• Fragment事务管理源码分析


    转载请标明出处:http://blog.csdn.net/shensky711/article/details/53132952
    本文出自: 【HansChen的博客】

    概述

    在Fragment使用中,有时候需要对Fragment进行addremoveshowhidereplace等操作来进行Fragment的显示隐藏等管理,这些管理是通过FragmentTransaction进行事务管理的。事务管理是对于一系列操作进行管理,一个事务包含一个或多个操作命令,是逻辑管理的工作单元。一个事务开始于第一次执行操作语句,结束于Commit。通俗地将,就是把多个操作缓存起来,等调用commit的时候,统一批处理。下面会对Fragmeng的事务管理做一个代码分析

    分析入口

        /**
         * 显示Fragment,如果Fragment已添加过,则直接show,否则构造一个Fragment
         *
         * @param containerViewId 容器控件id
         * @param clz             Fragment类
         */
        protected void showFragment(@IdRes int containerViewId, Class<? extends Fragment> clz) {
            FragmentManager fm = getFragmentManager();
            FragmentTransaction ft = fm.beginTransaction();//开始事务管理
            Fragment f;
            if ((f = fm.findFragmentByTag(clz.getName())) == null) {
                try {
                    f = clz.newInstance();
                    ft.add(containerViewId, f, clz.getName());//添加操作
                } catch (Exception e) {
                    e.printStackTrace();
                }
            } else {
                ft.show(f);//添加操作
            }
            ft.commit();//提交事务
        }
    

    上面是一个简单的显示Fragment的栗子,简单判断一下Fragment是否已添加过,添加过就直接show,否则构造一个Fragment,最后提交事务。

    代码分析

    FragmentManager


    上图是获取FragmentManager的大体过程

    要管理Fragment事务,首先是需要拿到FragmentManager,在Activity中可以通过getFragmentManager()方法获取(使用兼容包的话,通过FragmentActivity#getSupportFragmentManager()),在这里我们就不对兼容包进行分析了

        final FragmentController mFragments = FragmentController.createController(new HostCallbacks());
    
        /**
         * Return the FragmentManager for interacting with fragments associated
         * with this activity.
         */
        public FragmentManager getFragmentManager() {
            return mFragments.getFragmentManager();
        }
    

    FragmentManager是一个抽象类,它是通过mFragments.getFragmentManager()来获取的,mFragments是FragmentController对象,它通过FragmentController.createController(new HostCallbacks())生成,这是一个静态工厂方法:

        public static final FragmentController createController(FragmentHostCallback<?> callbacks) {
            return new FragmentController(callbacks);
        }
    

    在这里面直接new了一个FragmentController对象,注意FragmentController的构造方法需要传入一个FragmentHostCallback

    FragmentController构造方法

        private final FragmentHostCallback<?> mHost;
        private FragmentController(FragmentHostCallback<?> callbacks) {
            mHost = callbacks;
        }
    

    构造方法很简单,传入了一个FragmentHostCallback实例

    FragmentController#getFragmentManager

        public FragmentManager getFragmentManager() {
            return mHost.getFragmentManagerImpl();
        }
    

    这里又调用了mHost的getFragmentManagerImpl方法,希望童鞋们没有被绕晕,mHost是一个FragmentHostCallback实例,那我们回过头来看看它传进来的地方

    FragmentHostCallback

    这个FragmentHostCallback是一个抽象类,我们可以看到,在Activity中是传入了Activity#HostCallbacks内部类,这个就是FragmentHostCallback的实现类

    FragmentHostCallback#getFragmentManagerImpl

        final FragmentManagerImpl mFragmentManager = new FragmentManagerImpl();
        FragmentManagerImpl getFragmentManagerImpl() {
            return mFragmentManager;
        }
    

    终于找到FragmentManager的真身FragmentManagerImpl

    FragmentManagerImpl#beginTransaction

        @Override
        public FragmentTransaction beginTransaction() {
            return new BackStackRecord(this);
        }
    

    可以看到,所谓的FragmentTransaction其实就是一个BackStackRecord。到现在,FragmentManager和FragmentTransaction我们都找到了。下图就是各个类之间的关系:

    下面开始真正的事务管理分析,我们先选择一个事务add来进行分析

    FragmentTransaction#add

        public FragmentTransaction add(int containerViewId, Fragment fragment, String tag) {
            doAddOp(containerViewId, fragment, tag, OP_ADD);
            return this;
        }
    
        private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
    
            //设置fragment的FragmentManagerImpl,mManager其实就是Activity#HostCallbacks中的成员变量
            fragment.mFragmentManager = mManager;
    
            //设置fragment的tag
            if (tag != null) {
                if (fragment.mTag != null && !tag.equals(fragment.mTag)) {
                    throw new IllegalStateException("...");
                }
                fragment.mTag = tag;
            }
    
            if (containerViewId != 0) {
                if (containerViewId == View.NO_ID) {
                    throw new IllegalArgumentException("...");
                }
                if (fragment.mFragmentId != 0 && fragment.mFragmentId != containerViewId) {
                    throw new IllegalStateException("");
                }
                //设置fragment的mContainerId以及mFragmentId
                fragment.mContainerId = fragment.mFragmentId = containerViewId;
            }
    
            //新增一个操作
            Op op = new Op();
            op.cmd = opcmd;
            op.fragment = fragment;
            //添加操作
            addOp(op);
        }
    
        //插入到链表的最后
        void addOp(Op op) {
            if (mHead == null) {
                mHead = mTail = op;
            } else {
                op.prev = mTail;
                mTail.next = op;
                mTail = op;
            }
            op.enterAnim = mEnterAnim;
            op.exitAnim = mExitAnim;
            op.popEnterAnim = mPopEnterAnim;
            op.popExitAnim = mPopExitAnim;
            mNumOp++;
        }
    

    add的操作步骤为:

    1. 设置fragment的FragmentManagerImpl
    2. 设置fragment的tag
    3. 设置fragment的mContainerId以及mFragmentId
    4. 插入一个类型为OP_ADD的操作到链表最后
      这里用到了一个类:
        static final class Op {
            Op next;//下一操作节点
            Op prev;//上一操作节点
            int cmd;//操作类型,可选有:OP_NULL|OP_ADD|OP_REPLACE|OP_REMOVE|OP_HIDE|OP_SHOW|OP_DETACH|OP_ATTACH
            Fragment fragment;//操作的Fragment对象
            int enterAnim;//入场动画
            int exitAnim;//出场动画
            int popEnterAnim;//弹入动画
            int popExitAnim;//弹出动画
            ArrayList<Fragment> removed;
        }
    

    这是一个操作链表节点。所有add、remove、hide等事物最终会形成一个操作链

    FragmentTransaction#commit

    等所有操作都插入后,最后我们需要调用FragmentTransaction的commit方法,操作才会真正地执行。

        public int commit() {
            return commitInternal(false);
        }
    
        int commitInternal(boolean allowStateLoss) {
            //防止重复commit
            if (mCommitted) {
                throw new IllegalStateException("commit already called");
            }
    
            //DEBUG代码统统不管
            if (FragmentManagerImpl.DEBUG) {
                Log.v(TAG, "Commit: " + this);
                LogWriter logw = new LogWriter(Log.VERBOSE, TAG);
                PrintWriter pw = new FastPrintWriter(logw, false, 1024);
                dump("  ", null, pw, null);
                pw.flush();
            }
    
            mCommitted = true;
    
            //只有调用了addToBackStack方法之后,这个标记才会为true
            if (mAddToBackStack) {
                mIndex = mManager.allocBackStackIndex(this);
            } else {
                mIndex = -1;
            }
            //插入事物队列
            mManager.enqueueAction(this, allowStateLoss);
            return mIndex;
        }
    

    FragmentManagerImpl#enqueueAction

        /**
         * Adds an action to the queue of pending actions.
         *
         * @param action the action to add
         * @param allowStateLoss whether to allow loss of state information
         * @throws IllegalStateException if the activity has been destroyed
         */
        public void enqueueAction(Runnable action, boolean allowStateLoss) {
            if (!allowStateLoss) {
                checkStateLoss();
            }
            synchronized (this) {
                if (mDestroyed || mHost == null) {
                    throw new IllegalStateException("Activity has been destroyed");
                }
                if (mPendingActions == null) {
                    mPendingActions = new ArrayList<Runnable>();
                }
                mPendingActions.add(action);
                if (mPendingActions.size() == 1) {
                    mHost.getHandler().removeCallbacks(mExecCommit);
                    mHost.getHandler().post(mExecCommit);
                }
            }
        }
    

    这里把操作添加到mPendingActions列表里去。并通过mHost.getHandler()获取Handler发送执行请求。从上面的分析知道,mHost就是Activity的HostCallbacks,构造方法中把Activity的mHandler传进去了,这里执行的mHost.getHandler()获取到的也就是Activity中的mHandler,这样做是因为需要在主线程中执行

    final Handler mHandler = new Handler();
    

    再看看mExecCommit中做了什么操作:

        Runnable mExecCommit = new Runnable() {
            @Override
            public void run() {
                execPendingActions();
            }
        };
    
        /**
         * Only call from main thread!
         */
        public boolean execPendingActions() {
            if (mExecutingActions) {
                throw new IllegalStateException("Recursive entry to executePendingTransactions");
            }
    
            //再次检测是否主线程
            if (Looper.myLooper() != mHost.getHandler().getLooper()) {
                throw new IllegalStateException("Must be called from main thread of process");
            }
    
            boolean didSomething = false;
    
            while (true) {
                int numActions;
    
                synchronized (this) {
    
                    //参数检测
                    if (mPendingActions == null || mPendingActions.size() == 0) {
                        break;
                    }
    
                    numActions = mPendingActions.size();
                    if (mTmpActions == null || mTmpActions.length < numActions) {
                        mTmpActions = new Runnable[numActions];
                    }
    
                    mPendingActions.toArray(mTmpActions);
                    mPendingActions.clear();
                    mHost.getHandler().removeCallbacks(mExecCommit);
                }
    
                mExecutingActions = true;
                //遍历执行待处理的事务操作
                for (int i=0; i<numActions; i++) {
                    mTmpActions[i].run();
                    mTmpActions[i] = null;
                }
                mExecutingActions = false;
                didSomething = true;
            }
    
            doPendingDeferredStart();
    
            return didSomething;
        }
    

    插入了事物之后,就是在主线程中把需要处理的事务统一处理,处理事务是通过执行mTmpActions[i].run()进行的,这个mTmpActions[i]就是前面我们通过enqueueAction方法插入的BackStackRecord,童鞋们可能没注意到,它可是一个Runnable,我们来看看它的定义

    final class BackStackRecord extends FragmentTransaction implements
            FragmentManager.BackStackEntry, Runnable {
        static final String TAG = FragmentManagerImpl.TAG;
    
        ... ...
    }
    

    兜兜转转,我们又回到了BackStackRecord

    BackStackRecord#run
        public void run() {
    
            ......
    
            if (mManager.mCurState >= Fragment.CREATED) {
                SparseArray<Fragment> firstOutFragments = new SparseArray<Fragment>();
                SparseArray<Fragment> lastInFragments = new SparseArray<Fragment>();
                calculateFragments(firstOutFragments, lastInFragments);
                beginTransition(firstOutFragments, lastInFragments, false);
            }
            //遍历链表,根据cmd事务类型依次处理事务
            Op op = mHead;
            while (op != null) {
                switch (op.cmd) {
                    case OP_ADD: {
                        Fragment f = op.fragment;
                        f.mNextAnim = op.enterAnim;
                        mManager.addFragment(f, false);
                    }
                    break;
                    case OP_REPLACE: {
                        Fragment f = op.fragment;
                        int containerId = f.mContainerId;
                        if (mManager.mAdded != null) {
                            for (int i = mManager.mAdded.size() - 1; i >= 0; i--) {
                                Fragment old = mManager.mAdded.get(i);
                                if (old.mContainerId == containerId) {
                                    if (old == f) {
                                        op.fragment = f = null;
                                    } else {
                                        if (op.removed == null) {
                                            op.removed = new ArrayList<Fragment>();
                                        }
                                        op.removed.add(old);
                                        old.mNextAnim = op.exitAnim;
                                        if (mAddToBackStack) {
                                            old.mBackStackNesting += 1;
                                        }
                                        mManager.removeFragment(old, mTransition, mTransitionStyle);
                                    }
                                }
                            }
                        }
                        if (f != null) {
                            f.mNextAnim = op.enterAnim;
                            mManager.addFragment(f, false);
                        }
                    }
                    break;
                    case OP_REMOVE: {
                        Fragment f = op.fragment;
                        f.mNextAnim = op.exitAnim;
                        mManager.removeFragment(f, mTransition, mTransitionStyle);
                    }
                    break;
                    case OP_HIDE: {
                        Fragment f = op.fragment;
                        f.mNextAnim = op.exitAnim;
                        mManager.hideFragment(f, mTransition, mTransitionStyle);
                    }
                    break;
                    case OP_SHOW: {
                        Fragment f = op.fragment;
                        f.mNextAnim = op.enterAnim;
                        mManager.showFragment(f, mTransition, mTransitionStyle);
                    }
                    break;
                    case OP_DETACH: {
                        Fragment f = op.fragment;
                        f.mNextAnim = op.exitAnim;
                        mManager.detachFragment(f, mTransition, mTransitionStyle);
                    }
                    break;
                    case OP_ATTACH: {
                        Fragment f = op.fragment;
                        f.mNextAnim = op.enterAnim;
                        mManager.attachFragment(f, mTransition, mTransitionStyle);
                    }
                    break;
                    default: {
                        throw new IllegalArgumentException("Unknown cmd: " + op.cmd);
                    }
                }
    
                op = op.next;
            }
    
            mManager.moveToState(mManager.mCurState, mTransition,
                    mTransitionStyle, true);
    
            if (mAddToBackStack) {
                mManager.addBackStackState(this);
            }
        }
    

    到这一步,提交的事务就被真正执行了,我们知道,即使commit了事务之后,也不是同步执行的,是通过Handler发送到主线程执行的。

    所有事务的处理都是在run方法里面执行,但是我们留意到,想要搞清楚add、remove等事务背后真正做了什么,还需要深入了解FragmentManagerImpl。
    []
    本文主要讲解Fragment事务的流程,FragmentManagerImpl的分析准备放到下一篇分析文章 「Fragment源码分析」 中,相信通过分析之后,就可以对Fragment的生命周期也有一个很好的认识了

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  • 原文地址:https://www.cnblogs.com/sishuiliuyun/p/14310530.html
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