#pragma strict
function Start () {
var g = GameObject.FindObjectsOfType(Transform) as Transform[];//静态数组
var t : Array = new Array(g); //转动态数组
var delNumber:int = -1;
for(var i:int = 0; i < t.length;i++){
if((t[i] as Transform).tag == "Player") //(t[i] as Transform) 要做类型转换
delNumber = i;
}
if(delNumber != -1)
t.RemoveAt(delNumber);
var builtinArray : Transform[] = t.ToBuiltin(Transform);
for(var z:int = 0; z < ( builtinArray.length);z++){
builtinArray[z].name = "ff";
}
}
function Update () {
}