-- export by sssa2000
macroScript ExportGeo category:"HowTo2"
(
fn GetGeometry o =
(
Superclassof o == Geometryclass and classof o != TargetObject
)
fn DumpMaterial m file=
(
--只对Standard类型的材质处理
--获得diffuse and diffuse map
ismat=iskindof m material
if ismat then
(
name=m.name
format "Material Name-> %\n" name to: file
class_of_mat=classof m
--messagebox class_of_mat
if (class_of_mat )==Standardmaterial then
(
type=m.shaderByName
format "Material Type->%\n" type to: file
_ambient=m.ambient
format "Ambient Value->%\n" _ambient to:file
diffuse_value=m.diffuse
format "Diffuse Value->%\n" diffuse_value to:file
_specular=m.specular
format "Specular Value->%\n" _specular to:file
_specularLevel =m.specularLevel
format "SpecularLevel Value->%\n" _specularLevel to:file
_Glossiness=m.Glossiness
format "Glossiness Value->%\n" _Glossiness to:file
_selfIllumColor =m.selfIllumColor
format "SelfIllumColor Value->%\n" _selfIllumColor to:file
_selfIllumAmount =m.selfIllumAmount
format "SelfIllumAmount Value->%\n" _selfIllumAmount to:file
diffuse_map_path=m.diffusemap.filename
format "Diffuse Map Path->%\n" diffuse_map_path to:file
)
)
format "\n" to: file
)
--/////////////////////////////////////////////////////////////////////////////////////////
obj = pickobject filter:GetGeometry
if isValidNode obj then
(
nodename=obj.name
--First export the matrix
row1=obj.transform.row1
row2=obj.transform.row2
row3=obj.transform.row3
row4=obj.transform.row4
tmesh = snapshotAsMesh obj
out_name = GetSaveFileName()
if out_name != undefined then
(
out_file = createfile out_name
format "Node Name: %\n" nodename to: out_file
format "\n" to: out_file
--******************************************************
-- material info
node_material=obj.material
num_sub_material=getNumSubMtls obj.material
DumpMaterial obj.material out_file
for y=1 to num_sub_material do
(
sub_mat=getSubMtl obj.material y
DumpMaterial sub_mat= out_file
)
--******************************************************
format "Node TM Row1: %\n" row1 to: out_file
format "Node TM Row2: %\n" row2 to: out_file
format "Node TM Row3: %\n" row3 to: out_file
format "Node TM Row4: %\n" row4 to: out_file
--******************************************************
-- vertex info
num_verts = tmesh.numverts
num_faces = tmesh.numfaces
format "Number of Ver: %\n" num_verts to:out_file
for v = 1 to num_verts do
format "Ver%: %\n" v (getVert tmesh v) to:out_file
format "\n" to:out_file
--***********************************************
--face info
format "Number of Face: %\n" num_faces to:out_file
for f = 1 to num_faces do
(
face = getFace tmesh f
sgroup = getFaceSmoothGroup tmesh f
matid = getFaceMatId tmesh f
edge1 = getEdgeVis tmesh f 1
edge2 = getEdgeVis tmesh f 2
edge3 = getEdgeVis tmesh f 3
format "%,%,%,%,%,%\n" face sgroup matid edge1 edge2 edge3 to:out_file
)
--******************************************************
--uv info
channel=meshop.getnummaps tmesh --number of texture
format "\n" to: out_file
format "Channel Number:%\n" channel to:out_file
for i=1 to (channel-1) do
(
-- channel的计数从0开始
--channel 0 is vertex color so do not export it
IsSupport=meshop.getMapSupport tmesh i
if IsSupport==true then
(
format "Channel ID:%\n" i to:out_file
if classof obj.material.maps[i+1]==Bitmaptexture then
format "Map File Path->%\n" obj.material.maps[i+1].filename to: out_file
else
format "Map File Path->Null\n" to: out_file
num_uv_ver=meshop.getNumMapVerts tmesh i
num_uv_face=meshop.getNumMapFaces tmesh i
format "UVW Vertex Number:%\n" num_uv_ver to:out_file
for j=1 to num_uv_ver do
(
vert_uvw=meshop.getMapVert tmesh i j
--messagebox (vert_uvw as string)
format "% \n" vert_uvw to: out_file
)
format "UVW Face Number:%\n" num_uv_face to:out_file
for o=1 to num_uv_face do
(
uvw_face=meshop.getMapFace tmesh i o
format "% \n" uvw_face to: out_file
)
)
else
(
--format "Do Not Support Channel %\n" i to:out_file
)
)
close out_file
edit out_name
)
)
)