• 用threejs实现三维全景图


    网络上看到了3D全景图,发现threejs里面有一个库竟然可以实现,一下我贴出代码:

    <!DOCTYPE html>
    <html>
    <head>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
        <title>three.js css3d - panorama</title>
        <style>
            body {
                background-color: #000000;
                margin: 0;
                cursor: move;
                overflow: hidden;
            }
     
            a {
                color: #ffffff;
            }
     
            #info {
                position: absolute;
                 100%;
                color: #ffffff;
                padding: 5px;
                font-family: Monospace;
                font-size: 13px;
                font-weight: bold;
                text-align: center;
                z-index: 1;
            }
        </style>
    </head>
    <body>
    <script src="../build/three.min.js"></script> <!-- 此处引入threejs基础类 -->
    <script src="js/renderers/CSS3DRenderer.js"></script> <!-- 此处引入CSS3Drenderer.js类 -->
    <!-- 以上两个文件,在下载threejs的时候就有的,引入就好 -->
    <script>
        var camera, scene, renderer;
        var geometry, material, mesh;
        var target = new THREE.Vector3();
     
        var lon = 90, lat = 0;
        var phi = 0, theta = 0;
     
        var touchX, touchY;
     
        init();
        animate();
     
        function init() {
     
            camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
     
            scene = new THREE.Scene();
    /** 次数是重点说明的
     * 这个sides对应的是六张图位于立体坐标轴内的位置,里面的position又包含x,y,三个轴
     * 然后ratation是三个轴上的变换
     */ 
            var sides = [
                {
                    position: [ 512, 0, 0 ], // 1
                    rotation: [ 0, -Math.PI / 2, 0 ]
                },
                {
                    position: [ -512, 0, 0 ], // 2
                    rotation: [ 0, Math.PI / 2, 0 ]
                },
                {
                    position: [ 0,  512, 0 ], // 3
                    rotation: [ Math.PI / 2, 0, Math.PI ]
                },
                {
                    position: [ 0, -512, 0 ], // 4
                    rotation: [ - Math.PI / 2, 0, Math.PI ]
                },
                {
                    position: [ 0, 0,  512 ], // 5
                    rotation: [ 0, Math.PI, 0 ]
                },
                {
                    position: [ 0, 0, -512 ], // 6
                    rotation: [ 0, 0, 0 ]
                }
            ];
     
            var canvas = document.createElement('canvas');
            var image = document.createElement('img');
            image.src = 'picture/360photos.jpg'; // 画图,这里引入的这张图片,是一张图上集合了6张图片
            image.height = 6144;
            image.width = 1024;
            canvas.width = 1024;
            canvas.height = 1024;
            // 这里有判断image.onload,这里是判断创建的image节点是否把引入的图片加载进来
                image.onload = function() {
                    for ( var i = 0; i < sides.length; i ++ ) { // 由于是六张图放在一张图片上,然后这里分割六张图片
                        var cxt = canvas.getContext("2d");
                        cxt.drawImage(image, 0, -1024*i);
                        var side = sides[ i ];
     
                        var element = document.createElement( 'img' );
                        element.width = 1026; // 2 pixels extra to close the gap.
                        document.getElementsByTagName('body')[0].appendChild(canvas);
                        var _img_url = canvas.toDataURL("image/png"); // 获取图片位置
                        element.src = _img_url;
                        var object = new THREE.CSS3DObject( element ); // 这里根据sides把图片放在坐标轴上进行渲染
                        object.position.fromArray( side.position );
                        object.rotation.fromArray( side.rotation );
                        scene.add( object );
                    }
            }
     
     
            renderer = new THREE.CSS3DRenderer();
            renderer.setSize( window.innerWidth, window.innerHeight );
            document.body.appendChild( renderer.domElement );
     
            //
     
            document.addEventListener( 'mousedown', onDocumentMouseDown, false );
            document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
     
            document.addEventListener( 'touchstart', onDocumentTouchStart, false );
            document.addEventListener( 'touchmove', onDocumentTouchMove, false );
     
            window.addEventListener( 'resize', onWindowResize, false );
     
        }
     
        function onWindowResize() {
     
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
     
            renderer.setSize( window.innerWidth, window.innerHeight );
     
        }
     
        function onDocumentMouseDown( event ) {
     
            event.preventDefault();
     
            document.addEventListener( 'mousemove', onDocumentMouseMove, false );
            document.addEventListener( 'mouseup', onDocumentMouseUp, false );
     
        }
     
        function onDocumentMouseMove( event ) {
     
            var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
            var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
     
            lon -= movementX * 0.1;
            lat += movementY * 0.1;
     
        }
     
        function onDocumentMouseUp( event ) {
     
            document.removeEventListener( 'mousemove', onDocumentMouseMove );
            document.removeEventListener( 'mouseup', onDocumentMouseUp );
     
        }
     
        function onDocumentMouseWheel( event ) {
     
            camera.fov -= event.wheelDeltaY * 0.05;
            camera.updateProjectionMatrix();
     
        }
     
        function onDocumentTouchStart( event ) {
     
            event.preventDefault();
     
            var touch = event.touches[ 0 ];
     
            touchX = touch.screenX;
            touchY = touch.screenY;
     
        }
     
        function onDocumentTouchMove( event ) {
     
            event.preventDefault();
     
            var touch = event.touches[ 0 ];
     
            lon -= ( touch.screenX - touchX ) * 0.1;
            lat += ( touch.screenY - touchY ) * 0.1;
     
            touchX = touch.screenX;
            touchY = touch.screenY;
     
        }
     
        function animate() {
     
            requestAnimationFrame( animate );
     
            lon +=  0.1;
            lat = Math.max( - 85, Math.min( 85, lat ) );
            phi = THREE.Math.degToRad( 90 - lat );
            theta = THREE.Math.degToRad( lon );
     
            target.x = Math.sin( phi ) * Math.cos( theta );
            target.y = Math.cos( phi );
            target.z = Math.sin( phi ) * Math.sin( theta );
     
            camera.lookAt( target );
     
            renderer.render( scene, camera );
     
        }
     
    </script>
    </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/smedas/p/12433763.html
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