关键词:空间几何
用途:总有地方会用到吧
文章类型:C++函数展示
@Author:VShawn(singlex@foxmail.com)
@Date:2016-11-19
@Lab: CvLab202@CSU
对于空间内的两条直线A,B我假设他们一定不平行,也不相交。若已知A上两点A1、A2,B上两点B1、B2,那么可以很容易得到两条直线的方程。
然后调用函数即可解得结果:
下面提供了一个用于解决这个问题的类:
#include <math.h> //用于求解两条空间直线的最近距离,以及他们最近的两点坐标 //author @vshawn //url:http://www.cnblogs.com/singlex/p/6091659.html //date:2016-11-22 class GetDistanceOf2linesIn3D { public: //输入直线A的两个点,以便获得A的方程 void SetLineA(double A1x, double A1y, double A1z, double A2x, double A2y, double A2z) { a1_x = A1x; a1_y = A1y; a1_z = A1z; a2_x = A2x; a2_y = A2y; a2_z = A2z; } //输入直线B的两个点,以便获得B的方程 void SetLineB(double B1x, double B1y, double B1z, double B2x, double B2y, double B2z) { b1_x = B1x; b1_y = B1y; b1_z = B1z; b2_x = B2x; b2_y = B2y; b2_z = B2z; } //用SetLineA、SetLineB输入A、B方程后 //调用本函数解出结果 void GetDistance() { //方法来自:http://blog.csdn.net/pi9nc/article/details/11820545 double d1_x = a2_x - a1_x; double d1_y = a2_y - a1_y; double d1_z = a2_z - a1_z; double d2_x = b2_x - b1_x; double d2_y = b2_y - b1_y; double d2_z = b2_z - b1_z; double e_x = b1_x - a1_x; double e_y = b1_y - a1_y; double e_z = b1_z - a1_z; double cross_e_d2_x, cross_e_d2_y, cross_e_d2_z; cross(e_x, e_y, e_z, d2_x, d2_y, d2_z, cross_e_d2_x, cross_e_d2_y, cross_e_d2_z); double cross_e_d1_x, cross_e_d1_y, cross_e_d1_z; cross(e_x, e_y, e_z, d1_x, d1_y, d1_z, cross_e_d1_x, cross_e_d1_y, cross_e_d1_z); double cross_d1_d2_x, cross_d1_d2_y, cross_d1_d2_z; cross(d1_x, d1_y, d1_z, d2_x, d2_y, d2_z, cross_d1_d2_x, cross_d1_d2_y, cross_d1_d2_z); double t1, t2; t1 = dot(cross_e_d2_x, cross_e_d2_y, cross_e_d2_z, cross_d1_d2_x, cross_d1_d2_y, cross_d1_d2_z); t2 = dot(cross_e_d1_x, cross_e_d1_y, cross_e_d1_z, cross_d1_d2_x, cross_d1_d2_y, cross_d1_d2_z); double dd = norm(cross_d1_d2_x, cross_d1_d2_y, cross_d1_d2_z); t1 /= dd*dd; t2 /= dd*dd; //得到最近的位置 PonA_x = (a1_x + (a2_x - a1_x)*t1); PonA_y = (a1_y + (a2_y - a1_y)*t1); PonA_z = (a1_z + (a2_z - a1_z)*t1); PonB_x = (b1_x + (b2_x - b1_x)*t2); PonB_y = (b1_y + (b2_y - b1_y)*t2); PonB_z = (b1_z + (b2_z - b1_z)*t2); distance = norm(PonB_x - PonA_x, PonB_y - PonA_y, PonB_z - PonA_z); } double PonA_x;//两直线最近点之A线上的点的x坐标 double PonA_y;//两直线最近点之A线上的点的y坐标 double PonA_z;//两直线最近点之A线上的点的z坐标 double PonB_x;//两直线最近点之B线上的点的x坐标 double PonB_y;//两直线最近点之B线上的点的y坐标 double PonB_z;//两直线最近点之B线上的点的z坐标 double distance;//两直线距离 private: //直线A的第一个点 double a1_x ; double a1_y ; double a1_z ; //直线A的第二个点 double a2_x ; double a2_y ; double a2_z ; //直线B的第一个点 double b1_x; double b1_y ; double b1_z ; //直线B的第二个点 double b2_x; double b2_y ; double b2_z ; //点乘 double dot(double ax, double ay, double az, double bx, double by, double bz) { return ax*bx + ay*by + az*bz; } //向量叉乘得到法向量,最后三个参数为输出参数 void cross(double ax, double ay, double az, double bx, double by, double bz, double& x, double& y, double& z) { x = ay*bz - az*by; y = az*bx - ax*bz; z = ax*by - ay*bx; } //向量取模 double norm(double ax, double ay, double az) { return sqrt(dot(ax, ay, az, ax, ay, az)); } };
使用方法:
GetDistanceOf2linesIn3D g;//初始化 g.SetLineA(a1.x, a1.y, a1.z, a2.x, a2.y, a2.z);//输入直线A上的两个点坐标 g.SetLineB(b1.x, b1.y, b1.z, b2.x, b2.y, b2.z);//输入直线B上的两个点坐标 g.GetDistance();//计算距离 double d = g.distance;//获得距离 double x = g.PonA_x;//获得AB间最近的两点中A线上的点的x坐标 double y = g.PonA_y;//获得AB间最近的两点中A线上的点的y坐标 double z = g.PonA_z;//获得AB间最近的两点中A线上的点的z坐标
下载: