• 简单实现TCP下的大文件高效传输


    在TCP下进行大文件传输不象小文件那样直接打包个BUFFER发送出去,因为文件比较大所以不可能把文件读到一个BUFFER发送出去.主要有些文件的大小可能是1G,2G或更大,分配这么大的BUFFER对内存来说显然是不现实的事情;针对服务端的设计来说就更需要严紧些,BUFFER大小的限制也是变得很重要.下面介绍使用Beetle简单地实现大文件在TCP的传应用.

    协议制定

    既然需要把文件分块来处理,那在TCP传输的过程需要制定一些协议来规范数据有效性,数据协议主要有三个:告诉服务器需要上传文件,文件块上传和返回每个环节处理的结果.

    1)上传文件指令

    public class Upload:ObjectMessage
        {
            public string FileMD5
            {
                get;
                set;
            }
    
            public string FileName
            {
                get;
                set;
            }
    
            public long FileSize
            {
                get;
                set;
            }
    
            public override void FromProtocolData(HttpData httpbase)
            {
                FileName = httpbase[CONSTVALUE.HEADER_NAME];
                FileMD5 = httpbase[CONSTVALUE.HEADER_MD5];
                FileSize = long.Parse(httpbase[CONSTVALUE.HEADER_FILESIZE]);
            }
    
            protected override void OnDisposed()
            {
               
            }
    
            protected override void OnToProtocolData(HttpData httpbase)
            {
                httpbase.Command = CONSTVALUE.COMMAND_UPLOAD;
                httpbase[CONSTVALUE.HEADER_MD5] = FileMD5;
                httpbase[CONSTVALUE.HEADER_NAME] = FileName;
                httpbase[CONSTVALUE.HEADER_FILESIZE] = FileSize.ToString();
            }
        }
    View Code

    2)上传文件块指令

    public class UploadData:ObjectMessage
        {
    
            public string FileMD5
            {
                get;
                set;
            }
    
            public Beetle.ByteArraySegment Data
            {
                get;
                set;
            }
            
            public override void FromProtocolData(HttpData httpbase)
            {
                FileMD5 = httpbase[CONSTVALUE.HEADER_MD5];
                Data = httpbase.Content;
            }
    
            protected override void OnDisposed()
            {
                if (Data != null)
                {
                    FileTransferPackage.BufferPool.Push(Data);
                    Data = null;
                }
            }
    
            protected override void OnToProtocolData(HttpData httpbase)
            {
                httpbase.Command = CONSTVALUE.COMMAND_UPLOAD_DATA;
                httpbase[CONSTVALUE.HEADER_MD5] = FileMD5;
                httpbase.Content = Data;
            }
        }
    View Code

    3)返回值指令

    public class Result :ObjectMessage
        {
            public string FileMD5
            {
                get;
                set;
            }
    
            public bool Error
            {
                get;
                set;
            }
    
            public string ErrorDetail
            {
                get;
                set;
            }
    
            public override void FromProtocolData(HttpData httpbase)
            {
                ErrorDetail = httpbase[CONSTVALUE.HEADER_STATUS_DETAIL];
                Error = httpbase[CONSTVALUE.HEADER_STATUS] == CONSTVALUE.VALUE_SUCCESS;
                FileMD5 = httpbase[CONSTVALUE.HEADER_MD5];
            }
    
            protected override void OnDisposed()
            {
    
            }
    
            protected override void OnToProtocolData(HttpData httpbase)
            {
                httpbase.Command = CONSTVALUE.COMMAND_RESULT;
                if (Error)
                {
                    httpbase[CONSTVALUE.HEADER_STATUS] = CONSTVALUE.VALUE_SUCCESS;
                }
                else
                {
                    httpbase[CONSTVALUE.HEADER_STATUS] = CONSTVALUE.VALUE_ERROR;
                }
                httpbase[CONSTVALUE.HEADER_STATUS_DETAIL] = ErrorDetail;
                httpbase[CONSTVALUE.HEADER_MD5] = FileMD5;
            }
        }
    View Code

    ObjectMessage是Beetle一个简化HTTP协议的扩展对象,它提供自定义Header和Body等功能.

