前段时间写过一篇博客介绍epoll边界触发模式的三种实现模式,并在http://www.cnblogs.com/sniperHW/archive/2012/04/09/2438850.html
中贴出了前面两种的实现代码,今天将介绍第三种模式,也就是每线程执行
一个epoll主循环的方式.
首先贴出接口的API:
#ifndef _KENDYNET_H #define _KENDYNET_H typedef struct list_node { struct list_node *next; }list_node; #define LIST_NODE list_node node; //定义系统支持的最大套接字和engine的数量 #define MAX_ENGINE 1 #define MAX_SOCKET 4096 /*IO请求和完成队列使用的结构*/ typedef struct { LIST_NODE; struct iovec *iovec; int iovec_count; }st_io; //初始化网络系统 int InitNetSystem(); typedef int HANDLE; struct block_queue; typedef void (*OnRead)(int,st_io*); typedef void (*OnWrite)(int,st_io*); HANDLE CreateEngine(); void CloseEngine(HANDLE); int EngineRun(HANDLE,int timeout); int Bind2Engine(HANDLE,HANDLE,OnRead,OnWrite); int WSASend(HANDLE,st_io*); int WSARecv(HANDLE,st_io*); #endif
KendyNet.c
#include "KendyNet.h" #include "epoll.h" #include "Engine.h" #include "Socket.h" #include "link_list.h" #include "HandleMgr.h" #include <assert.h> int InitNetSystem() { return InitHandleMgr(); } int EngineRun(HANDLE engine,int timeout) { engine_t e = GetEngineByHandle(engine); if(!e) return -1; return e->Loop(e,timeout); } HANDLE CreateEngine() { HANDLE engine = NewEngine(); if(engine >= 0) { engine_t e = GetEngineByHandle(engine); if(0 != e->Init(e)) { CloseEngine(engine); engine = -1; } else { memset(e->events,0,sizeof(e->events)); LIST_CLEAR(e->actived); } } return engine; } void CloseEngine(HANDLE handle) { ReleaseEngine(handle); } int Bind2Engine(HANDLE e,HANDLE s,OnRead _OnRead,OnWrite _OnWrite) { engine_t engine = GetEngineByHandle(e); socket_t sock = GetSocketByHandle(s); if(!engine || ! sock) return -1; sock->OnRead = _OnRead; sock->OnWrite = _OnWrite; if(engine->Register(engine,sock) == 0) { sock->engine = engine; return 0; } return -1; } int WSASend(HANDLE sock,st_io *io) { assert(io); socket_t s = GetSocketByHandle(sock); if(!s) return -1; LIST_PUSH_BACK(s->pending_send,io); if(s->engine && s->writeable && !s->isactived) { s->isactived = 1; LIST_PUSH_BACK(s->engine->actived,s); } return 0; } int WSARecv(HANDLE sock,st_io *io) { assert(io); socket_t s = GetSocketByHandle(sock); if(!s) return -1; LIST_PUSH_BACK(s->pending_recv,io); if(s->engine && s->readable && !s->isactived) { s->isactived = 1; LIST_PUSH_BACK(s->engine->actived,s); } return 0; }
如前两个模式一样,WASSend/WSARecv仍旧接受一个st_io参数,在此,WASSend/WSARecv完全不处理实际的IO请求,
仅仅将请求存放在队列中,IO请求将会在epoll的主循环中完成.
再看一下Bind2Engine函数,这次Bind2Engine多加了两个参数,分别是两个函数指针,当epoll主循环处理完一个IO请求后
将会执行回调,通知上层一个IO已经完成.
