• A*寻路在cocoscreator中的使用


    1. 简介

    ​ a星寻路作为启发式搜索,在游戏开发中经常使用,性能比dps要好,也比较简单好实现,通用原理网上很多这里就不多做详解了,还不熟悉的可以参考:简书链接;

    2. 实现

    伪码如下

    把当前点加入openList
    while(openList不为空){
        取出f值最小的点作为当前点curGrid
        if(curGrid == endGrid) 查找结束,生成路径
        查找curGrid周围的点,如果不在openList则加入openList并重新排序, 这里要注意如果8方向查找要注意相邻的是不是障碍物
        把curGrid从openList移除并加入closeList
        if (openList为空) 则查找失败,没有路径
    }
    

    代码实现

    let Grid = cc.Class({
        ctor(){
            this.x = 0;
            this.y = 0;
            this.f = 0;
            this.g = 0;
            this.h = 0;
            this.parent = null;
            this.type = 0; // -1障碍物, 0正常, 1目标点, 2起点
        }
        
    });
    
    let AStar = cc.Class({
        extends: cc.Component,
    
        properties:{
            map: cc.Graphics,
        },
    
        onLoad(){
            this._gridW = 50;   // 单元格子宽度
            this._gridH = 50;   // 单元格子高度
            this.mapH = 13;     // 纵向格子数量
            this.mapW = 24;     // 横向格子数量
    
            this.is8dir = true; // 是否8方向寻路
    
            this.node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
            this.node.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this);
    
            this.initMap();
        },
    
        onTouchMove(event){
            let pos = event.getLocation();
            let x = Math.floor(pos.x / (this._gridW + 2));
            let y = Math.floor(pos.y / (this._gridH + 2));
            if (this.gridsList[x][y].type == 0){
                this.gridsList[x][y].type = -1;
                this.draw(x, y, cc.Color.RED);
            }
            cc.log(x + "," + y);
        },
    
        onTouchEnd(){
            // 开始寻路
            this.findPath(cc.v2(3, 8), cc.v2(19, 5));
        },
    
        initMap(){
            this.openList = [];
            this.closeList = [];
            this.path = [];
            // 初始化格子二维数组
            this.gridsList = new Array(this.mapW + 1);
            for (let col=0;col<this.gridsList.length; col++){
                this.gridsList[col] = new Array(this.mapH + 1);
            }
    
            this.map.clear();
            for (let col=0; col<= this.mapW; col++){
                for (let row=0; row<=this.mapH; row++){
                    this.draw(col, row);
                    this.addGrid(col, row, 0);
                }
            }
    
            // 设置起点和终点
            let startX = 3;
            let startY = 8;
            let endX = 19;
            let endY = 5;
            this.gridsList[startX][startY].type = 1;
            this.draw(startX, startY, cc.Color.YELLOW);
    
            this.gridsList[endX][endY].type = 2;
            this.draw(endX, endY, cc.Color.BLUE);
        },
    
        addGrid(x, y, type){
            let grid = new Grid();
            grid.x = x;
            grid.y = y;
            grid.type = type;
            this.gridsList[x][y] = grid;
        },
    
        _sortFunc(x, y){
            return x.f - y.f;
        },
    
        generatePath(grid){
            this.path.push(grid);
            while (grid.parent){
                grid = grid.parent;
                this.path.push(grid);
            }
            cc.log("path.length: " + this.path.length);
            for (let i=0; i<this.path.length; i++){
                // 起点终点不覆盖,方便看效果
                if (i!=0 && i!= this.path.length-1){
                    let grid = this.path[i];
                    this.draw(grid.x, grid.y, cc.Color.GREEN);
                }
            }
        },
    
        findPath(startPos, endPos){
            let startGrid = this.gridsList[startPos.x][startPos.y];
            let endGrid = this.gridsList[endPos.x][endPos.y];
    
            this.openList.push(startGrid);
            let curGrid = this.openList[0];
            while (this.openList.length > 0 && curGrid.type != 2){
                // 每次都取出f值最小的节点进行查找
                curGrid = this.openList[0];
                if (curGrid.type == 2){
                    cc.log("find path success.");
                    this.generatePath(curGrid);
                    return;
                }
    
                for(let i=-1; i<=1; i++){
                    for(let j=-1; j<=1; j++){
                        if (i !=0 || j != 0){
                            let col = curGrid.x + i;
                            let row = curGrid.y + j;
                            if (col >= 0 && row >= 0 && col <= this.mapW && row <= this.mapH
                                && this.gridsList[col][row].type != -1
                                && this.closeList.indexOf(this.gridsList[col][row]) < 0){
                                    if (this.is8dir){
                                        // 8方向 斜向走动时要考虑相邻的是不是障碍物
                                        if (this.gridsList[col-i][row].type == -1 || this.gridsList[col][row-j].type == -1){
                                            continue;
                                        }
                                    } else {
                                        // 四方形行走
                                        if (Math.abs(i) == Math.abs(j)){
                                            continue;
                                        }
                                    }
    
                                    // 计算g值
                                    let g = curGrid.g + parseInt(Math.sqrt(Math.pow(i*10,2) + Math.pow(j*10,2)));
                                    if (this.gridsList[col][row].g == 0 || this.gridsList[col][row].g > g){
                                        this.gridsList[col][row].g = g;
                                        // 更新父节点
                                        this.gridsList[col][row].parent = curGrid;
                                    }
                                    // 计算h值 manhattan估算法
                                    this.gridsList[col][row].h = Math.abs(endPos.x - col) + Math.abs(endPos.y - row);
                                    // 更新f值
                                    this.gridsList[col][row].f = this.gridsList[col][row].g + this.gridsList[col][row].h;
                                    // 如果不在开放列表里则添加到开放列表里
                                    if (this.openList.indexOf(this.gridsList[col][row]) < 0){
                                        this.openList.push(this.gridsList[col][row]);
                                    }
                                    // 重新按照f值排序(升序排列)
                                    this.openList.sort(this._sortFunc);
                            }
                        }
                    }
                }
                // 遍历完四周节点后把当前节点加入关闭列表
                this.closeList.push(curGrid);
                // 从开发列表把当前节点移除
                this.openList.splice(this.openList.indexOf(curGrid), 1);
                if (this.openList.length <= 0){
                    cc.log("find path failed.");
                }
            }
        },
    
        draw(col, row, color){
            color = color != undefined ? color : cc.Color.GRAY;
            this.map.fillColor = color;
            let posX = 2 + col * (this._gridW + 2);
            let posY = 2 + row * (this._gridH + 2);
            this.map.fillRect(posX,posY,this._gridW,this._gridH);
        }
        
    });
    

    3. 效果图及链接

    astar.gif

    github源码

    在线查看效果

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  • 原文地址:https://www.cnblogs.com/skyxu123/p/10471248.html
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