    文件读写器

    既然需要处理文件块,那提供一些简单的文件块读取和写入方法是比较重要的.它不仅从设计解决功能的偶合度,还可以方便今后的利用.

    1)UploadReader 

    public class UploadReader : IDisposable
        {
            public UploadReader(string file)
            {
    
                mStream = System.IO.File.OpenRead(file);
                StringBuilder sb = new StringBuilder();
                MD5 md5Hasher = MD5.Create();
                foreach (Byte b in md5Hasher.ComputeHash(mStream))
                    sb.Append(b.ToString("x2").ToLower());
                FileMD5 = sb.ToString();
                mStream.Position = 0;
                FileSize = mStream.Length;
                FileName = System.IO.Path.GetFileName(file);
                    
            }
    
            private System.IO.FileStream mStream = null;
    
            public string FileName
            {
                get;
                set;
            }
    
            public long LastReadLength
            {
                get;
                set;
            }
    
            public long ReadLength
            {
                get;
                set;
            }
    
            public long FileSize
            {
                get;
                set;
            }
    
            public string FileMD5
            {
                get;
                set;
            }
    
            public bool Completed
            {
                get
                {
                    return mStream != null && ReadLength == mStream.Length;
                }
            }
    
            public void Close()
            {
                if (mStream != null)
                {
                    mStream.Close();
                    mStream.Dispose();
                }
            }
    
            public void Reset()
            {
                mStream.Position = 0;
                LastReadLength = 0;
                ReadLength = 0;
            }
    
            public void Read(ByteArraySegment segment)
            {
                int loads = mStream.Read(segment.Array, 0, FileTransferPackage.BUFFER_SIZE);
                segment.SetInfo(0, loads);
                ReadLength += loads;
            }
    
            public void Dispose()
            {
                mStream.Dispose();
            }
    
            public override string ToString()
            {
                string value= string.Format("{0}(MD5:{4})
    
    [{1}/{2}({3}/秒)]",FileName,ReadLength,FileSize,ReadLength-LastReadLength,FileMD5);
                if (!Completed)
                {
                    LastReadLength = ReadLength;
                }
                return value;
            }
        }
    View Code

    UploadReader的功能主要是把文件流读取到指定大小的Buffer中,并提供方法获取当前的读取情况

    2)UploadWriter

    public class UploadWriter
        {
            public UploadWriter(string rootPath, string filename,string fileMD5,long size)
            {
                mFullName = rootPath + filename;
                FileName = filename;
                FileMD5 = fileMD5;
                Size = size;
            }
    
            private string mFullName;
    
            private System.IO.FileStream mStream;
    
            public System.IO.FileStream Stream
            {
                get
                {
                    if (mStream == null)
                    {
                        mStream = System.IO.File.Create(mFullName+".up");
                    }
                    return mStream;
                }
            }
    
            public long WriteLength
            {
                get;
                set;
            }
    
            public long LastWriteLength
            {
                get;
                set;
            }
    
            public long Size
            {
                get;
                set;
            }
    
            public string FileName
            {
                get;
                set;
            }
    
            public string FileMD5
            {
                get;
                set;
            }
    
            public bool Write(ByteArraySegment segment)
            {
                Stream.Write(segment.Array, 0, segment.Count);
                WriteLength += segment.Count;
                Stream.Flush();
                if (WriteLength == Size)
                {
                    Stream.Close();
                    if (System.IO.File.Exists(mFullName))
                        System.IO.File.Delete(mFullName);
                    System.IO.File.Move(mFullName + ".up", mFullName);
                    return true;
                }
                return false;
            }
        }
    View Code

    UploadWriter的功能主要是把文件写入到临时文件中,写入完成后再更改相应的名称,为了方便查询同样也提供了一些写入情况信息.