然后是epoll主循环:
int epoll_loop(engine_t n,int timeout) { assert(n); int nfds = TEMP_FAILURE_RETRY(epoll_wait(n->poller_fd,n->events,MAX_SOCKET,timeout)); if(nfds < 0) return -1; int i; for(i = 0 ; i < nfds ; ++i) { socket_t sock = (socket_t)n->events[i].data.ptr; if(sock) { //套接口可读 if(n->events[i].events & EPOLLIN) on_read_active(sock); //套接口可写 if(n->events[i].events & EPOLLOUT) on_write_active(sock); if(n->events[i].events & EPOLLERR) { //套接口异常 } } } while(!LIST_IS_EMPTY(n->actived)) { socket_t s = LIST_POP(socket_t,n->actived); s->isactived = 0; if(Process(s) && s->isactived == 0) { s->isactived = 1; LIST_PUSH_BACK(n->actived,s); } } return 0; }
每当套接口从未激发变为激发,会判断套接口是否有pending的IO请求,如果有且套接口当前不在激活队列(n->actived)中,
则将套接口放到激活队列中.也就是套接口处于激活队列中必须同时满足两个条件,1:套接口处于激发态,2:有pending的
IO请求.
然后主循环会遍历激活队列中的所有套接口,完成其IO请求,当套接口不再同时满足上述两个条件时,将其从激活队列中
移除.
然后是socket.c
#include <assert.h> #include <stdlib.h> #include <errno.h> #include "SocketWrapper.h" #include "KendyNet.h" #include "epoll.h" #include "Socket.h" socket_t create_socket() { socket_t s = malloc(sizeof(*s)); if(s) { s->pending_send = LIST_CREATE(); s->pending_recv = LIST_CREATE(); s->status = 0; s->engine = 0; s->isactived = 0; } return s; } void free_socket(socket_t *s) { assert(s);assert(*s); destroy_list(&(*s)->pending_send); destroy_list(&(*s)->pending_recv); free(*s); *s = 0; } void on_read_active(socket_t s) { s->readable = 1; if(!s->isactived && !LIST_IS_EMPTY(s->pending_recv)) { s->isactived = 1; LIST_PUSH_BACK(s->engine->actived,s); } } void on_write_active(socket_t s) { s->writeable = 1; if(!s->isactived && !LIST_IS_EMPTY(s->pending_send)) { s->isactived = 1; LIST_PUSH_BACK(s->engine->actived,s); } } int Process(socket_t s) { return _recv(s) > 0 && _send(s) > 0; } int _recv(socket_t s) { assert(s); int ret = 0; st_io* io_req = LIST_POP(st_io*,s->pending_recv); int bytes_transfer = 0; if(s->readable && io_req) { bytes_transfer = TEMP_FAILURE_RETRY(readv(s->fd,io_req->iovec,io_req->iovec_count)); if(bytes_transfer < 0) { switch(errno) { case EAGAIN: { s->readable = 0; //将请求重新放回到队列 LIST_PUSH_FRONT(s->pending_recv,io_req); ret = 0; } break; default://连接出错 { ret = -1; } break; } } else if(bytes_transfer == 0) ret = -1; else ret = bytes_transfer; } if(ret != 0) s->OnRead(bytes_transfer,io_req); return ret; } int _send(socket_t s) { assert(s); int ret = 0; st_io* io_req = LIST_POP(st_io*,s->pending_send); int bytes_transfer = 0; if(s->writeable && io_req) { bytes_transfer = TEMP_FAILURE_RETRY(writev(s->fd,io_req->iovec,io_req->iovec_count)); if(bytes_transfer < 0) { switch(errno) { case EAGAIN: { s->writeable = 0; //将请求重新放回到队列 LIST_PUSH_FRONT(s->pending_send,io_req); ret = 0; } break; default://连接出错 ret = -1; break; } } else if(bytes_transfer == 0) ret = -1; else ret = bytes_transfer; } if(ret != 0) s->OnWrite(bytes_transfer,io_req); return ret; }
最后是测试代码:
