var showGUI = false;
var foregroundTexture:Texture;//血值
var foreground01Texture:Texture;//法力值
var EnmetryforegroundTexture:Texture;//敌人血值
var backgroundTexture:Texture ;
var rightSide = false;
function OnGUI ()
{
if(showGUI == true)
{
var health =GetComponent("BloomAndPower").bloom/100.0;
var power =GetComponent("BloomAndPower").power/100.0;
var rect :Rect = new Rect(10, Screen.height/10+15, Screen.width/4, backgroundTexture.height);
var rect01 :Rect = new Rect(10, Screen.height/10+35, Screen.width/4, backgroundTexture.height);
if (rightSide)
{
rect.x = Screen.width*0.6 - rect.x;
rect.width = -rect.width;
GUI.DrawTexture(rect, backgroundTexture);
rect.width *= health;
GUI.DrawTexture(rect, EnmetryforegroundTexture );
}
else
{
GUI.DrawTexture(rect, backgroundTexture);
rect.width *= health;
GUI.DrawTexture(rect, foregroundTexture);
GUI.DrawTexture(rect01, backgroundTexture);
rect01.width *= power;
GUI.DrawTexture(rect01, foreground01Texture);
//GUI.color = Color.yellow;
}
}
}