牌型大小:
五小牛 > 五花牛 > 炸弹 > 银牛 > 牛牛 > 有牛(牛987654321) > 没牛,K > Q > J …..2 > A, 黑桃♠️ > 红桃♥️ > 梅花♣️ > 方块♦️,同样的牌型比大小,同样的手牌比花色.
/**
* Created by skyxu on 2019/3/20.
* 在cocoscreator里导入为插件使用
* 插件不支持es6,注意需要按照es5规则写
*/
"use strict";
/**
* 定义手牌类型(按照大小从小到大排序)
* @type {{TYPE_NONE: number, TYPE_NIU_1: number, TYPE_NIU_2: number,
* TYPE_NIU_3: number, TYPE_NIU_4: number, TYPE_NIU_5: number,
* TYPE_NIU_6: number, TYPE_NIU_7: number, TYPE_NIU_8: number,
* TYPE_NIU_9: number, TYPE_NIUNIU: number, TYPE_SILVER: number,
* TYPE_BOOM: number, TYPE_FLOWER: number, TYPE_FIVES: number}}
*/
var HandsType = {
TYPE_NONE: 0, // 没牛, 任意三张牌的和都不是10的倍数
TYPE_NIU_1: 1, // 牛1
TYPE_NIU_2: 2,
TYPE_NIU_3: 3,
TYPE_NIU_4: 4,
TYPE_NIU_5: 5,
TYPE_NIU_6: 6,
TYPE_NIU_7: 7,
TYPE_NIU_8: 8,
TYPE_NIU_9: 9,
TYPE_NIUNIU: 10, // 牛牛, 任意3张和为10的倍数,剩余2张和也为10的倍数
TYPE_SILVER: 11, // 银牛, 五张全是10、J、Q、K
TYPE_BOOM: 12, // 炸弹, 四张点数相同
TYPE_FLOWER: 13, // 5花牛, 五张全是J、Q、K
TYPE_FIVES: 14 // 5小牛(5张加起来小于等于10)
};
/**
*
* @param p{Number} 1-13 (A-K)
* @param s{Number} 1-4 (1方块diamond、2梅花club、3红桃heart、4黑桃spade)
* @constructor
*/
function CardObj(p, s) {
this.point = p; // 牌面点数
this.suit = s; // 牌面花色
}
/**
* 手牌类型返回对象
* @param type{Number} 手牌类型
* @param mCard{CardObj} 手里的最大牌
* @param ncards{Array} 组成牛的三张牌, 手牌分成两组方便展示
* @param pcards{Array} 决定点数的两张牌
* @constructor
*/
function TypeReturn(type, mCard, ncards, pcards) {
this.handsType = type; // 手牌类型
this.maxCard = mCard; // 最大牌
this.nCards = ncards; // 组成牛的牌
this.pCards = pcards; // 决定点数的牌
}
/**
* 创建一副牌,牌面A-K
* 默认已经洗牌
* @return {Array}
*/
function create1pairPoker(isShuffle) {
var cards = [];
for (var i = 1; i <= 13; i++) {
for (var j = 1; j <= 4; j++) {
cards.push(new CardObj(i, j));
}
}
if (isShuffle) {
cards = shuffle(cards);
}
return cards;
}
/**
* 洗牌
* @param arr{Array}
* @return {*}
*/
function shuffle(arr) {
var i, j, temp;
for (i = arr.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
return arr;
}
/***
* 从大到小排序手牌
* @param cardsArr{Array} 手牌数组
*/
function sortBig2Samll(cardsArr) {
cardsArr.sort(function (c1, c2) {
return c2.point - c1.point;
});
return cardsArr;
}
/**
* 判定手牌类型
* @param cardsArr{Array} 要判定的手牌信息数组
* @return {TypeReturn}
*/
function getHandsType(cardsArr) {
var len = cardsArr.length;
if (!cardsArr || len < 1 || len > 5) return new TypeReturn(HandsType.TYPE_NONE, cardsArr[0], cardsArr, []);
sortBig2Samll(cardsArr);
var totalPoint = 0;
var realTotalPoint = 0;
var bigJ = true;
var big10 = true;
cardsArr.forEach((card)=>{
totalPoint += card.point <= 10 ? card.point : 10;
realTotalPoint += card.point;
if (card.point < 11){
bigJ = false;
}
if (card.point < 10){
big10 = false;
}
});
// 判断牌型,判断顺序不能变,依次从大到小判断5小牛、5花牛、炸弹、银牛、牛牛、有牛、没牛
if (totalPoint <= 10) {
console.log("五小牛");
return new TypeReturn(HandsType.TYPE_FIVES, cardsArr[0], cardsArr, []);
}
if (bigJ) {
console.log("五花牛");
return new TypeReturn(HandsType.TYPE_FLOWER, cardsArr[0], cardsArr, []);
}
// 牌型是4炸的话最大牌取炸弹牌,比如5555J取5,方便比较大小
if (realTotalPoint - cardsArr[len - 1].point === cardsArr[0].point * 4) {
console.log("炸弹");
return new TypeReturn(HandsType.TYPE_BOOM, cardsArr[0], cardsArr, []);
} else if (realTotalPoint - cardsArr[0].point === cardsArr[len - 1].point * 4) {
console.log("炸弹");
return new TypeReturn(HandsType.TYPE_BOOM, cardsArr[len - 1], cardsArr, []);
}
if (big10) {
console.log("银牛");
return new TypeReturn(HandsType.TYPE_SILVER, cardsArr[0], cardsArr, []);
}
var lave = totalPoint % 10;
for (var i = 0; i < len - 1; i++) {
var ret = 0;
for (var j = i + 1; j < len; j++) {
ret = (cardsArr[i].point <= 10 ? cardsArr[i].point : 10) + (cardsArr[j].point <= 10 ? cardsArr[j].point : 10);
if (ret % 10 === lave) {
var cardPre = [];
var cardSuf = [];
for (var k = 0; k < len; k++) {
if (k != i && k != j) {
cardPre.push(cardsArr[k]);
} else {
cardSuf.push(cardsArr[k]);
}
}
if (lave === 0) {
console.log("牛牛");
return new TypeReturn(HandsType.TYPE_NIUNIU, cardsArr[0], cardsArr, []);
}
console.log("牛", lave);
return new TypeReturn(HandsType["TYPE_NIU_" + lave], cardsArr[0], cardPre, cardSuf);
}
}
}
console.log("没牛.");
return new TypeReturn(HandsType.TYPE_NONE, cardsArr[0], cardsArr, []);
}
/**
* 比较两组手牌大小
* @param cards1{Array}
* @param cards2{Array}
* @return {Boolean} true 表示 cards1 大于 cards2
*/
function compareCards(cards1, cards2) {
var typeReturn1 = getHandsType(cards1);
var typeReturn2 = getHandsType(cards2);
return compareHandsReturn(typeReturn1, typeReturn2);
}
/**
* 比较两个手牌类型大小
* @param typeReturn1{TypeReturn}
* @param typeReturn2{TypeReturn}
*/
function compareHandsReturn(typeReturn1, typeReturn2) {
if (typeReturn1.handsType !== typeReturn2.handsType) {
return typeReturn1.handsType > typeReturn2.handsType;
} else {
if (typeReturn1.maxCard.point !== typeReturn2.maxCard.point) {
return typeReturn1.maxCard.point > typeReturn2.maxCard.point;
} else {
return typeReturn1.maxCard.suit > typeReturn2.maxCard.suit;
}
}
}