function OnNetworkInstantiate (msg : NetworkMessageInfo) {
// This is our own player
if (networkView.isMine)
{
Camera.main.SendMessage("SetTarget", transform);
GetComponent("NetworkInterpolatedTransform").enabled = false;
}
// This is just some remote controlled player
else
{
name += "Remote";
GetComponent(ThirdPersonController).enabled = false;
GetComponent(ThirdPersonSimpleAnimation).enabled = false;
GetComponent("NetworkInterpolatedTransform").enabled = true;
}
}