);
    	fclose(stdout);
    }
    const double pi=acos(-1.0);
    struct Point{
        double x,y,r;
    }C,P,st;
    double xx,yy,x2,y2,miny,maxy,minx,maxx;
    inline double dist(Point a,Point b)
    {
        return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
    }
    inline double Rdist(Point a)
    {
        double x=0.0,y=0.0;
        if(a.x<minx) x=minx-a.x;
        else if(a.x>maxx) x=a.x-maxx;
        if(a.y<miny) y=miny-a.y;
        else if(a.y>maxy) y=a.y-maxy;
        return sqrt(x*x+y*y);
    }
    int main(void)
    {
        while(1)
        {
        	scanf("%lf%lf",&st.x,&st.y);
            if(st.x==0&&st.y==0) break;                     
            double ans=1e10;
            scanf("%lf%lf%lf",&C.x,&C.y,&C.r);
            scanf("%lf%lf%lf%lf",&xx,&yy,&x2,&y2);
            minx=min(xx,x2),maxx=max(xx,x2);
            miny=min(yy,y2),maxy=max(yy,y2);
            for(double rad=0;rad<=360;rad+=0.005)
            {
                Point P;                                                               
                P.x=C.x+C.r*cos(rad/180*pi);
                P.y=C.y+C.r*sin(rad/180*pi);
                ans=min(ans,dist(P,st)+Rdist(P));
            }
            printf("%.2f
    ",ans);
        }
        out();
    	return 0;
    }
    

    还有正解(所谓的正解都是忽悠老实人的

    
    #include<algorithm>
    #include<iostream>
    #include<fstream>
    #include<sstream>
    #include<cstring>
    #include<cstdlib>
    #include<string>
    #include<vector>
    #include<cstdio>
    #include<queue>
    #include<stack>
    #include<cmath>
    #include<map>
    #include<set>
    #define FF(i, a, b) for(int i=a; i<b; i++)
    #define FD(i, a, b) for(int i=a; i>=b; i--)
    #define REP(i, n) for(int i=0; i<n; i++)
    #define CLR(a, b) memset(a, b, sizeof(a))
    #define LL long long
    #define PB push_back
    #define eps 1e-10
    #define debug puts("**debug**");
    using namespace std;
    const double PI = acos(-1);
     
    struct Point
    {
        double x, y;
        Point(double x=0, double y=0):x(x), y(y){}
    };
    typedef Point Vector;
     
    Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x, a.y+b.y); }
    Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x, a.y-b.y); }
    Vector operator * (Vector a, double p) { return Vector(a.x*p, a.y*p); }
    Vector operator / (Vector a, double p) { return Vector(a.x/p, a.y/p); }
    bool operator < (const Point& a, const Point& b)
    {
        return a.x < b.x || (a.x == b.x && a.y < b.y);
    }
    int dcmp(double x)
    {
        if(fabs(x) < eps) return 0; return x < 0 ? -1 : 1;
    }
    bool operator == (const Point& a, const Point& b)
    {
        return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
    }
     
    double Dot(Vector a, Vector b) { return a.x*b.x + a.y*b.y; }
    double Length(Vector a) { return sqrt(Dot(a, a)); }
    double Cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x; }
    double DistanceToSegment(Point p, Point a, Point b)
    {
        if(a == b) return Length(p-a);
        Vector v1 = b-a, v2 = p-a, v3 = p-b;
        if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
        else if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
        else return fabs(Cross(v1, v2)) / Length(v1);
    }
    struct Circle
    {
        Point c;
        double r;
        Circle(){}
        Circle(Point c, double r):c(c), r(r){}
        Point point(double a) //根据圆心角求点坐标
        {
            return Point(c.x+cos(a)*r, c.y+sin(a)*r);
        }
    }o;
     
    Point p, p1, p2, p3, p4, s;
    double a, b, c, d;
     
     
    double Calc(double x)
    {
        p = o.point(x);
        double d1 = DistanceToSegment(p, p1, p2),
        d2 = DistanceToSegment(p, p2, p3),
        d3 = DistanceToSegment(p, p3, p4),
        d4 = DistanceToSegment(p, p4, p1);
        //点p到矩形最近距离加上s到p距离
        return min(min(d1, d2), min(d3, d4)) + Length(s-p);
    }
     
    double solve()
    {
        double L, R, m, mm, mv, mmv;
        L = 0; R = PI;
        while (L + eps < R)
        {
            m = (L + R) / 2;
            mm = (m + R) / 2;
            mv = Calc(m);
            mmv = Calc(mm);
            if (mv <= mmv) R = mm; //三分法求最大值时改为mv>=mmv
            else L = m;
        }
        double ret = Calc(L);
        L = PI; R = 2*PI;
        while (L + eps < R)
        {
            m = (L + R) / 2;
            mm = (m + R) / 2;
            mv = Calc(m);
            mmv = Calc(mm);
            if (mv <= mmv) R = mm; 
            else L = m;
        }
        return min(ret, Calc(L));
    }
     
    int main()
    {
        while(scanf("%lf%lf", &s.x, &s.y))
        {
            if(s.x == 0 && s.y == 0) break;
            scanf("%lf%lf%lf", &o.c.x, &o.c.y, &o.r);
            scanf("%lf%lf%lf%lf", &a, &b, &c, &d);
            //确定矩形四个点坐标,左上点开始 逆时针
            double maxx, maxy, minx, miny;
            maxx = max(a, c); maxy = max(b, d);
            minx = min(a, c); miny = min(b, d);
            p1 = Point(minx, maxy);
            p2 = Point(minx, miny);
            p3 = Point(maxx, miny);
            p4 = Point(maxx, maxy);
            double ans = solve();
            printf("%.2f
    ", ans);
        }
        return 0;
    }
    
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  • 原文地址:https://www.cnblogs.com/starseven/p/12001953.html
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