using UnityEngine; using System.Collections; public class addSpeed : MonoBehaviour { public float scrollSpeed; float defaultScroll = 0.01f; float maxScrollSpeed = 0.7f; public float maxScrollSpeedDist = 100; public float distance = 0; // Use this for initialization void Start () { scrollSpeed = defaultScroll; } // Update is called once per frame void Update () { if(distance < maxScrollSpeedDist){ //根据距离计算增速 if(maxScrollSpeed > scrollSpeed) scrollSpeed = defaultScroll + (((maxScrollSpeedDist - (maxScrollSpeedDist - distance)) / maxScrollSpeedDist) * (maxScrollSpeed - defaultScroll)); //根据速度做移动 transform.position -= Vector3.right * scrollSpeed * Time.deltaTime * 200; //计算距离 distance += scrollSpeed * Time.deltaTime * 250; } } }