//OgreTerrainQuadTreeNode.h
SceneNode* getLocalSceneNode()
{
return mLocalNode;
}
//OgreTerrain.h
uint16 getTreeDepth()
{
return mTreeDepth;
}
//OgreTerrainQuadTreeNode.h
SceneNode* getLocalSceneNode()
{
return mLocalNode;
}
//OgreTerrain.h
uint16 getTreeDepth()
{
return mTreeDepth;
}