    服务端代码

     如果有了解过Beetle的服务端制定的话,那服务端的实现是非常简单的,只需要写一个对象承继ServerBase并实现数据接收方法处理即可以,接收的数据会会自动转换成之前定义的消息对象,而服务端内部处理的细节是完全不用关心.

    protected override void OnMessageReceive(Beetle.PacketRecieveMessagerArgs e)
            {
                base.OnMessageReceive(e);
                if (e.Message is Protocol.Upload)
                {
                    OnUpload(e.Channel, e.Message as Protocol.Upload);
                }
                else if (e.Message is Protocol.UploadData)
                {
                    OnUploadData(e.Channel, e.Message as Protocol.UploadData);
                }
            }
    
            private Protocol.Result GetErrorResult(string detail)
            {
                Protocol.Result result = new Protocol.Result();
                result.Error = true;
                result.ErrorDetail = detail;
                return result;
            }
    
            private void OnUpload(Beetle.TcpChannel channel, Protocol.Upload e)
            {
                Protocol.Result result;
                if (mTask[e.FileMD5] != null)
                { 
                    result = GetErrorResult( "该文件正在上传任务中!");
                    channel.Send(result);
                    return;
                }
                UploadWriter writer = new UploadWriter(mRootPath, e.FileName, e.FileMD5, e.FileSize);
                lock (mTask)
                {
                    mTask[e.FileMD5] = writer;
                }
                result = new Protocol.Result();
                channel.Send(result);
            }
    
            private void OnUploadData(Beetle.TcpChannel channel, Protocol.UploadData e)
            {
                using (e)
                {
                    Protocol.Result result;
                    UploadWriter writer = (UploadWriter)mTask[e.FileMD5];
                    if (writer == null)
                    {
                        result = GetErrorResult("上传任务不存在!");
                        channel.Send(result);
                        return;
                    }
                    if (writer.Write(e.Data))
                    {
                        lock (mTask)
                        {
                            mTask.Remove(e.FileMD5);
                        }
                    }
                    result = new Protocol.Result();
                    result.FileMD5 = writer.FileMD5;
                    channel.Send(result);
                }
            }

    当接收到客户求上传请求后会建立对应MD5的文件写入器,后面文件块的上传写入相关对象即可.

    客户端代码

     Beetle对于Client的支持也是非常简单方便,只需要定义一个TcpChannel直接发送定义的对象消息并获取服务器端返回的消息即可.

     1 private void OnUpload(object state)
     2         {
     3             Lib.UploadReader reader = (Lib.UploadReader)state;
     4             try
     5             {
     6                 IsUpload = true;
     7                 Lib.Protocol.Upload upload = new Lib.Protocol.Upload();
     8                 upload.FileMD5 = reader.FileMD5;
     9                 upload.FileName = reader.FileName;
    10                 upload.FileSize = reader.FileSize;
    11                 Lib.Protocol.Result result = mClient.Send<Lib.Protocol.Result>(upload);
    12                 if (result.Error)
    13                 {
    14                     mLastError = result.ErrorDetail;
    15                     return;
    16                 }
    17                 while (!reader.Completed)
    18                 {
    19                     mLastError = "文件上传中...";
    20                     Lib.Protocol.UploadData data = new Lib.Protocol.UploadData();
    21                     data.Data = Lib.FileTransferPackage.BufferPool.Pop();
    22                     data.FileMD5 = reader.FileMD5;
    23                     reader.Read(data.Data);
    24                     result = mClient.Send<Lib.Protocol.Result>(data);
    25                     if (result.Error)
    26                     {
    27                         mLastError = result.ErrorDetail;
    28                         return;
    29                     }
    30                 }
    31                 mLastError = "文件上传完成!";
    32                 
    33             }
    34             catch (Exception e_)
    35             {
    36                 mLastError = e_.Message;
    37             }
    38             mReader.Reset();
    39             IsUpload = false;
    40                
    41         }
    View Code

    整个过程只需要一个方法却可完成,首先把需要上传的文件信息发送到服务器,当服务器确认后不停地把文件块信息输送到服务端即可.

    使用测试

    下载代码

    FileTransfer.Lib.rar (644.64 kb)

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  • 原文地址:https://www.cnblogs.com/smark/p/3143597.html
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