#include <stdio.h> #include <stdlib.h> #include "KendyNet.h" #include "thread.h" #include "SocketWrapper.h" typedef struct IoContext { st_io m_ioStruct; void *ud; }IoContext; typedef struct _Socket { char send_buf[128]; char recv_buf[128]; struct iovec recv_iovec; struct iovec send_iovec; IoContext m_IORecvComp; IoContext m_IOSendComp; HANDLE m_sock; }_Socket; HANDLE engine; HANDLE listerfd; const char *ip; long port; void OnReadFinish(int bytetransfer,st_io *io) { _Socket *sock = (_Socket*)(((IoContext*)io)->ud); if(bytetransfer <= 0) { //连接断开 if(CloseSocket(sock->m_sock) == 0) free(sock); } else { if(io->iovec->iov_len == bytetransfer) { //一个包读完整了 memcpy(sock->send_buf,sock->recv_buf,128); sock->m_IOSendComp.m_ioStruct.iovec->iov_len = 128; sock->m_IOSendComp.m_ioStruct.iovec->iov_base = sock->send_buf; WSASend(sock->m_sock,(st_io*)&(sock->m_IOSendComp)); } else { sock->m_IORecvComp.m_ioStruct.iovec->iov_len -= bytetransfer; sock->m_IORecvComp.m_ioStruct.iovec->iov_base += bytetransfer; WSARecv(sock->m_sock,(st_io*)&(sock->m_IORecvComp)); } } } void OnWriteFinish(int bytetransfer,st_io *io) { _Socket *sock = (_Socket*)(((IoContext*)io)->ud); if(bytetransfer <= 0) { //连接断开 if(CloseSocket(sock->m_sock) == 0) free(sock); } else { if(io->iovec->iov_len == bytetransfer) { //一个包写完整了 sock->m_IORecvComp.m_ioStruct.iovec->iov_len = 128; sock->m_IORecvComp.m_ioStruct.iovec->iov_base = sock->recv_buf; WSARecv(sock->m_sock,(st_io*)&(sock->m_IORecvComp)); } else { sock->m_IOSendComp.m_ioStruct.iovec->iov_len -= bytetransfer; sock->m_IOSendComp.m_ioStruct.iovec->iov_base += bytetransfer; WSASend(sock->m_sock,(st_io*)&(sock->m_IOSendComp)); } } } void *ListerRoutine(void *arg) { struct sockaddr_in servaddr; HANDLE listerfd; if((listerfd = Tcp_Listen(ip,port,&servaddr,5)) == 0) { while(1) { struct sockaddr sa; socklen_t salen; HANDLE sock = Accept(listerfd,&sa,&salen); if(sock >= 0) { setNonblock(sock); _Socket *_sock = malloc(sizeof(*_sock)); _sock->m_sock = sock; _sock->m_IORecvComp.ud = _sock->m_IOSendComp.ud = _sock; _sock->recv_iovec.iov_base = _sock->recv_buf; _sock->send_iovec.iov_base = _sock->send_buf; _sock->m_IORecvComp.m_ioStruct.iovec = &_sock->recv_iovec; _sock->m_IOSendComp.m_ioStruct.iovec = &_sock->send_iovec; _sock->m_IOSendComp.m_ioStruct.iovec_count = _sock->m_IORecvComp.m_ioStruct.iovec_count = 1; //先发请求,再bind是线程安全的 _sock->m_IORecvComp.m_ioStruct.iovec->iov_len = 128; WSARecv(sock,(st_io*)&(_sock->m_IORecvComp)); if(0 != Bind2Engine(engine,sock,OnReadFinish,OnWriteFinish)) { printf("bind出错\n"); CloseSocket(sock); free(_sock); } } else { printf("accept出错\n"); } } printf("listener 终止\n"); } return 0; } int main(int argc,char **argv) { ip = "192.168.6.205";//argv[]; port = atoi(argv[1]); signal(SIGPIPE,SIG_IGN); if(InitNetSystem() != 0) { printf("Init error\n"); return 0; } thread_t listener = create_thread(0); start_run(listener,ListerRoutine,listener); engine = CreateEngine(0); while(1) EngineRun(engine,500); return 0; }
此实现中没有使用任何的锁,所以不是线程安全的,如果需要使得IO与逻辑在不同的线程处理,则可以添加
一个宏开关,以选择是否使用锁保护关键数据.